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Guys, we need to support this. I really hope this kickstarter thing takes off and good devs can tell publishers to fuck off.
Haha! Sorry that will never happen. Kickstarter might be goo for projects like this or Doublefine's game where they can count on fan nostalgia to help but it will NEVER be able to raise the tens of MILLIONS required for AAA budget games. The traditional publisher/developer relationship is in no danger and anyone saying otherwise is a fool. Most Kickstarter projects quite frankly will never reach their goal and never be funded because there is no hook for the amount of people needed and the amount of money they need to put forward.
Haha! Sorry that will never happen. Kickstarter might be goo for projects like this or Doublefine's game where they can count on fan nostalgia to help but it will NEVER be able to raise the tens of MILLIONS required for AAA budget games. The traditional publisher/developer relationship is in no danger and anyone saying otherwise is a fool. Most Kickstarter projects quite frankly will never reach their goal and never be funded because there is no hook for the amount of people needed and the amount of money they need to put forward.
lol @ AAA budget. The only reason they need that much is to advertise to the console kiddies and football bro's during the superbowl. "YO DAWG, that new madden look tight as fuck". Fuck that shit.
Yet, there is still a retail product after the money is raised. They will not hit CoD revenue, but there is no expectation of that. They raise $1-4million from the kickstarter, sell ~100k copies after that at whatever msrp they set, and call it good. The devs make their money and the fans get their game. It will not work for every studio, but look at the response to a game like Wasteland, which more than half of the people here have never even heard of.
This is exactly Brian Fargo telling publishers to fuck off.
Looks like the CEO of Razer just donated 10K. I for one, cannot wait. I just hope they don't make this into a FPS. I want a party!
lol you didn't watch the video? They address that.
I wish I could donate 10k. Go the private party with all the developers and be like "..no, I never played wasteland."
That the thing though. It's Wasteland and Fargo. It's hitting notes with people like us, those that grew up with these games and know that name. How many people would be willing to toss down thousands of dollars on random developers with zero names attached to them?
With fairly shit advertising Psychonauts a previous generation game cost nearly $20 million according to Shaufer so please stop talking when you don't know what you're talking about.
So what if it's Wasteland and Fargo? Honest question.That the thing though. It's Wasteland and Fargo. It's hitting notes with people like us, those that grew up with these games and know that name. How many people would be willing to toss down thousands of dollars on random developers with zero names attached to them?
Haha! Sorry that will never happen. Kickstarter might be goo for projects like this or Doublefine's game where they can count on fan nostalgia to help but it will NEVER be able to raise the tens of MILLIONS required for AAA budget games. The traditional publisher/developer relationship is in no danger and anyone saying otherwise is a fool. Most Kickstarter projects quite frankly will never reach their goal and never be funded because there is no hook for the amount of people needed and the amount of money they need to put forward.
This is where I believe you are wrong. Let's say that Fargo does well with this game, it goes on to sell say, let's be conservative, 500k copies, @ 30 dollars per copy, that's $15 million. After paying themselves a decent salary, they can reinvest that money, let's say they pay themselves $5 million and have $10 million to invest in their next project. Wasteland 2 being successful, they can turn to Kickstarter again for additional funding or offer funding on their website or whatever, and get additional funds, let's again be conservative, and say they generate 2 million (W2 will get 1.5 million for sure). So that's a $12 million budget there.
I'm sure with $12 million they could do a Wasteland 3 game on the scale of an Elder Scrolls game, and do it BETTER with the improved technology we have now.
That's what this whole thing boils down to. Thousands of us have voiced our opinions to the game industry with our hard-earned money. Make a good game and we'll gladly fund it, sight unseen. It's refreshing to see some good devs making games because they care about games and just want to make a living doing it.I like this kickstarter concept and I'm excited to see what other "dream" games come along as a result.
That's what this whole thing boils down to. Thousands of us have voiced our opinions to the game industry with our hard-earned money. Make a good game and we'll gladly fund it, sight unseen. It's refreshing to see some good devs making games because they care about games and just want to make a living doing it.
They don't have stockholders to please, they don't have executives to please. They only need to make themselves and their fans happy while making some money from their craft.
Consider this: 20 million was the budget of Psychonauts.
Errrr....why do you keep repeating this incorrect fact. Schafer has previously stated that the development cost was $13 million. He has however observed that it would cost $20 million to develop a sequel.
Perhaps you are getting confused?
Haha! Sorry that will never happen. Kickstarter might be goo for projects like this or Doublefine's game where they can count on fan nostalgia to help but it will NEVER be able to raise the tens of MILLIONS required for AAA budget games. The traditional publisher/developer relationship is in no danger and anyone saying otherwise is a fool. Most Kickstarter projects quite frankly will never reach their goal and never be funded because there is no hook for the amount of people needed and the amount of money they need to put forward.
They broke $1M!!!! Wasteland 2 here we come!!!
I've had more fun with smaller indy games lately then with big budget AAA ones.
What I don't understand completely is why can't the big developers keep money they get from a previous game and use it to fund the next game, without having to get the publishers involved at all? I'm sure there is a reason and probably many on these forums could explain it to me so I'd understand... be nice please, I obviously haven't studied it
I've had more fun with smaller indy games lately then with big budget AAA ones.
What I don't understand completely is why can't the big developers keep money they get from a previous game and use it to fund the next game, without having to get the publishers involved at all? I'm sure there is a reason and probably many on these forums could explain it to me so I'd understand... be nice please, I obviously haven't studied it
There are fans that are going unnoticed and there is a treatment of developers that is abysmal. I hope all the talented developers find a niche audience that allows them to make games with the purity of a direct relationship with their fans.
This ^^^ Like TheToE said, publisher's can take their AAA titles and shove it! I hope movements like this are a wake up call to how poorly devs are treated and how their ideas are hijacked (and ultimateley consolized) to appeal to the masses. After all if AAA titles are just crowd pleasers, they can rot.
Even if it's not the end of publishers, movements like this will go strides in keeping the creativity in gaming and we'll have a genre of indie development that isn't influenced by money only.
After years of attempting to get Wasteland 2 kicked off and countless pitch meetings to every major publisher out there, we had almost given up. Even six months ago we didn’t see any way that Wasteland 2 was ever going to happen. Then the world suddenly changed.
This is a paradigm shift that is way bigger than Wasteland 2. This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want. No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.
Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. ... We will be adding a Linux version along with the Mac OS X version. We know that the Linux community is a very dedicated and internet-active group, so we hope their support will help us make that goal.
Now we need to get the old Troika guys to make a new Vampire: TM game with this.