x800 vs 6800 Summary

^eMpTy^

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Ok I have a crazy idea. Let's intentionally start another thread about ATi vs Nvidia, but let's do it for the sole purpose of stopping all the repetitive discussion when someone new comes to the forum and asks which card to buy. This may or may not work, but it's worth trying. Maybe I'll get lucky, this will get stickied, and then we can just link to it when people come in and ask questions instead of re-hashing the discussion.

To keep things organized, let's format everything as a pro or con for each card and if you're stating an opinion make sure you preface it with "In my opinion"...

The whole idea here is to get everyone to agree, so if you disagree with me just say so and I'll try to reach a common ground.

Also, this is about what card to buy. No need to bring politics into it, just state which card is the better buy and why.

So let me get this attempt to bring order to the chaos started.

ATi X800 General
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Pros:
1. Regular driver updates. (plus beta releases)
2. Same architecture as r300 which gives outstanding PS2.0 performance.
3. 3Dc texture compression (higher image quality and possible 1-5% performance boost over DXTC, but not used in any games yet. Farcry support is forthcoming in 1.3 patch).
4. Native PCI-E support.

Cons:
1. The r300 core is getting a little long in the tooth. For example, in FarCry, the X800 series can only render 3 lights per pass whereas 6800s can render 4. ATi says it can get to 4 with a little more work, but clearly, developers are closer to hitting these shader instruction limits than was initially thought.
2. Highly optimized trilinear/anistropic filtering uses a mixture of bilinear and trilinear filtering which has negligible Image Quality impact but has been noticed on several occasions. The problem: it cannot be disabled. So even if you want full trilinear out of your $400-500 video card, you can't get it.
3. Serious issues with OpenGL drivers. As evidenced by relatively poor Doom3 performance (in comparison to the competing 6800 card) as well as many other OpenGL titles. ATi was said to be re-writing the drivers, but recent PR conflicts with this stating that they will provide gradual performance increases in OpenGL.
4. Poor Linux support
5. Multi-monitor support is generally considered inferior to nvidia's.


nVidia Geforce 6800 General
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Pros:
1. Brand new architecture, supports all kinds of new features like:
___1a. PS3.0
___1b. fp16 blended High Dynamic Range (cool light effect)
___1c. SLI (in PCI-E versions, this could be huge next year)
___1d. hardware video encoding support etc.
2. Beats ATi in Doom3 at every price point. The GT is faster than the X800XT in Doom3 and the vanilla $299 6800 is faster than the X800Pro and even gives the X800XT a run for its money. If you're obsessed with Doom3, these are the cards for you.
3. nVidia has better driver support for OpenGL, Linux, and multiple-monitors.
4. Ultrashadow 2 (32x0) rendering of shadows could bring performance boost in future games/patch. (currently not enabled in drivers).

Cons:
1. Bigger, hotter and more power hungry than thier competitors.
2. Trilinear/anistropic filtering noticeably slower than ATi with optimizations enabled. (rumored to be fixed in forth-coming driver release)
3. All those new features mean a butt-ton of transistors (220+ million) which keeps the core clocks relatively low in comparison to the ATi cards.


ATi X800XTPE ($499 MSRP)
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Pros:
1. 16 Pipes
2. Single slot solution
3. Single molex connector
4. Power consumption about the same as the previous generation
5. 525Mhz core clock = ungodly fillrate.
6. Outstanding performance at extremely high anistropic filtering settings due to highly optimized filtering techniques.

Cons:
1. Serious availability issues, even if you want one they are almost impossible to find and a lot of price gauging is going on. One sold on ebay for almost $1000.

Bottom-line:
Killed by availability issues, but if you can get your hands on one, it's arguably the fastest video card on the planet.

nVidia Geforce 6800 Ultra ($499 MSRP)
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Pros:
1. 16 Pipes
2. Outstanding performance, the XTPE is the only card that can compete.
3. Only card with Dual-DVI as standard equipment.

Cons:
1. Power hungry, 2 molex connectors needed and a brand name 350watt power supply highly recommended. Not an issue for most hardcore gamers, but still something the competition doesn't have a problem with.
2. Dual slot solution. With a lot of features being put on motherboards these days this isn't too much of an issue, but for some people it might cause problems.
3. In comparison to the GT, not the best value for the money.

Bottom-line:
Killed by availability issues, but gives you an appreciable boost over the GT version and dual-dvi. If you don't mind dual slot and dual molex connectors it's an outstanding card with features and speed to spare.

ATi X800PRO ($399 MSRP)
-----------------------------------------------------------------------------
Pros:
1. A lot faster than last generation.
2. Very good performance in all current games.
3. Some plain Pro's and nearly all VIVO's can be modded to 16 pipelines by flashing the bios.

Cons:
1. Slower in almost every game than the 6800GT (its direct competitor).
2. Only 12 pipelines, which makes it very difficult to compete with the 16-pipe 6800GT at the same price point ($399 MSRP)

Bottom-line:
A very fast card that gets overshadowed by the 6800GT which gives 4 more pipelines for the same amount of money.

nVidia Geforce 6800GT ($399 MSRP)
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Pros:
1. Faster in comparison to the X800Pro in just about every game.
2. Only marginally slower than it's big brother the 6800Ultra.
3. 16 pipes
4. Single slot
5. Single molex connector
6. Lots of headroom for overclocking. Easily reaches Ultra speeds.

Cons:
1. Can be tough to find one, but new shipments seem to be coming in regularly, if you keep your eyes open you should have no problem finding one at the MSRP.

Bottom-line:
Pound for pound the GT is THE CARD TO BUY as evidenced by the large number of people on these forums that have them.

A word on Half-Life 2
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A lot of people will say that ATi will significantly outperform Nvidia in Half-Life 2. This may very well be, but there is no solid proof of this yet. All we know is that one of ATi's PR guys made a vague reference to ATi cards being 30% faster and that leaked alphas from last year show the 6800s neck and neck with the X800s, so it's still anyones game.
 
Something tells me you'd be singing a different tune if you didn't have a Pro. :eek:
 
Wow ... that actually is a very good summary of the current "video card world". My only comments would be about doom3, I don't think the ati cards are doing that bad its just the nvidia cards are doing that good, (having an x800pro) I play Doom3 at the same settings I play Far Cry at with no problems. The only issues I've had with ati's opengl is stability(as seen in Call of Duty and kotor), I've always played opengl and d3d games at similar settings on my ati cards.
 
Really nice post empty...I didn't think you could be so objective ;) :p Joking aside, this gets a seal of approval from me, for what that's worth.
 
nVidia's driver support is second to none

Good review ^eMpTy^.But one thing i will Curently disagree with you is, Seocond to none Driver support :eek: Nvidia Seems to be having one hell of a lot more problems with drivers than the catalysts.
If you look around All the diffrent Forums there is a hell of a lot of people bitching about Driver problems with older lagacy games I>E DX7 and 8 games?I'd say apart from OpenGL ATI have the more stable Drivers this round ;)(Be aware your results may vary)
 
The Batman said:
Something tells me you'd be singing a different tune if you didn't have a Pro. :eek:

I just wonder how many decades empty will be singing this lame ass song.

My pro rocks in doom3 and everything else I play

Come meet me online sometime and see if your 6800 will save you .mwhahahahahaha...
 
nice summary. some things you might want to add/modify:

ati x800 chipset
agp8x & native pci-express support
3dc texture compression for highest quality compressed textures


6800 chipset
agp8x & bridged pci-express support w/ SLI capabilities
dxt5 texture compression for high quality compressed textures
32x0 support
Ultrashadow 2 for more efficient shadow rendering in OpenGL games

re: elvis, he did a good job and was very balanced, it seems you are bitter.
 
whatever he has been trying to paint the x800 as a useless piece of junk since day one,,now that the game is out and lo and behold people can run doom3 at the resolutions and framerates they want he becomes balanced?

too little too late.

for example the bullshit about poor doom3 performance........hardly....

78fps poor huh? at 1280 high quality 2x AA 8xAF
 
you forgot a couple points that appeal to [H]ardcore peeps here:

6800GT: Extreme overclocking ability, amost guaranteed ultra speeds for 100USD less
also you could debate wether the 'single molex' belongs under pros or cons

x800pro: 1. possible hardmodding to x800xt
2. reports ive seen of the VIVO version are showing %100 success of being converted?
 
theelviscerator said:
whatever he has been trying to paint the x800 as a useless piece of junk since day one,,now that the game is out and lo and behold people can run doom3 at the resolutions and framerates they want he becomes balanced?

too little too late.

for example the bullshit about poor doom3 performance........hardly....

78fps poor huh? at 1280 high quality 2x AA 8xAF

no one is saying X800 is junk. Everyone is saying that the GT is better in Doom III, mainly becasue it is. 78 fps is nice and I'll bet that a GT in your system would render it around 90 fps.
 
fastcoke11 said:
I agree. I know empty is trying, but you have to be able to tell that it's nvidia flavored.
Maybe it's because so far, the GT has really been the card to buy. At this point, I think being "nVidia flavored" is expected if not accepted.

Good job, empty. I was about to type up the stuff that Vermicious posted for addition to your list.
 
You know I've seen this beaten to death. Excuse me, but John/Jane Q. Public who buys systems / high end cards, most of them go in something pretty like a Lian Li or Cooler Master, or (God forbid) a Chieftec. Most people cannot fill the slots they have now. Lan is better on the board, especially Gigabit (better throughput), no need for a USB or Firewire card, and unless you live out in hicksville, no modem.

This means the majority of slots, in 90%-99% in todays home game/internet systems are unused.

I would also like to point out that I can use my 6xxx card *without* Air Conditioning, unlike the *inadequate* cooling solution on the X8xx series. How many people have you seen that the first thing they modded, was their ATI 9xxx series for heat dissipation, this has not changed with the x8xx series.

Now about the "Excessive Power" requirements. I'm sorry but a majority of gaming rigs I've seen sold come with 450w Power Supplies to start. Oh and those were decent companies, you know with a little heft to them, like Enermax, Antec, et al. Most gamer rigs already had high level PSU's. People who didn't? Well if you bought an HPaq or maybe Dell. (Dell, come on, gimme a break, is there still any reason to be using customized PSU's in this day and age!)

One thing I think most people forget is that if you're throwing down USD$550-USD$600 on a video card, you don't care about the USD$100-USD$300 you might want to throw down on a cool looking PSU.

The main thing, though, is that the target audience for both of these cards are people who typically bought a 450w-500w+ PSU just in case.
 
Just because you can usually get past the high power requirements of a card or the dual power connectors doesn't mean they aren't disadvantages. No matter how good of equipment you have, the 1 slot, 1 power connector card has an advatage over the card using 2 slots and 2 power connectors. However, since these disadvantages are minor, they are easily outweighed by the card's actual performance. Still, disadvantages are disadvantages no matter how minor, even if you highlight them in red text.
 
@trapine said:
Good review ^eMpTy^.But one thing i will Curently disagree with you is, Seocond to none Driver support :eek: Nvidia Seems to be having one hell of a lot more problems with drivers than the catalysts.
If you look around All the diffrent Forums there is a hell of a lot of people bitching about Driver problems with older lagacy games I>E DX7 and 8 games?I'd say apart from OpenGL ATI have the more stable Drivers this round ;)(Be aware your results may vary)

My post isn't my opinion, it's an attempt at summarizing the opinions of the majority of people on the board. You're right though, that statement isn't 100% fact, I'll remove it.
 
theelviscerator said:
I just wonder how many decades empty will be singing this lame ass song.

My pro rocks in doom3 and everything else I play

Come meet me online sometime and see if your 6800 will save you .mwhahahahahaha...

I changed "poor" to "relatively poor", you're right, x800 doesn't suck in Doom3, it just does poorly relative to the 6800 at every price point. Still plenty playable though.
 
gumplunger said:
Just because you can usually get past the high power requirements of a card or the dual power connectors doesn't mean they aren't disadvantages. No matter how good of equipment you have, the 1 slot, 1 power connector card has an advatage over the card using 2 slots and 2 power connectors. However, since these disadvantages are minor, they are easily outweighed by the card's actual performance. Still, disadvantages are disadvantages no matter how minor, even if you highlight them in red text.

My thoughts exactly. I edited it to say that most people shouldn't have an issue with it. But it IS there.
 
1. Brand new architecture, supports all kinds of new features like PS3.0, High Dynamic Range (cool light effect)

Any card that supports floating point pixel format can support high dynamic range. This includes the GeforceFX 5200 and Radeon 9500 all the way up to the newest cards.
 
diehlr said:
1. Brand new architecture, supports all kinds of new features like PS3.0, High Dynamic Range (cool light effect)

Any card that supports floating point pixel format can support high dynamic range. This includes the GeforceFX 5200 and Radeon 9500 all the way up to the newest cards.

not with fp16 blending they can't, they can only do a low quality HDR, as opposed to true OpenEXR HDR.

According to ATI, the R520 will feature fp16 blending like the nv40 does now.
 
diehlr said:
1. Brand new architecture, supports all kinds of new features like PS3.0, High Dynamic Range (cool light effect)

Any card that supports floating point pixel format can support high dynamic range. This includes the GeforceFX 5200 and Radeon 9500 all the way up to the newest cards.

I should have said fp16 blended HDR...that's the big deal.
 
tranCendenZ said:
nice summary. some things you might want to add/modify:

ati x800 chipset
agp8x & native pci-express support
3dc texture compression for highest quality compressed textures


6800 chipset
agp8x & bridged pci-express support w/ SLI capabilities
dxt5 texture compression for high quality compressed textures
32x0 support
Ultrashadow 2 for more efficient shadow rendering in OpenGL games

re: elvis, he did a good job and was very balanced, it seems you are bitter.

32x0 and Ultrashadow 2 are one in the same for all intents and purposes. ;)
It is simply the cards ability to provide 32 pipelines for Z-stenciling, without textures, per pass.
 
Balthazar said:
32x0 and Ultrashadow 2 are one in the same for all intents and purposes. ;)
It is simply the cards ability to provide 32 pipelines for Z-stenciling, without textures, per pass.

I know...but you're right it reads poorly, I'll fix it...
 
^eMpTy^ said:
I should have said fp16 blended HDR...that's the big deal.
ATI cards don't support this? Are you sure? I'd like to see some documentation.

*Edit*

Well, you are right about NV cards only supporting FP16, but what is the big deal about this? FP16 results in a lot of banding and general low quality, especially when trying to do high dynamic range rendering. FP24 is generally considered "good enough" and is what ATI uses and what Microsoft dictates is the standard precision. FP32 is the new blending feature in the NV40, but it goes beyond the DX9 specs and the image quality difference is negligible at best.
 
diehlr said:
ATI cards don't support this? Are you sure? I'd like to see some documentation.

Nope they don't support it. They can do HDR but according to CryTek the quality wasn't high enough to make it worth thier while to implement.

FP16 blending is a PS3.0 thing, that's documented all over the place.
 
Are we talking about two different things or what? You've got me confused.

*Edit*

Oh I see, after reading more. FP64 is a frame buffer format, which gives 16-bit FP precision per color channel. This lets you do HDR without having to render to a floating point texture, then presumably have the card convert back over for an integer frame buffer. From what I am reading, this 16-bit FP frame buffer is actually "medium dynamic range", in order to be considered HDR they'd have to use something higher like a 128-bit frame buffer. The reason they don't use 128-bit is probably because it would be way too slow, and even 64-bit is stretching it right now.

I would doubt if extensive use of floating point frame buffers on this generation of graphics cards will be doable at any reasonable performance levels, so I think people are over-estimating its importance right now.

It should also be noted that HDR can be done on a per-texture basis by rendering to FP textures. The assumption is that a large number of textures won't require HDR, I presume. I think this is more likely the case on current cards, and will probably be the case until R500/520 and the competing part from Nvidia.
 
diehlr said:
Are we talking about two different things or what? You've got me confused.

HDR, High Dynamic Range...is supported by other cards, but the NV40 has FP16 blending which improves the image quality...the big thing with this right now is that CryTek is implementing HDR in FarCry for NV40 cards, but not x800 cards because of the image quality difference.
 
ok changed a bunch of stuff...anyone else see any more issues with the first post?
 
Nice informative thread, too bad I didn't get to read it sooner (as in before I came to many of the same conclusions reached here after having to dig thru many other less-informative discussions :p ). Wish I had as much time to stay up to date and check in on the boards daily like I used to, heh.

Edit: Anyone got a link to some of the X800 Pro softmod (or otherwise) threads? Searched for it but only got a couple relevant hits, I guess I should hop over to rage3d.com. Just curious...

Edit #2: Found this one... Seems like success is luck of the draw really
http://www.hardforum.com/showthread.php?t=765339&page=2&pp=30&highlight=X800+softmod

Another good link for this in case anyone was wondering, can be annoying to fish them out sometimes...
http://www.hardforum.com/showthread.php?t=777427
 
I've heard there's a pretty much 100% success rate with the vivo versions...but now it also looks like the 6800nu will be able to softmod to 16pipes with rivatuner...but that remains to be seen...
 
The GT is obviously easier to overclock, at the moment I'm in between a 6800nu and 6800GT really, depends on how much money I can cut on the other parts of my next rig. Gotta have money left to buy me a few new games 'sides Doom 3 eh? :cool: All the time I sank into DAOC had prevented me from checking KOTOR when it came out, and I still haven't played either of the Splinter Cell games I'm ashamed to admit.
 
Impulse said:
The GT is obviously easier to overclock, at the moment I'm in between a 6800nu and 6800GT really, depends on how much money I can cut on the other parts of my next rig. Gotta have money left to buy me a few new games 'sides Doom 3 eh? :cool: All the time I sank into DAOC had prevented me from checking KOTOR when it came out, and I still haven't played either of the Splinter Cell games I'm ashamed to admit.

Man if I were you I would look into this new rivatuner that's supposed to be able to unlock the extra 4 pipes in the non-ultras...that could be the perfect solution for you...
 
That'd be sweet and worth looking into how well the card would perform overclocked (it'd still have only 128 MB of non-GDDR3 but for the price...); can't seem to find any info on the procedure at all tho (here or elsewhere), got any links?
 
You would be hurting soooo bad for memory bandwidth at 16pipes on the nonultra it would'nt even be funny. Most of the nonultra's use 2.8ns ddr1 right? Still pretty cool you can do that though.
 
Don't you think this topic has been beaten to a bloody pulp yet? People have different opinions and play different games.....preaching Nvidia or ATI gets noone anywhere....let them decide on :

A: the countless posts/threads that already say all this shit...

B:what games THEY play.....

Just let this die ffs.....
 
Excellent thread, summarizes everythign about the two cards.

90909089080 time I've said this: it depends on HL2 for many.
 
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