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Xbit Labs CS Source Benches

ATi just couldn't do much this round. Might have been different a month ago when nV's drivers weren' out
 
The numbers seem to indicate nvidia's top of the line is competitive with ATI's top of the line. Let the flames begin :cool:

Seriously though, it looks like any recent card can play the game fine, and I'm sure everyone will be satisfied with their graphics card regardless of the chip that's on it (with the possible exception of nvidia FX cards)
 
well all the past benchmarks showed ati running away when the framerates got really high...can anyone see any discrepancies here? or did the new driver just boost nvidia?
 
although it seems like the new drivers give nvidia a *win* (in that it is finally within striking distance of ATI in CS: Source), we should all remember that ATI is now within an arm's reach of nvidia in Doom3 using the latest beta drivers and A.I. I think this is the first time in history that two companies are so equally competitive with each other.
 
ATi really needed this engine to perform alot better on thier cards, just like Doom 3 did for Nvidia, and that gap probably won't be there with HL 2 just have to wait and see.
 
These benchmarks are meaningless. Who plays all day by floating around the maps testing framerate? How about actually doing a demo of a 16 or 24 person round? These numbers are not indicitive at all of performance on the cards and are misleading.
 
first off this is a video card performance test, not a network latency or cpu benchmark, and that will be extremely variable depending on the server you are running on.
 
rancor said:
first off this is a video card performance test, not a network latency or cpu benchmark, and that will be extremely variable depending on the server you are running on.

Fast CPU + network lan eliminates those problems and gives u a more real world scenario than floating through maps.
 
i wish they would release the benchmark file they use.
 
They have a BFG 6800U OC at Frys for $599, should I get it? I got a PE on the way but I'm kinda tempted to sell it off and keep the 6800 although I'll have to order a new waterblock.
 
MFZ said:
No i mean $599.
It's $499 at my local fry's and the MSRP is $499. I'll bet you're wrong. What store did you see that at? I'll call them.
 
MFZ said:
Fast CPU + network lan eliminates those problems and gives u a more real world scenario than floating through maps.

Thats true but then all top end cards will perform similiar since this game is cpu limited
 
pxc said:
It's $499 at my local fry's and the MSRP is $499. I'll bet you're wrong. What store did you see that at? I'll call them.

Its the Fry's in Sacramento, feel free to call. It was listed as $599. If they tell u $499, telll me the guys name so I can rush there and get it.
 
It seems the PCI-Express doesn't add much to the 6800 GT. Why go with PCIe? That's not a rhetorical question - I expect an answer. :D
 
well as games or other applications use pci-e's features then it will become more apperent.
 
ectopic said:
It seems the PCI-Express doesn't add much to the 6800 GT. Why go with PCIe? That's not a rhetorical question - I expect an answer. :D

For SLI.
 
ectopic said:
It seems the PCI-Express doesn't add much to the 6800 GT. Why go with PCIe? That's not a rhetorical question - I expect an answer. :D

PCI-E is not necessary just now, just like AGP 4X, 8X were not utilized when they first launched. The point of PCI-E is for the future. Neither of the companies' solutions right now make use of the extra available bandwitdth afforded by PCI-E.
 
I've been out of the loop for a few weeks so i'm hopeing someone can fill me in on something.

When EXACTLY is ATI suppost to start dominating in Half Life 2?

More then a few downplayed the DOOM 3 benchmarks because it was just ONE game (its actually the whole OpenGL API) and the "real" GOTY would be HL2 where ATI would be dominating.

From these benchmarks it looks to me like nVidia will have the lead in a couple more driver updates if ATI doesn't release some new beta drivers that fix a "bug". lol :D

The 6800GT lead the X800Pro in every level except for one where it lost by less then 1 fps.
 
I will care about these stupid benchmarks when they play when there are other people on the same screen. Then the FPS gets eaten all to hell, thats what matters not this stupid run around alone bullshit.
 
burningrave101 said:
I've been out of the loop for a few weeks so i'm hopeing someone can fill me in on something.

When EXACTLY is ATI suppost to start dominating in Half Life 2?

More then a few downplayed the DOOM 3 benchmarks because it was just ONE game (its actually the whole OpenGL API) and the "real" GOTY would be HL2 where ATI would be dominating.

From these benchmarks it looks to me like nVidia will have the lead in a couple more driver updates if ATI doesn't release some new beta drivers that fix a "bug". lol :D

The 6800GT lead the X800Pro in every level except for one where it lost by less then 1 fps.


CSS is not HL2 and doesnt really predict how well that game will work on any card. Not to mention these results arent reallly reflective of real world gaming anyway. Like I said, they should do a lan test with fast PC's to get more accurate results even if the lower resolutions are cpu limited.
 
The way I see it, all tests that don't show things the way I like to see them are faulty, non-realistic, used bad drivers, or were done by a biased site.
 
MFZ said:
CSS is not HL2 and doesnt really predict how well that game will work on any card. Not to mention these results arent reallly reflective of real world gaming anyway. Like I said, they should do a lan test with fast PC's to get more accurate results even if the lower resolutions are cpu limited.

CSS is the main game everyone was worried about FPS in, not HL2. FPS is ALOT more important in CSS then it will be in HL2. HL2 will run absolutely perfect on ither a 6800 or X800 ither one because of Valves excellent programming skills. This also looks to hold true for the X800's and 6800's in CSS. Only difference is that hardcore Counter-Strike fans will tell you that every fps counts and if thats true the 6800GT has a current advantage over the X800Pro's in a game that was said to run much faster on ATI hardware.
 
burningrave101 said:
CSS is the main game everyone was worried about FPS in, not HL2. FPS is ALOT more important in CSS then it will be in HL2. HL2 will run absolutely perfect on ither a 6800 or X800 ither one because of Valves excellent programming skills.


I don't think anyone was worried about FPS in CSS. Even a 9800XT performs remarkably well in the game.
 
MFZ said:
I don't think anyone was worried about FPS in CSS. Even a 9800XT performs remarkably well in the game.

Then why were a whole lot of ATI fans saying they went with ATI cards because they wanted the fastest card for CSS? I distinctively remember them saying that every fps counts.

So tell me again why ANYONE would currently buy an X800Pro over a 6800GT?
 
burningrave101 said:
Then why were a whole lot of ATI fans saying they went with ATI cards because they wanted the fastest card for CSS? I distinctively remember them saying that every fps counts.

So tell me again why ANYONE would currently buy an X800Pro over a 6800GT?

Some people dont like certain companies and will only stick with one brand. Kinda wierd if you ask me, I just go with the best preformer.
 
Well the only reason i can think of is to get the x800pro vivo and mod it to XT... other than that its probably just because they are stuck on ati.
 
GoatMan said:
Well the only reason i can think of is to get the x800pro vivo and mod it to XT... other than that its probably just because they are stuck on ati.

Yea but when you buy an X800Pro in hopes of modding it to an X800XT you have to realize there is a chance it wont work and that the card wont be able to operate at XT frequencies. I mean, you have to stop and wonder why the card was sold as an X800Pro TIVO to start with if it was perfectly able to operate as an XT and sell for $100 more.
 
Kinda meaningless without mature drivers... Makes the 6600GT seem like a really nice card for the money....

Also: Im am surprised how well current budget cards (like 9600) perform... Seems like Valve took its time optimising so everyone can have a good playing experience
 
Nice nvidia can finally compete.
But just like with most games, the X800's do better with 4xAA and 16AF.
Now hen will HL2 be out is what I want to know.
Because CS;S isn't an indication of Hl2, HL2 prolly looks much better, harder on hardware etc.
 
Moloch said:
Nice nvidia can finally compete.
But just like with most games, the X800's do better with 4xAA and 16AF.
Now hen will HL2 be out is what I want to know.
Because CS;S isn't an indication of Hl2, HL2 prolly looks much better, harder on hardware etc.

How exactly does the X800's do better with 4xAA and 16xAF? The 6800's usually have higher performance Anti Aliasing and the 6800GT beat the X800Pro at 1600x1200 w/ 4xAA + 8xAF in every single level of the CSS benches but one where it lost by .3 fps lol. ATI's Anisotropic Filtering is also more optimized then nVidia's which means its lower quality and you can see this from comparative AF tests.

In D3D the X800XT PE is able to steal several wins from the 6800U at high resolutions with AA/AF because of its higher fillrate and more "optimized" AF filtering, but the 6800U still takes well more then half of the wins in D3D titles and EVERY win in OpenGL. The 6800U also makes the XT look like integrated graphics under any Linux distro.
 
Moloch said:
Nice nvidia can finally compete.
But just like with most games, the X800's do better with 4xAA and 16AF.
Now hen will HL2 be out is what I want to know.
Because CS;S isn't an indication of Hl2, HL2 prolly looks much better, harder on hardware etc.

Nice to know nvidia can finally compete? Do yourself a favor and look at just about every other game benchmark.

When or where do the X800's do better with 4xAA? The 6800 GT/U beats the x800p in everything, and usually beats the x800 xt / pe in most tests.
 
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