World of Warships Enters Open Beta!

How many Krakens do you have? I was surprised to find I've earned 15 of them. It's been a damn long time until today though.
 
Thats a lot of Krakens :)

I have to be the biggest victim of Kill secure there ever was. I can chase and nibble away at a BB for 10 fucking minutes and just as I get him down to 40 HP, some little asshole in a DD will land one tiny little HE shell on him and steal my kill.

Really. I'm not kidding. Time after time after time.
 
120 Krakens here :D

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I don't how anyone's aim is that good, especially with the popcorn launcher Battleships :)
 
So, I've been looking for the next thing to grind through. I don't have much left. I've made it to Tier X just about everywhere. I'm on Tier IX for German DD's, and Tier 6 (LOL) for German Cruisers. Carriers (bleh).

I hear the Hindenberg is a hoot to drive. Is that right?

I remember a time when I had 800-900 free XP built up. I could have free'd my way to the Hindy, but NOOOO. I had to get the Missouri :)

It was kind of a boring WoW's weekend, but I did pretty well. I raped and pillaged a bunch of games in my Kamikazi-R. Got my first Kraken in a long time. KamiKaze-R is the last of the true "sneak up and poke em in the ass" DD's left in the game.

The Shiratsuyu isn't terrible, but it just ain't the same.

Give me those extra torps in my KamiKaze-R. Holy shit..... It already has a 45 sec reload time. I'd never have to wait to shoot !!!

I had one game where I planted all 6 dead nuts into the side of a BB. It was a beautiful thing to see. Of course you have to be dealing with a Potato on the receiving end for that to ever happen, but I'll take it.

And, for anyone else that drives this ship, have you noticed the aiming arc is off? If you fire right on it, even if the target never changes course or speed, you will miss every one of them behind him. I don't recall this happening in the past.

I found had to shoot a full width arc ahead and then I started nailing them again.
 
Battleship Hindie is a hoot. I would say the skill level is high though. Really accurate guns... which works both ways.
 
Go on wit cher bad self !!!

GD dude :)

How the hell do you avoid the Kill Secure specialists out there?

I don't care about kills. I've finished at the top of the match multiple times in the last week without any kills at all. But, for the most part, I was focused on their Bismarck, Iowa and two Montanas. Lots of damage to be had from that and especially with how they moved.

Knowing Business... dev strikes. Reference ~300k dmg Montana game above ;)

35k kill on an Iowa and a 67k dev strike on the Montana. First salvo of the match was a 23k non-cit salvo from 22km out against one of them and I did the same salvo against a Bismarck later on and towards the climax of the match I dropped a 37k salvo on the same Bismarck without citadels. Could have had a 330k game with a double strike at the end if I rammed or handled my turrets better but you'll see in the next video what happened to prevent that.

I don't how anyone's aim is that good, especially with the popcorn launcher Battleships :)

It's not difficult to lead a target particularly if they're just going a steady speed and bearing. I played a lot of first person shooters that required target lead at range as well so that certainly helps.
 
german CA line is pretty good. The yorck and hipper are ok, not terribly memorable by any means, but the roon is good and the hindy is excellent. It's hard for any cruiser not named belfast at T7, or kutuzov/atago at T8 to be memorable though. The french line has some interesting ships, but frankly, they are not the easiest ships to play. Like the brits, they are a dev strike waiting to happen if you make a poorly timed turn or don't pay attention to every ship in range to hit you. Pretty funny though running the T8 at >40 knots for 4.5 minutes, great way to get around the flank of the red team and end up behind them, where you either burn them down, or force them to turn back away from the caps to chase you. Nothing like the sad realization BB's come to when they just turn their guns back to your main force to try and rack up some damage (because they can't hit you very well at 40 knots at 15km), and just wait for you to end them.
 
I don't care about kills. I've finished at the top of the match multiple times in the last week without any kills at all. But, for the most part, I was focused on their Bismarck, Iowa and two Montanas. Lots of damage to be had from that and especially with how they moved.



35k kill on an Iowa and a 67k dev strike on the Montana. First salvo of the match was a 23k non-cit salvo from 22km out against one of them and I did the same salvo against a Bismarck later on and towards the climax of the match I dropped a 37k salvo on the same Bismarck without citadels. Could have had a 330k game with a double strike at the end if I rammed or handled my turrets better but you'll see in the next video what happened to prevent that.



It's not difficult to lead a target particularly if they're just going a steady speed and bearing. I played a lot of first person shooters that required target lead at range as well so that certainly helps.

I have absolutely zero issues hitting targets. What I don't have is that magical skill to get Citadels.
 
The Charles Martel is damn accurate. Really like it

the chuck is pretty good. The saint louis is decent as well, no increase in firepower, just better aa, and you can mount the reload module, so reload is down to 8.8 instead of 10. It's kind of like the ibuki, you have to stay at range and spam HE, you can't really influence the fight a whole lot until late in the game.
 
When was 0.6.5 dropped?

Yesterday.

The Hunt for Bismarck Campaign
Update 0.6.5 marks our first historic campaign. Take part in the most iconic North Atlantic naval operation and decorate your ships with special camouflage that changes the exterior visual look of the ship, including its textures and geometry.

You can play this new campaign if you have a service record level of 8 or higher, beginning May 18 and ending June 7, when the next update is set to release.

The campaign is based on the historic chase of May 1941, with seven missions containing eight tasks each. Take part in operation Rheinübung, avenge the destruction of British battlecruiser HMS Hood, and take ships of different classes into battle against German raiders, attack enemies with torpedo bombers and more!

If you want to get a more in-depth look at the hunt, we've added detailed historical notes to the campaign.

For each task you complete you'll get a special Container available only during the campaign, which may contain collection items, special Signal Flags and exclusive camo. If you complete the entire campaign, you'll be rewarded with the legendary Bismarck and a Port slot. If you already have Bismarck in your Port, you'll get 11,000,000 Credits and another Port slot.

Hunt Bismarck Now
 
Collections
Look for the new "Collections" feature -- earn unique collectibles, fill your album and build a complete collection to earn a reward!

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You can find collection items in the special Containers, and all of them have an equal chance to appear. We'll add an album for each collection to your account after you earn the first item from a collection, but the button to see the album only becomes visible in your tab after you get your first item. Collection items cannot be sold, so if you get an item already in your collection, it's considered a "duplicate."

You can exchange a certain number of duplicates for missing collection items. Simply select an item you don't have instead of duplicates and exchange it at a rate of four duplicates to a single unique item for the "Hunt for Bismarck" campaign.

After a collection is complete, the remaining duplicates automatically convert into Credits (1 duplicate - 10,000 Credits).

You can try to complete the "Hunt for Bismarck" collection until the end of the campaign. After, the collection will remain accessible to players who received at least one item in the collection.

"Hunt for Bismarck" is our first collection of badges with participants in the World War II operation to pursue the German raider ship. The first collection has 24 elements appearing (in equal probability) in special Containers, which help build the entire collection. Completing the entire "Hunt for Bismarck" collection nets valuable Bismarck camos: "From the Bottom of the Ocean" and "The Last Cruise."
 
User Interface


We've added a mission carousel to the campaigns window to ease transition between tasks.

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Now, you'll see new campaigns first and they'll be marked with a special sign

After the final task is completed, a window appears saying that the campaign is finished:


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  • Press Esc to get back to Port from any campaign window
  • The previous windows in the Campaign section can now be opened with a button in the top left corner
  • You'll be able to see the reward which is credited to your account when you hover over the "Collect Your Reward" button
  • By clicking "Collect Reward," you'll be taken to the screen showing the task you completed first to increase the convenience of the selection of subsequent mission tasks
  • A Port slot is also displayed in the list of rewards when receiving a ship as a reward for accomplishing campaign missions and other in-game activities
  • When you double-click on a task, you won't see a hint, and the task is transferred to the list of tasks for completion
  • Stars replace the pins issued to players for successful completion of tasks. This change won't affect any campaign mechanics
  • Some mission wording edited for clarity
 
Ship Appearance
We've improved the exteriors of the following tier IX ships:

  • Udaloi, Tashkent, Dmitri Donskoi, Neptune, Roon, Friedrich der Große, Izumo, Taiho, Ibuki, Essex, Iowa, Baltimore, Fletcher, Black
Montana, North Carolina: Fixed geometry and textures of main guns -- this won't affect combat performance

American cruisers: Fixed the textures of underwater hull

Henri IV, T22: Added radar rotation animation

Bougainville: Fixed funnel geometry

Bogatyr: Fixed numerical waterline marks

Yamato: Aircraft catapults now placed symmetrically

Ognevoi: Fixed camera crossing ropes

Kagero: Fixed bug with national flag obstructing camera view

T-22: Fixed camera crossing gun barrel

Missouri, Montana, Iowa: Barrel jacket color corrected from light to dark for higher historical accuracy

Dragon Signal Flag: New price of 60 Doubloons instead of 50 -- only affects cost of selling flag from Inventory

Balance Changes
Warspite: Main caliber turret turn time decreased from 72s to 54.5s
 
New Content
  • Premium French tier VI cruiser De Grasse and American tier VIII destroyer Kidd added to game for testing by developers and supertesters.
Campaign Camo: The expendable "Hunter" camouflage will be available for all ships. You can earn it on the "Hunt for Bismarck" campaign and offers the following benefits:

  • Standard battle performance bonuses
  • +20% Credits
  • +50% XP
  • +100% Commander XP
"From the Bottom of the Ocean" camouflage and "The Last Conquest" camouflage for Bismarck and Hood added. Earn them by completing the "Hunt for Bismarck" campaign and from completing the collection! They offer the following benefits:

  • Standard battle performance bonuses
  • +50% XP
We've added some new special Signal Flags for you to earn during the "The Hunt for Bismarck" campaign, starting at release of Update 0.6.5:

Image Flag Name Flag Effect
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Wyvern +50% Credits
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Red Dragon
+100% to XP

+100% to Commander XP

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Ouroboros +777% to Free XP
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Hydra
+50% to XP

+150% to Commander XP,

+250% to Free XP
 
Other Changes
Signal Flags now divided into three groups and sorted by their roles within each of the following groups:

  • Economic, Combat, Special

  • You can now demount camo for later use, just like with Signal Flags
We're adding a new option to hide or display additional content like the ARP or Dragon ships, or special camo. You can find the menu with this option above the ship carousel. Now you can adjust the display of in-game content according to your preferences:
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  • You can choose to set no restrictions and show all in-game content, or you can choose to hide all in-game content in the Port
  • After hiding the content, all unique ships will display as regular ships in battle; their Commanders will look like other Commanders, but still are only recruited or assigned only to unique ships
  • After the release of Update 0.6.5, all filters are set according to the settings you had had in your latest game session
  • Added advanced medium settings for dynamic lighting to help optimize game performance when dynamic lighting is active
We've added new game achievements for the "Hunt for Bismarck" campaign:

The Hunt for Bismarck
Complete the final mission in the campaign

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The Hunt for Bismarck Collection
Complete the Collection

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The Hunt for Bismarck with Honors
Complete all the missions in the campaign

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Bugfixes
  • Music files named with non-Latin characters wouldn't play
  • Rare bug when the game crashed on closing
  • Unnecessary appearance of window confirming mounting of permanent camo
  • Cursor showing incorrect status when playing carriers
  • Incorrect display of aircraft icons on minimap
  • Rare appearance of elements above minimap when playing carriers
  • Bug that blocked players' ships after leaving battle
  • Fixed Premium Port enabling automatically after purchasing Premium time
  • Crashes when simultaneously opening a Container while collecting another Container
  • Camera automatically switching to another main battery mount after you spotted an enemy
  • Delay in switching to Binocular View when pressing Shift
 
I can't even comprehend how bad people are at this fucking game. Just came out of a tier 9 game in my hood, did 220k damage and lost with 1600 base XP (out two tier 9 BBs only had ~250xp). Played 6, lost 6. I was looking forward to this event but I can see I might as well just uninstall again if I'm going to keep getting saddled with the absolute stupidest people on the planet on my team.
 
Speaking of the Hood...

Available only one way. Ultimate pack-out. $100 !!! Take it or leave it.

Sheesh...
 
Whats the deal with top tier divisions all 3 being afk at the same time? Is there a loading bug with the new patch?

Also, what in the unholy fuck is up with the overpens, they have seriously changed the ballistics with some kind of stealth nerf because I've never seen it like this before.
 
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How many Krakens do you have? I was surprised to find I've earned 15 of them. It's been a damn long time until today though.
120 Krakens. I play solo so its easier when you dont have to share damage.


659 Dev strikes, 663 High calibers, 530 confeds

I lack clear skies and solo warrior.


After reaching stage 4 of the bismark missions, I was able to use the duplicates and complete the task and get the camo. Its nice, but I already have the perm camo that has more benefits...not that the bis is a good money maker.


Also, hood ultimate in canada
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$194 regular....fuck right off
 
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Mah, I didn't even know myself anymore.
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I had so many fuck ups in this game and still did what I did.
 
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