EricNS said:** THIS IS HOW IT WOULD WORK IN PVE **
PVP, the way things currently is fine imo.
An exp penalty is always a good motivator, but it has to be implemented correctly. This is how i would do it:
If you die, you, not your group, you lose X amount of exp (i feel that 5 bubbles of exp would be fair.) . You do not take equipment hits from deaths, only from use. If you die, you have a couple of choices to make and those are:
1. Run back to your corpse, gain no exp back and take a 75% hit to gear.
2. Get ressed by the spirit healer, you got 70% of you exp back, but take a 50% hit to gear quality. You also have to run or be summoned back to the group.
3. Get ressed, this would need a re-evaulation of current spells.
A)Shaman and Paladin rez would both be for 75% exp and you would only take a 20% hit to gear.
B)Druid rez would be a 75% exp and you would only take a 15% hit to gear.
C)Priest rez would be 85% exp and you would take a 15% hit to gear.
Talents would be in place in the appropriate trees to increase the benefit of these resses.
This would instantly make my play style (mage, slightly suicidal, lone wolf) useless, and force me to either work in a team the entire time, or to be even more cautious. However, there's limits to how much caution can help.
The way the game currently works, it's hard to avoid dying a few times when completing many quests. You've basically made it impossible to res in place and continue fighting when solo, and you've made sure that dying a few times while doing a quest not only negates the eventual reward (which isn't more than one or two bubbles), but sets you back quite some play-time. (Ten bubbles is half a level, a level takes at least some hours.).
I'm not sure why you seem to think it should be rewarded to res at the spirit healer.
If I misunderstand you, and "gear quality" is any permanent aspect, things are much worse. I surely hope that's not what you mean.
Now, this is moderated a lot when playing with a group, but I strongly prefer soloing when possible. Forcing me into a group with a helaer to get anywhere near sensible game mechanics is not at all what I want.
Also, by making res-in-place completely useless, you're forcing players to redo large parts of quests whenever they die, which is a sure way to make things repetetive, frustrating, and boring.
In short, No Thanks, and please warn me if you ever have a hand in designing anything I plan to play.






