noclevername
Gawd
- Joined
- Feb 22, 2016
- Messages
- 545
Let's hope they get this right and keep from including microtransactions and BS from the game.
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No amount of reading that over and over made it any more coherent.Ahahahah BUT GUIYZ SINGLE PLAYER IS KILL!!11!!
What are you trying to say?
There was no MP in the first game, either. What's your point? This is thread worthy?
If you believe the clickbait. But there is more to the industry than EA, Activision and Ubisoft. Much more.The way the AAA game industry pushing every game into a multi-player microtransaction shit show. How everything is built around a model of microtransactions, DLC, and pre-order bonuses. That you can't just get a solid finished product out the gate for one price to enjoy the full experience of what you paid for.
How many actually release a full single player campaign any more? How many games are solely built on a microtransaction model of gameplay to entice players to continually pay to play. Did you see the recent patent approved that Activision put in 2 years ago? The entire patent is on manipulation through gameplay to entice players to purchase perks/addons to give them an "edge".The yearly news threads saying single player is dead, meanwhile another AAA title releases SP only.
Enough said.
If you believe the clickbait. But there is more to the industry than EA, Activision and Ubisoft. Much more.
Good, how many MP shooters do we have again?
The first one I picked up like 2 years ago for dirt cheap. Well worth it IMO. Plenty of options out there if you're looking for a mp game.
How many actually release a full single player campaign any more? How many games are solely built on a microtransaction model of gameplay to entice players to continually pay to play. Did you see the recent patent approved that Activision put in 2 years ago? The entire patent is on manipulation through gameplay to entice players to purchase perks/addons to give them an "edge".
It's refreshing to see developers not waste resources on half assed multi-player that adds zero value to the game.
Good!
Good idea about a separate Enemy Territory type game instead.
It's refreshing to see developers not waste resources on half assed multi-player that adds zero value to the game.
Good!
Good idea about a separate Enemy Territory type game instead.
I was just thinking that some kind of Enemy Territory game would be cool in an Arkane world. ET: Dishonored I'd love to play against other people with knives, blink spells, etc. across rooftops and the like.
Yes, Ubisoft, EA, and Activision are the big 3 publishers who are and have been doing microtransaction shenanigans in their AAA titles for awhile now. That is what my post was about.This EA?
Star Wars game cancelled as EA dissolves Visceral Games! - Star Wars: The Last Jedi
This Activision?
Activision Patents Matchmaking That Encourages Players To Buy Microtransactions
Is this what I should expect of game devs and publishers when I buy a game anymore?
View attachment 40775
Yes I know the amount of devs are many, but it is the AAA publishers and devs that is what this post was about. Not the indie devs, who still have their faults as bad as some of these AAA games.
So this developer believes it will be ultimately good in the long run concerning the production of single-player narratives.Zach Wilson said:The assertion that single-player linear games are going to disappear is totally absurd. EA might not be the company that carries that torch, but there are so many groups out there that are passionate about this kind of game that they won't go away. Personally I'd like to see fewer games with higher quality across the board, which is probably what will happen... We're also going to continue to see developments in production pipelines that will dramatically reduce the cost of asset generation, which will benefit everyone. There's no one single narrative that can be derived from this event other than games are incredibly difficult to make, and the fact that any game or movie gets made at all is a cause for celebration.
Zach Wilson said:Current market trends suggest that [EA is only interested in monetizing games with loot boxes and microtransactions]. I expect publicly-traded publishers to follow market trends to maximize their profits. As a current shareholder in EA, I support this. As a game designer in the AAA space I do my best to balance the need to make money with my respect and dedication to the craft, always with the player in mind. As a gamer, I don't buy or play games that abuse these systems.
Yes, Ubisoft, EA, and Activision are the big 3 publishers who are and have been doing microtransaction shenanigans in their AAA titles for awhile now. That is what my post was about.
But here are some other AAA publishers to consider. Take-Two Interactive is still releasing plenty of single player content that is not focused on microtransactions with the developers under their umbrella. They include developers such as Rockstar, Firaxis, Team Bondi, Ghost Story and Hangar 13. Then you have ZeniMax Media, who is the parent company of Bethesda. In addition to Bethesda they have id, Arkane, Tango Gameworks, and MachineGames. Square Enix, and let's not forget Nintendo. All of them AAA publishers not currently following the so-called trend and just a sampling off the top of my head.
And relevant: Ex-Visceral dev calls death of single-player fears "totally absurd"
So this developer believes it will be ultimately good in the long run concerning the production of single-player narratives.
He goes on with a little disclosure, saying that as a shareholder, he believes what EA is doing is best for their particular business and other publically traded publishers.
Yes, Ubisoft, EA, and Activision are the big 3 publishers who are and have been doing microtransaction shenanigans in their AAA titles for awhile now. That is what my post was about.
But here are some other AAA publishers to consider. Take-Two Interactive is still releasing plenty of single player content that is not focused on microtransactions with the developers under their umbrella. They include developers such as Rockstar, Firaxis, Team Bondi, Ghost Story and Hangar 13. Then you have ZeniMax Media, who is the parent company of Bethesda. In addition to Bethesda they have id, Arkane, Tango Gameworks, and MachineGames. Square Enix, and let's not forget Nintendo. All of them AAA publishers not currently following the so-called trend and just a sampling off the top of my head.
And relevant: Ex-Visceral dev calls death of single-player fears "totally absurd"
So this developer believes it will be ultimately good in the long run concerning the production of single-player narratives.
He goes on with a little disclosure, saying that as a shareholder, he believes what EA is doing is best for their particular business and other publically traded publishers.
I never even touched the MP in the new Doom - the SP stood on its own and I didn't care for what I tried of the MP in beta anyway.
Going to pick up Wolf 2 as well to support quality SP gaming.
I hope we see a return of single player games focusing on single player, and multiplayer games focusing on multiplayer. Not many games accomplish both well. The multiplayer space is already full of behemoths and the poorly constructed afterthought multiplayer modes in most single player focused titles cannot compete. They never get very popular, and their communities die off fast. Makes it not worth investing time into, regardless of if it's any good or not. I'd rather see the time, effort, and money that goes into these half-assed multiplayer modes funneled back into making a solid single player campaign.
The yearly news threads saying single player is dead, meanwhile another AAA title releases SP only.
Enough said.
Ah, but I am thinking this game must be loved by the "yawn, yet another multiplayer shooter for the idiots" people. I mean the ones that don't really enjoy the FPS genre for its mechanics.
While it could happen, no one should expect a great multiplayer experience from a current Wolfenstein game. Considering what the MachineGames people have done with Riddick and Wolfenstein, I say it would suck and they did the right thing skipping it.
Now, now. Before you pile on me, remember to read this thread's title again. That should tell you MachineGames and Bethesda agree with me so they didn't waste anyone's time with it.
I won't be surprised if they give Splash Damage another chance, though. Current id technology seems good enough. Hopefully lessons have been learned after Quake 4 MP, Quake Wars, Wolfenstein 2009 MP, Brink, RAGE MP, Doom MP, and Quake Champions. Blah, I didn't intend for this list to be this long
Don't have much faith in the current market, even less in Bethesda.
Maybe I'm getting "too old", but MP is filler for me; I play it while I wait for something I really want. Good SP however, this is what I game for. If it wasn't for SP, I would not have even tried most of the MP I ended up enjoying. Perhaps I'm part of a dying breed, but it seems to be all the best titles over the last... well always, but to stay relevant to the topic let's just say the last 10 years, all those titles were SP focused (Doom, Wolfenstien, Witcher, Mass Effect, Deus Ex, Dishonored, etc). Outside of 2-3 of the Battlefield games, Mass Effect 3's surprisingly good MP, and the Division, I don't remember a MP focused game that even garnered my attention since the early days (Half-Life, Unreal Tournament, CoD: MW, Battlefield 2, etc). Most MP is just cookie-cutter, twitch blah, blah, blah that is so boring and/or reflex dependent that I cannot muster more than a passing interest.