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Warhammer Online Thread!

Well hey whatever you feel is worth your time is all that matters. I'm sure that Wotlk will be a fine expansion, and I'll probably play it too. At the moment I'm tired of grinding rep and running dailies, but I'm not tired of the genre. So far War seems to be a fun game to play, but I haven't been putting in near the time I put into WoW when it came out.
 
Good:

Scenarios and RvR - Tons of scenarios in the game for you people who loved WSG and AB. You can queue for a battleground anywhere in the world by hitting a button on the ui, no need to go to a battle master. World RvR objectives are in every zone and keep sieges are very fun, especially T3 (I haven't seen 4). Best of all you get xp and advance your level through PVP, actually doing scenarios is the fastest xp/hour gain in my limited experience, and each scenario has repeatable quests for participation/kills that gives you even more xp. Bolster and chicken mechanics work very well to prevent ganking by pussies who would rather kill lowbies all day than fight someone their own size. Regenerative AP system makes for much longer fights than in WoW and I'm glad that you can't 2-3 shot people anymore, that was cheap as hell. The game is balanced around group combat, certain classes will beat others 1v1 9 times out of 10 and it promotes group play and not HK whoring.

100% agree with this. There is a ton of stuff to do in each so much so, that is pretty much impossible to do everything.

Graphics - anyone who thinks this game has worse or even just marginally better graphics than WoW is either blind, doensn't know what a polygon is, is confusing art style with fidelity and prefers wow's style, or is just a fanboy liar. This game has at least 10x the polygon count of WoW. The character models aren't even close, there is a lighting engine, the trees have actual leaves, and the textures (at least up close) are at least 4x the resolution. Sure they don't have some of the majestic scenes of WoW but remember that Blizzard had 5 years and many more artists to make that world. I think most people who say the graphics suck are just programmed to wow's cartoony look and are automatically turned off by warhammer's more realistic and gritty look and they dismiss it as worse when it is technically superior in every way.

I also agree with this. I can't even see how anyone, opinions included, can think that the artwork in WAR is worse then WoW. You may like WoW's artwork, but WAR's is considerably more realistic and gritty and IMO looks great.
9 times out of 10 when you back up a mob that is attacking you he bugs out and says out of range and you have to keep moving him until he unbugs.

Never once seen this, but I do get funky animations on my BW where when I root someone he follows me on my screen until I attack next. Which makes for a weird experience in RvR and even in PvE.

Targeting - this is just ridiculous. TAB almost never ever selects the correct target, I can't tell you how many times I have an enemy point blank right in front of me, hit TAB and it it picks someone completely random. It doesn't seem to be working progressively in a cone like in other mmo's but is merely a 'next target' function and half the fucking time it will pick an enemy behind me. 'nearest enemy target' is also useless because it picks enemies behind me and I don't want to always target the closest enemy anyway. This forces us who use the keyboard for everything and hold the right mouse button down almost all of the time for mouse look to target using the fucking cursor which is killing my enjoyment of the combat and cursor targeting is almost impossible as well since you have to put it on the exact pixel of the enemy model. This might not seem like a big deal to some of you, but as someone who hit Grand Marshall and had +2400 arena teams in wow, tab targeting and being able to use the mouse almost exclusively for mouse look is extremely important to me and I can't believe the game shipped like this.

I rebound tab to nearest enemy target and it works great for me. Have you installed the retail client or are you still using the beta client? Lots of my guildies were having tosn of glitches and problems until they installed from the CD's.

Controls - ...
See above fix.

Engine - ...

Again see above fix. I have never experienced the things you have but others in my guild were. AoC had a lot of these problems as well, installing from the CD fixed a lot of them in AoC and as such recommended they do the same. All of my guildies who were experiencing many of the complaints you're voicing were solved from installing the retail client.

I'm loving the game as well. It has a ton of potential and I'm loving the PvE as well as the PvP.
 
But once I've seen and done it (probably in a month or two) I'll cancel my account again.

I wouldn't sit around and play Oblivion for years after I've completed the game, why should I do it with an MMO? Games in which the entertainment value lies in the progression of the content will always lose their appeal once one experiences it.

Right, except after "a month or two" how much of the WoW content have you seen? :p

While WoW is certainly a very polished 800 pound gorilla in the MMO landscape, WAR certainly does a lot of things right that put WoW to shame. Like consider its been 4 years since WoW came out, and they are still sitting at a grand total of 4 Battlegrounds (AB, AV, EotS, and WSG) and 3 Arenas. Hell, I was Exalted with all three old Battlegrounds before Burning Crusade even came out, then I was always waiting for more Battlegrounds... That new content never happened, but they found ways to keep adding loot for people that kept running the same 4 Battleground over and over and over...

The WoW PVE questing content is terribly weak compared to WAR. In WoW Horde and Alliance are in the same areas, doing the same quests. Like when Burning Crusade came out, all the Horde and all the Alliance are in Hellfire. All the Alliance people get the exact same quests, and all the Horde people get the exact same quests then they all just run around together over the whole zone. WAR has a full campaign of quests for each of the six races, its fairly impressive and I think more people will be likely to level multiple characters to see more zones and quest storyline (for people that are into that).

Anyway, hopefully the WAR team makes some big steps to polishing up their game in the upcoming weeks. They really need to fix the stuttering that can happen, and some of the UI stuff just needs work. Since a lot of people are fixing the stuttering by using mods to reduce the numbers of refreshes that happen with buffs and the combat log, clearly its something in there. For the UI, if you flip between windowed and full screen mode while playing, rest assured multiple UI elements get completely screwed before you do this 4 or 5 times. Also, they just to do something with the damn chat window, its horrible, people almost never talk in general channels, and when they do, its extremely easy to miss what they said.

Also some of the stuff just isn't clear. Like why do I need to take items off, then put them in my bags to put talismans on them? Just makes no sense.
 
Also the WoW PVE questing content is terribly weak compared to WAR. In WoW Horde and Alliance are in the same areas, doing the same quests. Like when Burning Crusade came out, all the Horde and all the Alliance are in Hellfire. All the Alliance people get the exact same quests, and all the Horde people get the exact same quests then they all just run around together over the whole zone. WAR has a full campaign of quests for each of the six races, its fairly impressive and I think more people will be likely to level multiple characters to see more zones and quest storyline (for people that are into that).

QFLies!!! So far I have seen nothing groundbreaking from War's quests... go talk to this guy, kill 6 of these, find x person and slay them then rinse/repeat indefinitely... If anything, WoW's quests are much more original. War's strong points do not lie in the pve content. It is not a pve centered game and that is very obvious to anyone who's played WoW.

And who cares if Horde and Alliance are running all over the same zone? That gives you more opportunity to kill each other! Unless you played on some kind of carebear server, in which case you don't belong in this thread anyway, wuss.
 
And who cares if Horde and Alliance are running all over the same zone? That gives you more opportunity to kill each other! Unless you played on some kind of carebear server, in which case you don't belong in this thread anyway, wuss.

No PVE server here for me. I've been over 2K rating on Arena teams, just sitting at 1700 now so my Rogue friend could get his gear. 36K lifetime HKs and I've never been a DPS spec, or played much AV:
http://www.wowarmory.com/character-sheet.xml?r=Frostmane&n=Ocellaris

Oh and if you check the Reputation tab, I am Exalted in damn never everything including old school raids for AQ40, ZG, Naxx, and also Exalted with all major Burning Crusade factions. So I assure you I have played far more than my fair share of WoW so I can comment on it. Or you can call me a wuss.
 
QFLies!!! So far I have seen nothing groundbreaking from War's quests... go talk to this guy, kill 6 of these, find x person and slay them then rinse/repeat indefinitely... If anything, WoW's quests are much more original. War's strong points do not lie in the pve content. It is not a pve centered game and that is very obvious to anyone who's played WoW.

I am talking about the story lines, not the "Go kill 6 beavers and return to me" part of doing the quests. Once you level one character in WoW to 70, the next time you do it all its the exact same thing. If you do that in WAR, you can just pick another race, and all of the quests are different, and you can follow the campaign story from a completely different perspective.
 
If you start as an orc vs. an undead you'll get different story lines. I can't comment on higher levels in War but I assume all the races of the same faction will meet up at some point, and then they will be doing the same quests too. Personally the story doesn't do much for me anyway, it's all too generic. If I'm playing a single player rpg I might be able to get into the story, but theres something about knowing every person is getting the exact same quest that takes away from the feel of a persistent world.
 
Holy fucking hell.

Did my first T3 keep raiding last night and, wow...this shit is crazy, it must have been close to 3 full warbands, nearly 2 full goon ones and a misc one + stragglers. It's just crazy, everyone in T3 has horses so we're all galloping from keep to keep jumping off, storming the gates, just battering the crap out of the enemy heroes.

Unfortunately we ran into very little real defence last night, we just steam rolled all T3 keeps across all 6 races, I have some nice 2560x1600 screenshots that I will upload and probably post in the warhammer screenshot thread.

The T3 keeps are really epic as well, sunk into the side of hills with outer walls and doors, and the keep itself having a fairly big interiour, and the flag points close by are starting to get larger and more elaborate as well, there's large multi story buildings.

I cant wait to see T4, I had a quick peek at the maps and i noticed there was several tiers of outer wall, no doubt crammed with defences, theres going to be some epic raids to get to the cities thats for sure, Im sure 100 man assault minimum.
 
I am talking about the story lines, not the "Go kill 6 beavers and return to me" part of doing the quests. Once you level one character in WoW to 70, the next time you do it all its the exact same thing. If you do that in WAR, you can just pick another race, and all of the quests are different, and you can follow the campaign story from a completely different perspective.

Each race (Orc, Dwarf, Empire, Chaos, Elf, Dark Elf) all get their own quests which run through their T1 to T4 areas, so you can level using only PvE (if you so wish) for each race, and the quests will be different each time. So PvE/story wise, theres 6 parallel storys.

There are a few common elements to the game, so far there are only 2 capitol cities (Empire and Chaos essentially) so all the 6 races have a handful of generic quests there, I assume the plan is to release the remaining 4 cities eventually.

It's a lot of PvE content, I started off reading the whole blurb on quests, reading all the tome entries, getting all the info on the PQ's etc, eventually it got a bit much for me and I started leveling quicker and quicker, skipping through that and reading just the shorthand quest info, and now I just accept the quests without reading anything and review the objectives on the way, I'm driven by leveling to keep up with guild mates right now.

I already have created a few alts and I will go through the story again much slower once my main hits 40, there is loads to read thats for sure!
 
I've been grinding PQ and doing scenarios to get exp, works really well and you get good gear!
 
QFLies!!! So far I have seen nothing groundbreaking from War's quests... go talk to this guy, kill 6 of these, find x person and slay them then rinse/repeat indefinitely... If anything, WoW's quests are much more original. War's strong points do not lie in the pve content. It is not a pve centered game and that is very obvious to anyone who's played WoW.

Well different strokes for different folks. If you find WoW's quests more groundbreaking and original then good for you. However, I personally find that WAR is more refreshing in regards to the PvE part of the game then WoW is. Generally when I'm out killing stuff I'll head back to town and get credit for things I killed that I didn't even have a quest for. The tome system is a nice system, even though it is nothing more then a grind hidden behind it, however it doesn't feel like WoW's repetitious everlasting grind system, or FFXI's waiting forever for a named to spawn grind.

Does WoW have more rewards for PvE at higher levels? Of course they do atm, WAR's end game hasn't started happening yet. Does WAR reward you with more PvE loot and PvP loot at lower levels? Yes they do.

Even still, WoW has a plethora of dungeons and loot to acquire and is a great game. I enjoyed it for almost 5 years including my time in beta. However WoW is a gear based game that tailors to small group PvP and ignores large scale and interactive PvP scenarios in favor of arena's and small group battlezones and the thing I always missed most about MMO's was the open world feel of large scale PvP I had in DAoC. WAR has brought that back and has done a remarkable job so far of balancing the two in regards to PvE vs PvP loot and progress.

There are problems with a few areas but for a release WAR has been remarkable and should have a long life span even with WoW and the new WotLK expansion out in a month or so.

And who cares if Horde and Alliance are running all over the same zone? That gives you more opportunity to kill each other! Unless you played on some kind of carebear server, in which case you don't belong in this thread anyway, wuss.[/QUOTE]
 
yup, what I love is the fact if you only have 1-2 hours to play you can make alot of progression.

I started my chapt. 6 inf grind with a PQ, I eneded up getting 3 blues by the time I maxed out my influence, I got in about 4 scenarios and 1.5 levels and didn't get bored.

compared to wow this game rocks, WoW always seemed like a grind, I cant get my main past lv 66 as everytime I log in it always the same "ok, I get to go do these quests and go grind these mobs to level" then what do I have to look forward to when I hit 70? Raid and arena's which I dont have time for? Ha no thank you WAR is way more casual friendly.
 
Heres last nights shens

We started our T3 raids, there was about 3 warbands + others, 2 goon warbands + another guild who tagged along + stragglers. Basically unstoppable...

I was trying to get everyone on the screen at once which was next to impossible, the first shot failed, the 2nd and 3rd shots are people in front of me and behind me while traveling between keeps (so add them screenshots together to get a good idea of the numbers) 4th is a stop at a pub which was one of the control points along the way.







 
Did some Gunbad this weekend. Its a mid-twenties multiwing pve dungeon in the Badlands. I think its supposed to be 6-manned but its hard to tell. We 6-manned the left wing, and with that many people its full of nasty pulls, frequent agro and quick respawns. If you wipe, you basically have to run back and reclear, although its possible to skip a lot of trash pulls if you move carefully. Theres a healer at the front where you respawn.

Theres a bunch of PQ-style multistage quests and one influence bar for the whole place. Bosses were dropping 4 loot bags for our 6-man, sometimes one was a purple bag with a nice epic for upper-20s. Its a nice change of pace if you've been doing pvp all day, but dont expect to level fast in there. I only got maybe 10% of my level doing a full wing clear with the related quests.

Done 6-man, you really all need to be on vent, and I wouldnt PUG it either. Too easy to wipe repeatedly. It may be because everyone in WAR is in pvp mode, and doing a pve place throws people off, I dont know. I would recommend doing it with 2 healers, a sorc/bw (lots of aoe), 1 or 2 tanks, rest whatever.
 
Anybody looking for a new guild member? I'll play on whatever server or class you need. Playing solo is getting boring, and too many random people select Need for items they don't really need.
 
, and too many random people select Need for items they don't really need.

Yes, that is irritating. I select either need for something I actually need or pass if it's something that is for another class.
 
Anybody looking for a new guild member? I'll play on whatever server or class you need. Playing solo is getting boring, and too many random people select Need for items they don't really need.

I have a level 15 shaman on Praag (Open RvR). I'm playing with some of my WoW buddies if you want to join up my name is Painolympics.
 
God I want to try this game out so bad!

I would kill to have a trial of this game. Although I have spent more time thinking about this game in the last week then I have getting paid for 50 bucks, but hell I hardly played Guild Wars and I do not want to throw this away the same way I did guild wars.
 
dude image shack allows you to link thumbnails, wtf is the point of putting up 2500x1600 full shots when nobody can see them.
 
dude image shack allows you to link thumbnails, wtf is the point of putting up 2500x1600 full shots when nobody can see them.

You != everybody

If you want them thumbnails or smaller just resize them in your browser to fit the screen or save and open on your PC, takes 2 seconds.
 
You don't have to be in a group to do a public quest or get 1st place. I've been 1st, 2nd and 3rd in the roll many times.
Just go in a public quest area and starting doing whatever is required for that stage. That's it.

Yes all of what you said is true, unless your ability to participate is based on killing things, as it was in this particular PQ, and you aren't a high enough level to out damage the group camping the PQ. Also, not getting healed when the champions and the bosses pop can mean a lot of respawning.

I'm not pulling random blurbs out of my ass, it's something I spent 30 mins doing.

It's a fun concept, but it's not infalliable. If it was just as you say it is, and nothing more, then they wouldn't have developed the persistence bonus that they have, which is basically designed to combat exactly what I'm describing.
 
tonight was so awesome on dark crag, we had 2 warbands and we were retaking each keep one by one, masssssssssssiveeeeeeee ass pvp battles that ive never experienced in other games other than alterac valley but thats a madeup pvp game, this was just a massive slaughter of order..

bahahha
 
Right, except after "a month or two" how much of the WoW content have you seen? :p

While WoW is certainly a very polished 800 pound gorilla in the MMO landscape, WAR certainly does a lot of things right that put WoW to shame. Like consider its been 4 years since WoW came out, and they are still sitting at a grand total of 4 Battlegrounds (AB, AV, EotS, and WSG) and 3 Arenas. Hell, I was Exalted with all three old Battlegrounds before Burning Crusade even came out, then I was always waiting for more Battlegrounds... That new content never happened, but they found ways to keep adding loot for people that kept running the same 4 Battleground over and over and over...

The WoW PVE questing content is terribly weak compared to WAR. In WoW Horde and Alliance are in the same areas, doing the same quests. Like when Burning Crusade came out, all the Horde and all the Alliance are in Hellfire. All the Alliance people get the exact same quests, and all the Horde people get the exact same quests then they all just run around together over the whole zone. WAR has a full campaign of quests for each of the six races, its fairly impressive and I think more people will be likely to level multiple characters to see more zones and quest storyline (for people that are into that).

Anyway, hopefully the WAR team makes some big steps to polishing up their game in the upcoming weeks. They really need to fix the stuttering that can happen, and some of the UI stuff just needs work. Since a lot of people are fixing the stuttering by using mods to reduce the numbers of refreshes that happen with buffs and the combat log, clearly its something in there. For the UI, if you flip between windowed and full screen mode while playing, rest assured multiple UI elements get completely screwed before you do this 4 or 5 times. Also, they just to do something with the damn chat window, its horrible, people almost never talk in general channels, and when they do, its extremely easy to miss what they said.

Also some of the stuff just isn't clear. Like why do I need to take items off, then put them in my bags to put talismans on them? Just makes no sense.

One of my problems with WAR might have been the fact that I don't give a flying shit about PVP in an MMORPG. I figure that if I want to do battle with other human beings, the experience will be far better in an FPS than it could ever possibly be in an MMO. That aside, you're absolutely right about WoW not getting much in the way of new content. That's why I stopped playing it, and the only time I restarted was for TBC, which was basically a big content patch with new levels.

I did the raiding thing for a while in vanilla WoW, up through BWL. I couldn't stand it. Even with new content to work with, I still couldn't stand spending hours and hours repeatedly retrying the same encounter over and over again just to get it down. And farm status was even worse. My guild was one of the first on the server (probably the world) to finish MC, and it was a chore to go through that shithole every week. I've noticed that most of the new content added to TBC was new raid dungeons that I simply didn't care to ever visit (thus explaining why I only resubscribed for 2 months after it was released). It's exciting and cool the first time you finish each encounter, but everything before and after that is mind numbing and frustrating.

The fact that there exists content for each of the 6 races in WAR (mostly in the form of the PQs and the chapters in the Tome that they belong to) was of little comfort to me for one simple reason: nothing ever prompted me to start giving a shit about it in the first place. As has been stated before, 95% of the PQs are cookie-cutter designs of "kill 100 minions, kill 15 champions, kill a hero and a few champions along with him". I don't know if there were any instances available to me by level 20, but I never saw or heard of them in the course of playing through normally.

None of the normal quests that I came upon were particularly interesting either. They didn't seem to lead to anything important, even if it was a sad overblowing of some situation like some boss level yeti to kill or an event of some sort. This really started to show once I got out of the early questing areas. You'd take a quest from the new hub you found, do it, return it and there would be no followup of any kind. No little scripted event to watch, nothing. It was a disappointing feeling, never having quests lead to any real conclusion or resolution.

WoW's quest lines tend to, if nothing else, lead to something of interest. I've been keeping an eye on developments in WotLK, and a lot of these quests look incredible as far as innovation and immersion for an MMO. They've taken it a step further with the phasing system and by attempting to integrate a persistent storyline (one that I care about, mind you) into an MMORPG. WAR's questing just lacked that sense of overarching purpose for any action I was taking, even if I spent my time meticulously reading quest text. It simply never lead to anything special.
 
:( I cant seem to find a hammer over level 8 for my level 13 char beens earchign for days now...Getting tired of this, plus I can't level my talasman making because i can't get fragments that are low enough levels. That and I keep crashing to desktop and can't figure out where to turn in like 15 quests :(
 
anyone have any ideas when the dark elves Black guard class will be released?

it looks totally badass, and im totally in love with the idea of a character with a pole-arm/halberd.

pic of said class:
de_armor_blackguard_T5.jpg
 
That looks fun as HELL!! And here I thought I was having fun in the first scenario.

It is a lot of fun, I have more screens of a back and forth defence we did last night of a T2 keep where we got pushed back to the keep numerous times and build enough of a punch to push them back to their spawns, only for them to build up again and push us back, it went back and forth quite a bit and was loads of fun.

One black orc ran head on in to the front of our group and someone used an ability and sent this dude flying in a huge arc landing him smack bang in a big group of us at the back...and I swear the instant he landed someone else did the exact same thing except this time off a cliff, it was timed so well it looked like this orc was volleyed off the 2nd player, had me in stitches for ages.

Yes all of what you said is true, unless your ability to participate is based on killing things, as it was in this particular PQ, and you aren't a high enough level to out damage the group camping the PQ. Also, not getting healed when the champions and the bosses pop can mean a lot of respawning.

Being a higher level helps you do more damage or more healing, yes it's true. However there is a heavy random element to the roll, this means that winning is just as much luck as skill, skill just slightly increases your chances.

I've come first numerous times in PQ and rolled a very high contribution to my score, and come like 12th place overall, and I've also come like 16th for contribution and won first place. It's mostly luck.

One of my problems with WAR might have been the fact that I don't give a flying shit about PVP in an MMORPG. I figure that if I want to do battle with other human beings, the experience will be far better in an FPS than it could ever possibly be in an MMO...

...I did the raiding thing for a while in vanilla WoW, up through BWL. I couldn't stand it. Even with new content to work with....

I question why you're even playing an MMO to start with.

MMO quests have always been fairly shalow, the WoW ones certainly are, the WAR ones in my opinion are a bit better and more varied but ultimately in comparison to a detailed singleplay RPG still pretty shallow.

If I were you i'd install a decent single player RPG for the story, ultimately the PvE will run out with an MMO then you're stuck with not much to do, the end game for WoW is grind, the end game for WAR is RvR and you don't like either, so why bother at all?

A singleplayer is cheaper (no sub) and will provide you with a better experience.

:( I cant seem to find a hammer over level 8 for my level 13 char beens earchign for days now...Getting tired of this, plus I can't level my talasman making because i can't get fragments that are low enough levels. That and I keep crashing to desktop and can't figure out where to turn in like 15 quests :(

The best weapons and armour become available through influence rewards and renown rewards, do some PQ's and max out your inf and get the 3rd level rewards which are usualy about as good as you can get for your level. Alternatively do some scenarios and open world RvR and gain some renown up to about level 6 and find a renown merchant and again they will have really good gear to sell you.

Or if you're really stuck you could fly to your capitol city and search the auctions for something. You'll probably be able to find talisman making stuff there or if not you'll have to re-visit the lower areas and kill some mobs for that stuff.

CTD are a pain but pretty rare for me, hang in there, they're improving the crash rate all the time.

Quests that need handing in should be marked on the map, if not go into your tome, and tick the show quest on map box, most of the quests to hand in should have red highlights on the map once they're ready to hand in. Some quests require you to use or inspect something in your quest inventory before you can hand the quest in, make sure to check your backpack, switch to the quest items and use/inspect them all (right click)
 
who dat? i had a mage there but i was fire mostly, quit that toon when expansion came out.

I had a feeling it was you. :p We were in a guild together, I had a mage Zoue. I quit WoW right before the expansion came out. Small internet. :p
 
I've placed 3rd or higher in a PQ when I really didn't deserve to a couple time lol.

I was running up to a PQ in chapter 3 and got there just as they were finishing the boss off in the 3rd stagem so I threw my axe at him sicne he was to far away, it landed, did 13 damage and I won 2nd lol.

PQ loot bag are more random than anything, I seen a chosen who got first place in participation, and he earned it he really did, only to roll 1 and came in like 13th place, all he did was laugh and we continued to redo the PQ as the big reward comes from maxing out the influence.
 
Yes all of what you said is true, unless your ability to participate is based on killing things, as it was in this particular PQ, and you aren't a high enough level to out damage the group camping the PQ. Also, not getting healed when the champions and the bosses pop can mean a lot of respawning.

I'm not pulling random blurbs out of my ass, it's something I spent 30 mins doing.

It's a fun concept, but it's not infalliable. If it was just as you say it is, and nothing more, then they wouldn't have developed the persistence bonus that they have, which is basically designed to combat exactly what I'm describing.

You still do not need a group. You just have to contribute. You do not have to out damage a group. It doesn't calculate anything based on groups.
I have been in beta since february. I don't group for public quests and I come in quite high.

The bonus to the roll is based on how much you contribute. That is not based off of a group you may or may not have been in.
 
One black orc ran head on in to the front of our group and someone used an ability and sent this dude flying in a huge arc landing him smack bang in a big group of us at the back...and I swear the instant he landed someone else did the exact same thing except this time off a cliff, it was timed so well it looked like this orc was volleyed off the 2nd player, had me in stitches for ages.

I had something like that happen to me. I was in the Troll Country Scenario where you grab the flag at the top of the hill. My Elf Sworddancer was up there solo against 2 Orks and a dark elf. One of the orks used his skill to try to fling me off the top of the hill, but I bounced off the tree and stayed on. I ran back and did my 2nd dance level spin and knocked all 3 of them off and grabbed the flag.

Even more fun is when that area resets, everyone gets knocked off the hill. One time, there were a ton of us up there and we all went flying. A cool thing is that even when you are in the air, if someone is close to you, you can still attack them. I killed a guy midflight that way.
 
I just started seriously playing last night, a few of my friends are on an open RVR server Wurt something or other. In about 2 hours play I went from level 1 to 6 just grinding the hell out of the PQ's and have gotten some ok green gear out of it. Chosen are bad asses, I can tank and do some good dmg, I cant wait to get higher level and see how the aura's develop.

I have yet to crash at all in Warhammer and it runs smooth as hell in 1920x1200 reso.
 
I was having a lot of fun with scenarios until I got into Tier 3 (level 20 to 31). The only scenario people queue up for is Tor Anroc. For those of you that haven’t played it I’ll try to explain. It’s just like the dwarf vs greenskin Tier 2 scenario except one major difference. The entire area is filled with lava. So basically the entire match consists of idiots running around trying to launch everyone into the lava.

Now you may be thinking “wow that sounds like fun”. Yes, it is.... for maybe 5 minutes. Until you realize that all your abilities are now worthless except the “launch enemy” button. For a game that gives everyone tons of hp trying to prevent the “one shot” gameplay, this seems counter productive.

What’s sad is that for Tier 3 there are six scenarios to choose from, and this is the only thing people will queue up for. So it’s either “Lava Launch” or mindless PVE grinding until I hit level 32...
 
Yeah it kinda sucks that you cant queue for *all* scenarios from anywhere. Sure you can group with someone in another zone and multi-queue that way, but Tor still pops the fastest for T3 so it will get all the people xp-grinding via pvp.

Tor isnt bad though, as long as you stay aware of your positioning. It does get annoying when a flag-runner hops under the main area and hides close to the lava. It also seems like Destro gets the flag first, every damn game. Maybe something to do with marauder vs white lion populations, and inability to use mounts.
 
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