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Argh, holy shit man, I can't believe half the stuff in your post. UT2k4 = UT3? You must've not played UT2k4 at all if you sincerely believe that.
The entire style of gameplay from UT2k4 and UT3 is completely different. UT2k4 is completely hitscan dominant with hide and seek play heavily promoted with floaty physics involving moves like dodge jumping across maps, and the the big factor: the shield gun.
You simply cannot play UT3 and UT2k4 the same way and expect the same results. Sure, if you're a casual player who just plays UT and enjoys spamming around with the flak cannon, I guess the game doesnt change that much for you, but for a crazy UT fan that analyzes the game down to the core there are many key differences.
There's more of an emphasis on projectile weapons in UT3 just by looking at the weapon damage. A rocket can instant kill a target that just spawns, which is absolutely crazy if you ask me. It UT2k4, they tend to do anywhere from 82 to 95 damage (dont quote me on that, I'm running off of very little sleep on this post.)
Also, positive feedback loops that created incredible unbalances in UT2k4 are for the most part eliminated from UT3. Once a team established control of major power ups like the 100a and the amp, they basically can start carrying away in the game at an incredible speed that just keeps getting faster and faster because of adrenaline. If you kill a lot, you're rewarded with adren, and you eventually just go for the booster which gives you free health regen until you're fully stacked, and you keep killing. This kind of gameplay makes the first 5 minutes of a match the most important, because once you get that pace set up with the infinite recurring positive feedback loops you dont really have to worry about losing at that point.
The scaling is also a pretty big factor in the gameplay. Maps are now more clustered rather than huge open spaces when compared to the size of your character model, which seems to be a huge fat guy stuffed into armor. Bigger targets, more close quarters gameplay, also makes for a less hitscan dominated game state. Of course hitscan will always be useful though, I mean nothing is going to beat a solid aim with the sniper rifle from any distance.
Also weapon switch speed which is severely hindered in UT3 in my opinion makes for quicker battles that are decided by which weapon you have out at the time you encounter an opponent. In UT2k4, a good player can utilize a pretty wide range of weapons in a duel, switching back and forth for the best situation, but in UT3 its so crippled that in most cases if you have your rockets out, you're stuck with rockets unless you want to wait 2 or 3 seconds for the shock rifle to switch in.
Yes, there are always the same weapons, and theres always dodging and what not, and theres always DM TDM and CTF, but the core game mechanics from UT99, UT2k*, and UT3 have a lot of key differences that make them very different. I mean, if they were all the same game then there wouldn't be a huge split in the community between UT99 players and UT2k4 players.
Internet!
So your argument is that the every so slight changes in weapon damage and changing rate makes for an entirely new game experience?
Maybe if they actually included new weapons than you would have a better case.
Have you played any of the Warefare maps? They are huge wide open maps. I mean they have to be or how else would vehicles work properly? Even if I add 30 bots it never feels like a cluster fuck.
Oh and I've never killed a newly spawned bot with just one rocket.
Weapon damage changed, player scale changed, player movement changed, power ups changed, adrenaline eliminated, and weapon switch time changed makes for a different game experience.
How's that going for you? I've read a lot of positive reviews for that version - would be nice to get some feedback from an [H] brother
If the game play is the same, then, I must ask: Why are we complaining of classic UT action in the first place? The gameplay is what made the game classic, correct?
you're a nerd.We'll embrace it when they ditch the idiot proof ui.
Console users will embrace anything new thats thrown to them.
If you liked ut2k4 then no, wait a couple months until they patch it.
It's basically like playing on the PC except now I have good framerates (cause my PC has a mediocre CPU while having a rather good GPU). I also finally have a use for my wireless kb/mouse combo other than looking sleek. The load time and framerate is surprisingly good. It only required a few hundred MB to install (I think 270?), yet it had far less load time and far better framerate than Heavenly Sword, which took over 2100MB to install. I haven't seen any slowdown, but I probably haven't pushed the limits of gameplay since I haven't felt like playing it all that much.
The only issue I have is that when I use kb/mouse on my PS3 UT3, all the menus still say stuff like "Press X to confirm, O to cancel" as if I were still using the controller.
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
The biggest mistake on Epic's part was LISTENING TO THE STUPID COMMUNITY HAHAHA.. They complained and sulked about everything and never got their famous UT99 with UT3 graphics.. Since Epic tried to please so many people they ended up producing a FLOP which looks like UT mixed up with Gears of War art Design wtih a fcuked up UI which is just terrible to say the least. The game feels like a big MOD.
UT3 signifies the death of Unreal.
If the game play is the same, then, I must ask: Why are we complaining of classic UT action in the first place? The gameplay is what made the game classic, correct?
bigger targets, smaller maps, stronger weapons, slower movement means there is no dueling anymore: It's first see, first kill more than 90% of the time. That's the change that Xerus eluded to: Faster gameplay like UT99 is one thing, but when your target is this much larger, it significantly changes how the game works: You die a ~lot~ more often, and it's more about who gets the first set of shots off, instead of who is better at picking weapons and manuvering. Even UT99 had dueling: You were a smaller target. Now, almost anything will hit, and do too much damage.
As for warfare: The maps blow, the orb sucks (and the bots + orb sucks), and vehicles are a bit too strong. A good player used to be able to duel a vehicle down. Not so much anymore. No assault, plus all that...
pass.
edit: And yes, I've played the full version.
Everything that you have cited amounts to one thing - if you're to be successful at this game you must change your tactics from those previously employed. I shall not presume to tutor you, suffice to say that anyone going in to UT3 playing anything other than UT3, so to speak, will struggle.
To capture the flag you not only have to tear through the entire defending team but you also have to deal with the fact that your enemies respawn instantly near your objective and know you are coming. Then you have to get out of there with enemies on your tail, and you can't just run you have to take them out too. I almost never have enough ammo for that.
I don't know it is a fun game but you need to be crazy good to be an effective capture the flag player.
FPS these days are less about aiming and more about keeping the crosshair on the target for the longest time. 1 shot kill games are extremely rare these days, even cod went toward the this direction (unless you play hardcore). UT is good just for different type of players.
Sort of like, eating these days is less about putting food in to your mouth and more about putting food in to your mouth? Hang on a minute...
I want you older guys to think back to back in the day.
I feel that games like UT3 are a dying breed, less and less players can pick these oldschool shooters up and have fun without getting constantly annihilated.
[...] The latter isn't likely to happen.
Why so? Perhaps they will get thier act together...if the [H] and maybe some other big PC gaming forums throw together a petition, they will take action.
On the notion of a petition, what is your take on that? Maybe ask Kyle, and get in touch with the others? (Anand, the IGN/Gamespot community, etc)
Well, that is what I am saying. Perhaps we can open their eyes...