This game sounds really hard coming from a guy nammed blank.
anyone going into a Souls or Souls-like game should expect an increased level of difficulty or challenge...
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This game sounds really hard coming from a guy nammed blank.
I thought that 2 hour window was only from time of purchase, but looking at it now it’s 2 hours play from 14 days of purchase. That’s totally enough time to garner a good idea of game performance, so my earlier thought is bupkis.You get a 2-hour window for refunds.
Also if the purchase price is a big deal to them they should take the time to actually look at the plethora of reviews out there. There's even video reviews, and live streama where you can ask questions. There is essentially no excuse for buying a game you don't like. These are FOMO babies with no impulse control.I thought that 2 hour window was only from time of purchase, but looking at it now it’s 2 hours play from 14 days of purchase. That’s totally enough time to garner a good idea of game performance, so my earlier thought is bupkis.
Yeah people can just get a refund if they don’t like the game and not go capital V victim on their reviews.
D. Buy games early and often since you don't know when they will be delisted.A. Buy games and dislike like them later on.
B. Don't buy games at all ....Lazy Hater Syndrome
C. I wanna be like Mike buys games and won't install them or play them.
Magic got it done in I think 5 tries for me. What weapon are you using?Been stuck on the white haired chick boss for a while now. I need to be more patient but man she never stops attacking.
Just beat it moments ago, took 42 hours and I ended up at level 104. Had I known the reward for beating the final boss is the best one handed sword in the game I’d have gone a different route for my first play through, oh well.
On to NG+!
do you rank Wuchang ahead of The First Berserker: Khazan?
I cannot parry to save my life on this or any other soulslike besides DS-1. So, question for the Soulslike pros out there..... As someone who has beaten Demon souls/DS1/DS2 but totally sucked at Bloodborne/Sekiro/Wuchang/Nioh, what are some good games that have shield blocking and dodge mechanics to play methodically? My reflexes aren't what they used to be and I cannot keep up with the perfect timing stuff.
Everyone made Commander Honglan sound like Malenia 2.0. I must be missing something because I absolutely ravaged her. She gets staggered with a single heavy attack. So all you gotta do is dodge, heavy attack, riposte, then spam light attack while she's down. Rinse, repeat. Second phase is less than a minute long with this strategy.
Sorry about the video colors, the video trimming tools in Windows don't seem to play well with HDR videos.
View: https://www.youtube.com/watch?v=rHqs7KHrbIU
I think The Surge 2 has a pretty cool and definitely unique block/parry system where you hold your block button down then you can either use your mouse or the WASD keys to parry depending on which direction the attack is coming from. I think it's a pretty clever and fun way to do it. There is an augment you can equip that'll show which direction enemy attacks come from, but actually once you get familiar with the game it really isn't needed, which will leave a slot open for a much more beneficial augment (or w/e they're called in game, it's been a while). Once you pull off a certain number of parries you can then do a counter attack for major damage.I cannot parry to save my life on this or any other soulslike besides DS-1. So, question for the Soulslike pros out there..... As someone who has beaten Demon souls/DS1/DS2 but totally sucked at Bloodborne/Sekiro/Wuchang/Nioh, what are some good games that have shield blocking and dodge mechanics to play methodically? My reflexes aren't what they used to be and I cannot keep up with the perfect timing stuff.
I just got the great yonder gang killed because I did a boss fight earlier than I was supposed to.
Of course, the game gives you zero warning about this. In fact, the game pushes you toward this particular boss with both a sign and an NPC that tell you to take the path to the right.
If there's one thing I wish they didn't copy from FromSoft, it's the fact that you have to use a strategy guide to do side quests properly.
Also, these flute playing bastards are harder than some bosses!
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Eh they're not too bad, just have to learn the maps and unlock all the shortcuts, very Souls-like indeed.The map design really give me the classic soul-like experience, but the checkpoint placement just terrible...
Was the original Dark Souls more or less complex in terms of level design than Wuchang? I can't believe how complex some of these areas in Wuchang are. Zhenwu Temple in particular... So many vertical layers and the amount of shortcuts and loopbacks is crazy. Took me forever to clear that area!
* Optimized game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death.
Ah ha! You masochists told me that runbacks were a necessary punishment for dying. Like... No. No they aren't. It's bad and outdated game design. There is nothing remotely fun about holding the sprint button for 30 seconds just to retry a boss.
Ah ha! You masochists told me that runbacks were a necessary punishment for dying. Like... No. No they aren't. It's bad and outdated game design. There is nothing remotely fun about holding the sprint button for 30 seconds just to retry a boss.