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This is not possible. MLAA isn't actually broken. By design, MLAA uses shader power to smooth the entire scene, which is why text is smoothed. It's not intended as a replacement to normal AA, it's intended to be used for games where the performance penalty for running SSAA is too great or the game's engine does not support AA natively. Since the MLAA algorithm applies the "AA" effect to the entire scene after it has been rendered, including the UI, I don't think they can fix this, though they can probably improve upon the effect so that it doesn't hinder text as much.MLAA is pretty awesome, but it's smoothing everything in games, which includes UI stuff (text).
I would think the driver could interpret what's actual graphics, since normal AA doesn't smooth text.
The first thing you need to know is that this is a post-processing effect that is applied to the output image after all rendering stages. What this means is that the video card driver applies a custom post-processing filter to each frame after it goes through the GPU pipeline, and before it is displayed on your monitor. This is performed via DirectCompute accelerated by the video card shaders. This is not like in-game antialiasing where 2X MSAA, 4X MSAA or 8X MSAA are performed during the rendering of the scene through the pipeline. By doing it this way, Morphological AA is able to be applied to the entire image, full-screen, so that any aliasing on the image can be reduced, no matter where the textures or polygons are. This is somewhat like applying a filter in Adobe Photoshop.
MLAA is pretty awesome, but it's smoothing everything in games, which includes UI stuff (text).
I would think the driver could interpret what's actual graphics, since normal AA doesn't smooth text.
Heh, they need to actually get it working properly before fantasizing ways to improve it, as currently its kinda fail broken atm with dx10/11 games with vsync enabled.
Heh, Crysis: Warhead, BC2, Metro, Dirt2 all work fine with my 6970.
the only way I could see it being fixed, that would be low over head, would be the game devs. providing a "mask" to certain areas not to have MLAA applied to it, just like you would apply a mask in Photoshop.
not sure if having the scene rendered then the UI Applied would cause any extra input lag, or additional post processing, but it sounds like it would.
I think MLAA is only supported on 68xx, 58xx, and 69xx.Ok im wondering. I know nothing about current cards really. Do all the Cards use MLAA including the 5770?
Also wondering does it work properly if you dont run Vsync or do you need to run Vsync for MLAA to work. Sorry I dont have a MLAA card at the moment so I dont know
MLAA works, but you might have to use the reg hack to show the checkbox in CCC.I get my new 5770 tomorrow so I am doing all the Research I can. I plan to Crossfire so thats another thing I gotta research
time to create MLAA friendly text for gameS?
What I do miss is disable Catalyst A.I.
Why they removed that option is beyond me. If they don't put it back before the HD6990 comes out there are going to be many complaint threads popping up.
What I do miss is disable Catalyst A.I.
Why they removed that option is beyond me. If they don't put it back before the HD6990 comes out there are going to be many complaint threads popping up.
Crippy: Whereabouts? All I see is this:
And the 'Disable ATI CrossfireX power settings' isn't it, it requires a reboot.

Make sure that all the registry values under the Video tab are the same and written as below.
ASE_NA=0 will allow you to choose Multi Sample or Super Sampling Adaptive Anti Aliasing
TQF_NA=0 will allow you to choose the Texture Filtering Quality from High to Very High.
If any of those previous values has a "1" , they won't work.