Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Been enjoying 3D MUCH better than I thought I would. I know that some here are not fans but I think I've just about become one after a day, I'll have to see how it wears on me long term.
Hardware Physics or 3D vision will not take off unless ATI and Nvidia adapt an open standard for it. Companies are not going to support for one card or the other. It's like the battle between Glide and DX. Once everybody switched to DX, games improved.
What games have you tried it on? Aiming is gonna be worth sh*t in Just Cause 2, but that just means i'd rather go for machineguns and explosions more often
Imagine this in 3D
Wish they'd come out with 3D for ATI soon.
3d has been attempted no less than 17 time before and each time it has failed
requiring glasses is a big drawback because
a) they are expensive
b) everyone needs a pair to partake
c) if they break you gotta get a new pair
d) not 100% interchangeable (some glasses do not work with some TV/Monitors)
Don't got to [H] and expect to hear anything positive about 3D, a fair % of normal people don't like it (in the cinema or elsewhere) including Kyle who hates it. All Ati fan boys hate it (because nvidia does it better and 3D vision is a closed standard). That's most of the posters on [H]. A typical [H] thread on the subject normally has about 20 people arguing against it, nearly all of which have never actually used it, and about one 3D vision fan boy arguing for it - who while being a fan boy at least is talking from experience of using 3D.
Is 3D that bad - well I don't think I've seen a single review that was very negative - they pretty well all say it has issues but is surprisingly good (a bit like eye infinity).
Will Ati do 3D - going by ati's previous track record the answer is not for a long time. Almost certainly Ati will talk about it, they will say open standards are better, they will say nvidia's close standard sucks, etc .... but they won't actually do anything - it'll be all talk no action. If you actually want to game in 3D nvidia will be by far the best choice for the next few years.
Don't got to [H] and expect to hear anything positive about 3D, a fair % of normal people don't like it (in the cinema or elsewhere) including Kyle who hates it. All Ati fan boys hate it (because nvidia does it better and 3D vision is a closed standard). That's most of the posters on [H]. A typical [H] thread on the subject normally has about 20 people arguing against it, nearly all of which have never actually used it, and about one 3D vision fan boy arguing for it - who while being a fan boy at least is talking from experience of using 3D.
Is 3D that bad - well I don't think I've seen a single review that was very negative - they pretty well all say it has issues but is surprisingly good (a bit like eye infinity).
Will Ati do 3D - going by ati's previous track record the answer is not for a long time. Almost certainly Ati will talk about it, they will say open standards are better, they will say nvidia's close standard sucks, etc .... but they won't actually do anything - it'll be all talk no action. If you actually want to game in 3D nvidia will be by far the best choice for the next few years.
so want to explain how this time 3d will be successfull when the previous 17+ times failed?.
Because the industry is behind it this time. Also the technology is there in place at many levels to offer it from televisions, projectors and monitors.
The hardest thing for me is the negative perceptions some have with the ability, this is the hardest part to over-come.
Hardware Physics or 3D vision will not take off unless ATI and Nvidia adapt an open standard for it. Companies are not going to support both cards, it will be one or the other. It's like the battle between Glide and DX. Once everybody switched to DX, games improved.
I think many would want to like 3D, but its not quite there yet.
Personally, I've tried the Nvidia solution with 120hz screen and shutterglasses, IZ3D with ATI card and anaglypic glasses, 3D TV with shutterglasses and polarized glasses.
It was interesting to try, but nothing I would want to use in regular gaming. Polarized glasses was actually most comfortable, though even then I felt strain after a short while.
3D is too noisy and distracting. Gives me a headache using it and its like I am forcing myself to "endure it" in hope that it gets better. I even checked the eyedoctor to see if I had some astigmatism or something that could explain why it sucked to use 3D for even relative short time.
Most fun experience with 3D and one of the few that I really loved, was the cat head in Alice in wonderland 3D which was coming out of screen and floating almost in front of my face in theater. I really would want 3D to be something that I "wouldn't want to be without", but its not there yet IMO.![]()
I understand the point with GPU PhysX using Cuda at this time but not 3d vision. When a developer adds support for 3d stereo, it really helps all 3d stereo vendors, where GPU PhysX, using Cuda, only enhances and leverages nVidia at this time to me.
To me, nVidia understands the growth potential for 3d stereo moving forward and trying to create a software ecosystem to help make awareness for their products.
There is nothing stopping anyone to create their own software ecosystem for their customers except hard work and resources. ATI doesn't have to license anything from nVidia from my understanding.
For example nVidia is going to offer an ability called 3dTV, which is software to work with TV manufacturer's glasses.
What i'd really want is for nVidia to open their stereo hardware specs so other manufacturers can make alternative (and cheaper) products that would also work with their drivers. That's how it was originally (Hence, my $10 3D stereo gear).
What i'd really want is for nVidia to open their stereo hardware specs so other manufacturers can make alternative (and cheaper) products that would also work with their drivers. That's how it was originally (Hence, my $10 3D stereo gear).
Convergence controls where the image for the left and right eye converge. Objects farther than convergence will appear to go into your screen, objects at convergence will appear to be on the plane of your screen, and objects closer than convergence will appear to be floating in space in front of your screen.
For comfortable viewing, the closest object to your screen should be the point of convergence. In most first person shooters, this would be your gun. If convergence is set properly, and you take the 3D glasses off, the gun will be one image. The farther away objects are, the more separated they will become.
Placing convergence at this location prevents objects from popping out from the screen, which is a major source of eyestrain.
Because the industry is behind it this time. Also the technology is there in place at many levels to offer it from televisions, projectors and monitors.
The hardest thing for me is the negative perceptions some have with the ability, this is the hardest part to over-come.
Too much motion, and my eyes can never focus properly on small details which is what frustrates me.
and this is different from the previous 17+ attempts, how? lol
Screens are much more sharp, the number of frames per eye per second is much higher, and some developers work specifically on 3D to make sure it's properly integrated.
What 3D did you used to use? Movies? That has nothing to do with 3D gaming. That's like comparing watching a video of someone driving a car and actually driving one. It is interactive and immersion is a fantastic effect.
Anyhow, I hope Kyle gets a chance to toy with 3D Vision / 3DVS, again. Setting convergence will allow you to increase depth and hopefully resolve the discomfort.
Or ATI could come along and do that instead.![]()
Also, 3D gives far, far greater eye candy. What's all the fuss about resolution size (1920x1200 is better than 1680x1050, or eyefinity 5760x1200 iz teh best!), when 3d adds a third dimension of resolution to the display (1920x1200x10000)? Multiply the numbers and let the numbers do the talking! It also makes the monitor feel much bigger (at least twice as big) as your eyes are drawn into the depth of it. Things just look bigger, like in the binoculars.
and this is different from the previous 17+ attempts, how? lol
To each their own ! I'd rather play a game at hi res, so I can see the entire scene being rendered rather than zoomed in on a small portion of the action, which is what low res forces you to do. I've always preferred hi res as a way of controlling the "jaggies" as well, vrs AA where they fuzz up the image to try to hide them. But if it works for you, then enjoy !
Personaly I'll wait for the entire screen to be rendered in 3d, using a system that doesn't require the glasses.
One thing at a timeATI doesn't have anything close to 3D stereo support AFAIK while nVidia has been using them since the TNT
Sure, ATI can do it too, but whether or not they actually will is debatable.
![]()
is it realistic? nope and until it gets there, it is NEVER going to take off......even the DS 3D will run into the same problem (and that requires no extra hardware on the user's part), it's just a gimmick.......
Aside from eye accommodation, stereoscopic images are pretty close to realism. The other obvious difference is the inability to move within the scene, which inevitably leads to discussions about Holodecks.Wikipedia said:Human vision uses several cues to determine relative depths in a perceived scene[1]. Some of these cues are:
* Stereopsis
* Accommodation of the eyeball (eyeball focus)
* Occlusion of one object by another
* Subtended visual angle of an object of known size
* Linear perspective (convergence of parallel edges)
* Vertical position (objects higher in the scene generally tend to be perceived as further away)
* Haze, desaturation, and a shift to bluishness
* Change in size of textured pattern detail
All the above cues, with the exception of the first two, are present in traditional two-dimensional images such as paintings, photographs, and television. Stereoscopy is the enhancement of the illusion of depth in a photograph, movie, or other two-dimensional image by presenting a slightly different image to each eye, and thereby adding the first of these cues (stereopsis) as well. It is important to note that the second cue is still not satisfied and therefore the illusion of depth is incomplete.
3D monitors and glasses have worked with ATi hardware for a long, long time. Where have you been?
Hop on over to eDimensional's website and pick up a wired ($99) or wireless ($150) 3D glasses kit. They work just fine with ATi cards: http://www.edimensional.com/index.php?cPath=21
That's not an ATI solution. Compare that to the nVidia solution where 3D stereo is natively supported right on the video drivers.
Imho,
With 3d stereo your games have another dimension as there is depth and pop out which offers the illusion the screen is bigger than it truly is. Another aspect that is rarely discussed is 1920 x 1080 per eye and the need to use a lot of anti- aliasing is curbed as well.
With the introduction of 3d vision surround -- the resolution limitation of past offerings is gone and an end-user may enjoy more resolution if they desire to.
I fail to see how that matters in the slightest.
Lots of companies make 3D glasses, Nvidia has just joined the fray. The only difference here is that Nvidia has once again restricted consumers, by making their glasses work only with their graphics cards. Other manufacturers (like eDimensional) aren't so stingy, and allow their glasses to work with any graphics card.
The whole point is ATI's support for stereo 3D (Hence the thread title). Which is none.
No, they are not the same thing. Depth you can control from either the keyboard or the dial on the IR sensor but convergence is an advanced setting you can only control with the keyboard. If you give too much depth then you will need to also adjust convergence. Quite often there is no way to get it right if you give too much depth and you must back off the depth in order for it to be comfortable for your eyes.
It's a lot different.
Game developers are adding 3d stereo support in their engines and games.
Powerful IHV's like nVidia and ATI are talking about 3d stereo
Microsoft is taking 3d stereo seriously through Silverlight
3D Blu-Ray
PC software like Cyberlink
Powerful entertainment companies are offering 3d movies and content, which will make it home from cable to Satellite companies.
Like DirectTV:
http://www.directv.com/DTVAPP/conte...4,1278423409,Direct+TV+3d,23819338,6123060669
Television, monitor providers and retailers like Walmart:
http://www.walmart.com/cp/3D-Experience/1068728
3d stereo web streaming like the Masters, World Cup and NasCar.
So much so -
Here is a Sony 3d commercial and they're laughing like you are:
http://www.youtube.com/user/sonyelectronics?v=qEIj-wsUinc&feature=pyv&ad=5997924695&kw=sony 3d
The hardest thing to over-come is individual's perception and will take a complete effort by the industry to me. The key is what part of the industry isn't behind it?