Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 24,257
For backwards compatibility does it go back to 360 games or just Xbox one games?
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It goes back to the original Xbox. Not all games for it and the 360 are aupported.For backwards compatibility does it go back to 360 games or just Xbox one games?
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I did the Deed and bought a X-BOX design labs custom I spent like 4-5 hours on there past two days.
I got it down to 149.00 with no case paddles or colors sticks. Wanted the tradional colored buttons and flashy green triggers. There is a Starfield controller on there that doesn't look bad that someone made. I almost went for a Master Chief custom controller but the thing was would I get sick of it after a while I think I would. Basically just going to use this for my PC since I don't even own a X-BOX I already own a Elite controller but it's about exciting as a brick. Plus I only use a mouse for surfing so buying a few more controller makes sence instead of buying the latest Razer PC crashing mouse.
Nice!I finally got around to picking up a Series X this past weekend. Paid $250 new due to a pricing error on Amazon's part.
Anyhow, I am quite pleased with it and have myself addicted to Destiny 2 again. LOL
Yeah, I already have GamePass Ultimate.Nice!
Make sure you get gamepass and take a look at some of the games. I've backed off on MP shooters alot latley and gamepass has been magical, currently playing sea of stars and its awesome.
Just custom colors directly from Xbox plus all the elite features like micro tuning the thumbsticks I'm done collecting gaming mice. Plus profiles which can be adjusted in the Xbox controller app.What's so special about it? Just curious....
Microsoft has confirmed that a new Xbox Developer Direct is coming on January 18th at 12pm PT / 3pm ET / 8pm UK...games to be shown during the showcase, including Indiana Jones, Avowed, Ara: History Untold, and Senua's Saga: Hellblade II...
https://twitter.com/aarongreenberg/status/1744735943909880167
They should sell it for $350Microsoft Has an All-Digital, White Xbox Series X in the Works
Beyond the color switch-up and the lack of an optical disc drive, the other changes made to the white Xbox Series X shown to us include an improved heatsink and an upgraded Nexus card as opposed to the one on the current Xbox Series X...
https://exputer.com/exputer/all-digital-white-xbox-series-x-development/
Still haven't seen any cylinder Xboxes at work keep getting the box versions. One of the better parts of being a PS5 owner is you can change the color whenever you want. I haven't used mine in two months. I might pick up Unicorn Overlord next week. I think Walmart might actually carry them.Microsoft Has an All-Digital, White Xbox Series X in the Works
Beyond the color switch-up and the lack of an optical disc drive, the other changes made to the white Xbox Series X shown to us include an improved heatsink and an upgraded Nexus card as opposed to the one on the current Xbox Series X...
https://exputer.com/exputer/all-digital-white-xbox-series-x-development/
There is no performance benefit. It is just a 6nm refreshThis was timely as I was considering if I should finally get the latest xbox. I don't play games much these days and still hoping for a game that is compelling enough to spend the time and money on. Guess I can wait a few more months.
Really don't see why these take so long now. Everything is suing the same architecture. We've already shown the same console game can run at different performance levels across different hardware specifications, the same as a PC. Take the series X, give it a healthy hardware upgrade, call it the series Z, patch in an Ultra Performance mode, have a nice day.Full Next-Gen Xbox Reportedly Set for 2027, Xbox-Branded Gaming Handheld Due Out Later in 2025
https://www.windowscentral.com/gaming/xbox/xbox-hardware-report-project-keenan-next-gen-xbox-2027
I believe the 2027 date is a guess by the reporterReally don't see why these take so long now. Everything is suing the same architecture. We've already shown the same console game can run at different performance levels across different hardware specifications, the same as a PC. Take the series X, give it a healthy hardware upgrade, call it the series Z, patch in an Ultra Performance mode, have a nice day.
Series X was released in 2020. It has already been too long.I believe the 2027 date is a guess by the reporter
My guess is nov 26. The 25th anniversary
Console generations are 5-7 years. The Series X|S will be 5 years old in November. It came out 7 years after the Xbox One.Really don't see why these take so long now. Everything is suing the same architecture. We've already shown the same console game can run at different performance levels across different hardware specifications, the same as a PC. Take the series X, give it a healthy hardware upgrade, call it the series Z, patch in an Ultra Performance mode, have a nice day.
That's the point. There is no reason for it to take that long anymore. There is no real difference between an XBOX, Playstation or a PC now and we've proven that console games can adapt to the hardware they are running on, same as a PC.Console generations are 5-7 years. The Series X|S will be 5 years old in November. It came out 7 years after the Xbox One.
I think the ps5 pro keeping zen2-rdna2 do show a bit why, same architecture to a point, if you need different shaders binary for many targets, you end up being actual PCs and not just in our usual hyperbolic way.Really don't see why these take so long now. Everything is suing the same architecture. We've already shown the same console game can run at different performance levels across different hardware specifications, the same as a PC. Take the series X, give it a healthy hardware upgrade, call it the series Z, patch in an Ultra Performance mode, have a nice day.
PC doesn't have a shared memory architecture. PS5 uses a bespoke API. If a new console was released every 2-3 years then the console business may as well not exist. Unlike PC gamers, console gamers are not keen on upgrading their hardware that often, meaning it would die off naturally before or after the manufacturers go under. The game development paradigm would also shift, as much older hardware would need to be supported for longer. Look at how much the Series S, a weaker console compared to last gen's Xbox One X, is holding games back today for anyone who wants to have a multiplatform release. It's not just about quality and scaling options. You can't design robust and exciting features if the baseline is set so low.That's the point. There is no reason for it to take that long anymore. There is no real difference between an XBOX, Playstation or a PC now and we've proven that console games can adapt to the hardware they are running on, same as a PC.
Everything you just said absolutely applies to a PC and is only an issue *because* the legacy console model is outdated. You're describing an APU, which is what a console uses. An API is software which isn't a hardware limitation and something that would easily be adapted to a changing landscape, the same as a PC or any other typical technology release cycle. Hell, let the console run the "PC" version and be done with it. This problem is already solved, the current limitations only exist because console upgrade cycles are so slow. Let's fix the actual problem.PC doesn't have a shared memory architecture. PS5 uses a bespoke API. If a new console was released every 2-3 years then the console business may as well not exist. Unlike PC gamers, console gamers are not keen on upgrading their hardware that often, meaning it would die off naturally before or after the manufacturers go under. The game development paradigm would also shift, as much older hardware would need to be supported for longer. Look at how much the Series S, a weaker console compared to last gen's Xbox One X, is holding games back today for anyone who wants to have a multiplatform release. It's not just about quality and scaling options. You can't design robust and exciting features if the baseline is set so low.
No, I am talking about the API. The PlayStation API used to be based on OpenGL, but it isn't anymore. One of the reasons it's still difficult to port games between consoles and why there is still such a performance disparity despite the hardware being more similar than ever.Everything you just said absolutely applies to a PC and is only an issue *because* the legacy console model is outdated. You're describing an APU, which is what a console uses. An API is software which isn't a hardware limitation and something that would easily be adapted to a changing landscape, the same as a PC or any other typical technology release cycle. Hell, let the console run the "PC" version and be done with it. This problem is already solved, the current limitations only exist because console upgrade cycles are so slow. Let's fix the actual problem.
I'm not suggesting the current status quo be tweaked, I'm saying there is no longer any reason for it to exist at all. A modern XBOX or PS is just an APU powered PC in an engineered form factor running a custom software front end to make it controller friendly. Sounds like a steam deck to me. Again, let the console just run the PC version. PC gamers would probably benefit as well. Just the quick resume/suspend features alone from consoles would be welcomed by PC gamers. It's just better.
PC developers have to support a FAR wider range of hardware than a console would ever see. Even if there were an upgraded console every year, it would still be NOTHING compared to what is "normal" on a PC already.
There are definitely a very large portion of "console gamers" that would go for regular upgrades. There is a misconception that people who prefer consoles only do so because they can't afford a PC or some other nonsense. I'm a six figure console gamer and there are many like me. I have a pretty beefy gaming pc that sits and rots because the console is just easier to pick up the controller, hit literally 1 button and pickup exactly where I was before. When I'm done I literally hit the same button and it turns off waiting for the next time that I have 30 minutes to play. It auto updates everything without me ever seeing it. No driver nonsense. No windows garbage. I don't have to tweak or troubleshoot hardware. No 13 different game launchers. A full blown proper App Store built in. It's just a better fit for my busy schedule.
If your (not you specifically obviously) series S isn't keeping up with modern games then you do the same thing a PC owner does, upgrade or keep your whining to yourself. It's not like your older games stop working, the same as any other release cycle.
If steam sold a SFF desktop computer with some GPU balls that did exactly the same thing as the steam deck but ran 1440 or 4K and saw a hardware upgrade every 2 years people would buy the hell out of it. We have a word for such a device......