NSCTripleAgent
Limp Gawd
- Joined
- May 2, 2007
- Messages
- 381
Came out today.
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Came out today.
Street Fighter IVs Championship Mode Expansion Pack will include:
Replay Mode
On the PlayStation Network, you can rate matches while you watch according to characteristics such as awesome or funny. Replays are then ranked based on these vote ratings.
On Xbox Live, instead of rating the matches, you can choose to download and save your favourite replays to study the players techniques. Youll also be able to turn on the input commands from both players to be able to review their button and joystick motions in precise detail.
New Points System - Two new points systems to measure your skill (Championship and Tournament Points)
Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.
After playing around with it for about an hour, thus far it's just another set of BP's to collect. It's not a real tournament just because you're still having to hunt for matches a la ranked mode.
The replays and set-up might hold something new, but I'm not really getting the point so far.
Eh, played it a bit, switched back to player match where I owned up everyone I face, I'm literally tornado kicking people to death (ken)
I think I have to play midday to get some good competition... ultra finishing newbs over and over isn't that fun.
Supposedly only the top 500 players or something like that can record their matches...however if you happen to play one of them and win, you also get the choice of posting your match with them.
I'm a G3 A-Rank right now (1300 points or something like that), and every now and then I've had it pull up someone with a score of 2000-3000. Those players seem to be able to record their matches, so hopefully I'm somewhat close.
The way to watch recordings is under the "Ranking" section. You can pull up the latest ones, or you can filter them based upon your friends list. On my list, I think there were 3 people with videos posted.
Mine actually got ranked pretty well just because I was down to my last 1/4 of life with Honda and hadn't even hit Balrog, but I managed to Ultra his EX dashing smash and pull out a crazy series that won the round. In round 2, it was the opposite. I was pretty much handling him, but he nailed me with a super that had me on death's door, but again I was saved by an Ultra. You can always tell an old school player when you see them attacking while you're down. It's sad, but you just can't do that in SF4.
From what I have gathered so far in G3, this is how I think GP is determined.
1st round loss - You get 1 GP
1st round winner takes GP of opponent he beat as CP into the next round. If your opponent has 1250 GP, you carry over 1250 CP.
2nd round loss - 10 GP plus 1% of the CP you accumulated in the 1st round (no rounding up). So, if you won 1250 CP in the first round and lost in the second you get 10 GP plus 1250/100 or 12 points for a total of 22GP
2nd round win, you take the CP you got from the first round, plus the GP (as CP) of your 2nd round opponent AND what the CP he won in the 1st round.
Final round loss - 20 GP plus the 1% of the CP you accumulated from the first 2 rounds (same calculation as above).
Final round win - 50 GP plus 1% of the CP you got from the first 2 rounds plus the GP (as CP) of your final round opponent AND what the CP he won in the prior 2 rounds. I had a total of 4750 CP at my last tournament win and I got 97 GP at the end (50 plus 4750/100).
So, G3 tourney win is 50 GP plus 1% of total GP of all the other 7 players involved
Originally Posted by Alioune
- Sorry for the misunderstanding then banh
G2-A = ???(maybe 10000GP)
G2-B = ???
G2-C = 5000GP
G2-D = 3000GP
G2-E = 2000GP
G3-A = 1000GP
G3-B = ???GP
G3-C = ???
G3-D = 100GP
G3-E = 1GP
With Bison are you trying to link his medium attacks (ie. - 2 low medium punches or low medium punch/standing medium kick) or just the 2-in-1 into a scissor kick?
One of Bison's safest tactics is just the low weak kick into the weak scissor kick. It's safe, and people LOVE to try to sweep in that sequence, which will get beaten by the scissor kick every time.
I know he's not that great, but I always want to recommend that Bison players give Honda a shot. That Oicho makes for a great pressure tactic. Blanka's the obvious choice, though. The weird properties of his his new overhead ball are frustrating as hell. When done at the right range, you HAVE to dash/counter to beat it. Otherwise it'll fall on top of you can you can't block it from either side, no matter what.
My winning % is actually much better than I figured it was, considering how many characters I like to play. I've got 1500 matches and 79% of them are wins. No clue what it would be if I just stuck to Honda, Bison, and Zangief, but that's boring.
Made it to G2 last night, starting to get the hang of how things work. Lots of scrubby Blanka's playing.. Vega is starting to be easier to play as a Viper. Still have to figure out Blanka, it's like almost a 50/50 match up, otherwise everything else is solid.
Congrats on G2! Man you must be pretty good. I wish I could get to G2. haha