jonneymendoza
Supreme [H]ardness
- Joined
- Sep 11, 2004
- Messages
- 6,395
the sims 3 will save the pc gaming world
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Only if the fundamental shift continues. I don't care so much as long as the port is done properly and offers us PC gamers a reason to buy said port over the console version, and there continues to be worthwhile exclusives that takes full advantage of what our superior platform of choice can offer...:
I'm not sure if I would say the developers are "low quality". When you're able to wade beneath all of the shit, you can generally find a good, compelling game. Take Oblivion, for example. When you take a list of all the poor decision made to appease the console crowd (the bad GUI, the offensive leveling system, the watered-down visuals), you end up with the framework of an entirely decent game. Fundamentally, what you're left with is deep, compelling and stimulating. From a production values standpoint, a lot of these games are actually really outstanding.When you get more in depth and examine the details you will see the truth. Low quality games. Low quality devs. A lot.
How else would you set up a co-op game like Left 4 Dead without matchmaking? Traditional server browsers would not work at all.There is a more general problem with consoles and PC games where the restrictions of the consoles are getting imposed on the PC, when a game is built for both platforms.
It's not specific to the xbox360, although because of it's DirectX based architecture being so similar to the PC it's much easier to build cross platform games, so it's happening more and more.
Valve are effected by this also just less so, TF2 IMHO was dumbed down with crits etc, most of the old TFC players agree that it's dumbed down. The gameplay of L4D was pretty simplisitc (anyone got that game on release that isn't bored of it now?) the server picker was clearly designed for console users.
^ exactly but it's because of Xbox. Trust me bro.
I agree with the OP. Microsoft doesn't want the pc to be any better than the x360. They've practically made it so pc games are limited to dvd constraints, dx, and ddl. Where is the HD Audio we were supposed to get with Vista? Redbook, when it was used in some games, a long ass time ago, is far closer to HD Audio than the mp3 audio in games today.
This generation, imo, has produced the two most over-rated piles of shit ever. The x360, and the wii.
A large part of it involves the Xbox. The whole point of the Xbox from Microsofts business model was to attract a large portion of PC developers who were already familiar with making PC games. And add a static hardware set for easier and lowered development costs. Then make money off licensing fees.
You started to see well known PC franchises go console during the fist Xbox's lifetime (Deus Ex 2 anyone?, Thief 3 etc). Its not a coincidence. It was simply MS's business model.
Also in the long term I wonder if this will evolve into a convergence of PC/Console platforms. Every generation you see consoles become more like PC's. And every generation you see PC games become more like console games... Just something to think about.
I'm just going to roll my eyes and walk away. I'm not going to waste my time dealing with another idiotic doom and gloom thread.
Threads like this appear once month, and the conclusion is always the same.
PC > Console.
BYE!!! *Hides from console fanboys....*
Also in the long term I wonder if this will evolve into a convergence of PC/Console platforms. Every generation you see consoles become more like PC's. And every generation you see PC games become more like console games... Just something to think about.
L4D's server issues are not the fault of it being multiplatform. Its a fault of the developer never having made a multiplayer game before. You have to realize Turtle Rock Studios came from the ashes of Trokia, a RPG developer. A good portion of the game was done before Valve bought them. They fucked up, its their fault. Its not the fault of it being on a console seeing as they didn't have to design anything on that end. Live is designed so that a developer can pop in the code, set-up the UI, and bam. Its simple and quick.
Dead Space's controls are just fine. There is some glitch with vSync that messes with the mouse speed. Disabling vSync fixes it.
GTAIV, again, its all on Rockstar's ass. Nothing to do with it being multiplatform.
None of this is new. If you've been playing PC games long enough you'd know this. You have to take the good with the bad and figure out what does and doesn't count as game breaking for you.
I've been playing PC games for around 12-13 years. I haven't seen it as bad as late. You can sit here and try to alleviate all the problems from the developers, microsoft whoever, but the fact remains for me that I've never seen such a crap amount of games and most of them have been ported over from the 360 while I remember it being the reverse. There is a game once in a while that will awe me, but that's becoming less and less.
I agree with the OP. Microsoft doesn't want the pc to be any better than the x360. They've practically made it so pc games are limited to dvd constraints, dx, and ddl. Where is the HD Audio we were supposed to get with Vista? Redbook, when it was used in some games, a long ass time ago, is far closer to HD Audio than the mp3 audio in games today.
This generation, imo, has produced the two most over-rated piles of shit ever. The x360, and the wii.
All I've got to say on the subject.
Just looks tired to me!
the more disturbing part is consoles games dont have much depth in terms of gameplay so that sort of stuff being ported to the PC is really annoying, now if consoles would be more happy to adapt keyboard and mouse styles of controllers they could have greater depth and an even wider audience.
I have an xbox360 and love it for things like fable 2/dead rising/soul calibur 4 but by no means is it for FPS games, autoaim is lame, it shames me
PC gaming isn't ruined forever, this will get better, when they stop porting the dumbed-down console-crap to the PC.
The problem is that the developers are doing less PC work from the look of it. The consoles are their bread winners for the most part.
I don't think the lack of a keyboard and mouse is the reason for "lack of depth." I think that's an excuse. The truth is that the console audience is different than the PC audience. They have lower standards for what is acceptable gameplay. Yes menus and things of that nature need to be done differently between the two, but that doesn't effect gameplay. Even if the controls were part of the reason, it doesn't change the fact that games are getting shorter, stories are worse, game features are lacking, and the gameplay is too easy and often too repetative. Basically games on the console are action driven, and there is no time spent exploring the enviroment. Partly because differences in memory and console design prohibit the same type of maps and levels that we can have on the PC side. Yet the consoles are the bigger money makers, and as a result, game companies are spending more time making games that are easier for them to make. The gameplay is more static and "2 dimensional."
Well said, this is exactly the problem. Console games are designed for mainstream audiences. As a result, games with any air of complexity have virtually become extinct. Does anyone remember the last time a decent space sim or combat flight sim was released?
I've been playing PC games for around 12-13 years. I haven't seen it as bad as late. You can sit here and try to alleviate all the problems from the developers, microsoft whoever, but the fact remains for me that I've never seen such a crap amount of games and most of them have been ported over from the 360 while I remember it being the reverse. There is a game once in a while that will awe me, but that's becoming less and less.
mouse + kbd > gamepad ALWAYS
A game doesn't have to be complex, use every key on a keyboard, have top notch graphics, HD audio, etc to be worthwhile or fun. To each his own but I think a lot of you guys are doing yourselves an extreme disservice by hjaving such a close minded attitude.