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That's pretty much twitch in a nutshell, neckbeard dudebros galore.
Blizzard is already working on World of Warcraft's sixth expansion
http://massively.joystiq.com/2014/0...-currently-in-production-for-its-sixth-expan/
They need to quit making excuses. Character model upgrades were need back at Cata. World upgrades in textures is needed now. And from what I read, with them still making a Billion dollars a year on this game, they don't have the resources to get the Blood Elf models upgraded in time for WoD. Guys, that's disgusting and a slap in the face to WoW players period. The trees in WoW need upgraded badly. I know what the art direction is, but Papercraft Trees 10 years later look really bad. Like they did for water with the DX11 option, its time to give high end systems a real Ultra setting for background textures and little things like Tessellation in the streets of Stormwind City.
I loved the graphics the first 5-6 years, but really its time. Its time to quit soaking profits and dump money into giving WoW a facelift, not just upgraded characters and not just expansions. Because now the characters are going to look out of place in this Papercraft environment.
Tom Chilton: Blizzard had hoped to have Warlords out a couple of months ago
http://wow.joystiq.com/2014/08/27/tom-chilton-blizzard-had-hoped-to-have-warlords-out-a-couple-of/
Anyone still playing Wow? I recently resubbed to find my level 70 tauren shaman naked on some rp-pvp server. Leveled him through MoP solo, and am in need of a guild. Is there a H group or H members playing still? Are you in a healthy guild interested in taking on one more for the upcoming expansion?
lemme know!
The real rub is i am on the PVP portion of the epic cloak quest with no friends on the server
I'm struggling on the celestial stage right at the end, seems like everyone's already done it. I camped the zone about 8 hours and only got 2 boss kills.
Anyone still playing Wow? I recently resubbed to find my level 70 tauren shaman naked on some rp-pvp server. Leveled him through MoP solo, and am in need of a guild. Is there a H group or H members playing still? Are you in a healthy guild interested in taking on one more for the upcoming expansion?
lemme know!
The real rub is i am on the PVP portion of the epic cloak quest with no friends on the server
Hit "O", select raids, queue up for celestials. It'll take you an hour, tops.
Yep, if you want Celestials, log on Tuesday evening, hit O, Other Raids, check celestials and hit List my name. You'll get invite in list 10 seconds flat.
And/Or install oQueue addon.
So, I'm still buying the expansion regardless...
...but Jay Wilson is in the credits as a designer.
http://media.mmo-champion.com/images/news/2014/september/credits_Wod.html
I hope that garrisons will let you collect resources like ores and the likes.
I have enjoyed playing the beta. Leveling does not seem as grindy as past expansions. I went from 90 to 100 in about 12 hours of questing with a few zones left to go, getting experience from dungeons seemed a quite a bit slower though. I have dabbled with garrisons a bit and you can collect a limited amount of ore and such while not having the profession, but it is not a whole lot. It also seems like you can sink a lot of time in them if you are not careful
Came back a few weeks ago when I saw the announcement about the warlock green fire quest going away. Never got around to it before. Was a fun quest, wish they could offer something like it for all classes.
It would be nice for a lot of people if they had a better schedule. Doesn't bug me much. I get tired unsub and play something else, always have a backlog of games.
Looking forward to the new stuff....and old! I love that they are taking us back to MC.
I've said it for years - they really, really need to simplify the understanding of stats. Every major encounter in the game is based on "optimal" gemming/reforging/understanding of stats etc.. and its insane. For instance as a Tank one needed Defense to be to a certain cap at which point raid bosses can't crit/crushing blow against you. This is not taught anywhere in game, what the number is for a given class, the importance of said number etc... yet it is "expected". Likewise, Haste and Expertise caps for DPS etc... Even "more basic" stats like Attack Powers and Critical Strike require spreadsheets per class to undestand what is better.
It has come to the point that lots of players who aren't hardcore enthusiasts just see "number soup" whenever they go to upgrade their gear - and this is even before reforging/gemming/enchanting is taken into account. Unless you have several UI mods (ie Pawn etc..) that were made by the "Spreadsheet Type" its hard to even decide what is better to pick up when you're leveling. Its never a clean and simple choice. Maybe something has more STR but less Attack Power for instance. Hell, its never clearly described that certain talent specs mean focusing more on certain stats than others and which those may be. For instance a Paladin sees plate gear that seems paladin focus dropped with Intelligence on it; is it better for them as Ret? Maybe so, maybe no.
Most stats are class and talent based derivatives of the Core stats and seem to be there for no reason but to give more impressive sets of numbers around and the illusion of choice, when in truth there is always a "right" way the game expects you to do things. Thus, simplification is the best way to go about it. Provide proper tutorials in game for stats and make it easy for players to understand at a glance if Item X is better than Item Y for a given spec etc... it doesn't need to be a confusing mess thanks to "stat complexity creep".
Long time players may just think "this is the way things have always been done", having to look up Elitist Jerks or some calculator on MrRobot, use mods, or otherwise learn from players who already did these things... but I've seen many players who are "casual", who would like to raid, like to run more dungeons, PVP etc... yet are put off because they just see a mass of complexity to gearing for these tasks...so they don't do them! Some will say "but they need to work harder and get informed", but I'll object to that statement as this is meta-knowledge that is only gleaned outside the game world itself; not taught properly in the game in any sort of tutorial, despite encounters being balanced for perfection.
Remember how years ago the Talent Trees allowed you to put points into all three of them? There was no place to tell you that it was "wrong" to do so, yet if you tried to balance your character into all 3 of them, you were completely ineffectual! Blizzard finally understood they had to take away the tree structure entirely...which was the right hting to do, but they forgot the other two facets of the game - teaching, and balancing. Simplicity is great, but even when things are simplified a game should have in-game methods to learn how to play properly, Since Cata, they've been doing better in this regard and maybe WoD will be a major step forward. Finally, now with better tutorials and simplification players will have a better understanding of what is expected of them, but throughout WoW history Blizz has balanced the game on "optimal" play, to the point that "average" play especially when it came to gearing, was out of the question. Yes, it may be too easy for an "optimal cookie cutter" type in the minds of some if they make "put points all throughout the talent tree" builds viable, but there has to be some middle ground.
Needless complexity is not the same as "difficulty or skill", its simply obtuse. Likewise, players should be able to have a good idea what is expected of them in game to succeed and learn the skills and methods to go about doing so, without opaque judgements and out-of-game requirement. It seems like WoD is finally doing something in this regard and I'm eager to see the result.
Edit: Green Fire going away? That doesn't make sense, unless they're replacing it with another. Honestly, I find it unfortunate that they'd remove the Legendary quest line either etc... but I thought only the Legendary and Brawler's Guild would be going away, along with a handful of high end Medal Run rewards from Pandaria.
Edit: Green Fire going away? That doesn't make sense, unless they're replacing it with another. Honestly, I find it unfortunate that they'd remove the Legendary quest line either etc... but I thought only the Legendary and Brawler's Guild would be going away, along with a handful of high end Medal Run rewards from Pandaria.
Quoted for Extreme Truthery.
I've been on both sides of the fence, the EJ-type back when life was a lot simpler and I could devote 12 hours a day to farming / levelling alts / raiding, and now I just want to log in for an hour or two a week and do something interesting, which may or may not involve raiding. Good that one no longer needs to spend hours outside the game learning how the game works to be effective in the game.