Because the arrow keys don't have enough adjacent keys to them for key bindings. Simple as that.
the keypad has plenty, just most people are right handed as well. Us lefties get the shaft
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Because the arrow keys don't have enough adjacent keys to them for key bindings. Simple as that.
*snip*
Problem?
/trollface
MS Natural Elite keyboard.
who the heck binds E to gernades? lol
as far as the home row goes, it only works if thats how you learned how to type. unlucky for me i didn't learn how to type using the home row keys. since i had to teach myself how to type over the years my fingers pretty much automatically sit on the WSAD keys.
as far as the keys you use. i'd kill myself if i ever had to play a game using those keys. there is absolutely nothing comfortable about that. oh btw the link doesn't work.
back in the Quake1 days...I used to use ALL keyboard and no mouse...lol.
Shift, Ctrl and Alt, are modifier keys, and it's required that all keyboards be able to use them in any combination simultaneously with any other key. No other keys offer that guaranteed functionality, it was common for keyboards to not support pressing two or three keys at a time. The working combinations varied by keyboard, based on their hardware design. Also the modifier keys historically communicated their state on every keystroke, so it was also easier to support them in the software.
Star Control 2 was notable for coming with a utility that allowed you to test your keyboard for working combinations for multiplayer, otherwise trying to press 4 non-modifier keys at a time most likely would result in some keystrokes being locked out.
So WASD puts your hand in a position where you have access to the number keys, used for switching weapons (remember mouse wheel came much later), and close to the modifier keys. Also at the time it wasn't totally uncommon for keyboards to have the Function keys off to the left, so there might have been some advantage there.
Best person to ask is Thresh. He won all the time in Quake and shared his cfg file on sites so people could use it.
I feel that the left shift is in the right place. The pinky isn't as accurate as the rest of fingers so it's nice to have a larger target.
How do you lean in a first-person game with the arrow keys? With right Ctrl and Num 0?
Awkward. WASD folk have Q and E for that. If there's no leaning in the game, Q and E make for great quicksave/quickload keys. Reload is right there: R. Shift is right there: run/speed modifier. Caps is there too: run/speed toggle (a toggle key for a toggle perfect). Use can go to F.
I don't think I've played a game recently that has a lean. Not even BF3. My keyboard is perfect for arrow key play. And I've greatly adapted to it over the years. There's no point in really arguing which is superior. I let my scores speak for themselves.
Zarathustra[H];1038418117 said:I've assigned lean to the mouse buttons on the right and left side of the mouse in RO2 for now. I'm not used to games with lean, so I keep forgetting to use it though.
How do you lean in a first-person game with the arrow keys? With right Ctrl and Num 0?
Zarathustra[H];1038418143 said:Actually, never mind, this was on my laptop Dell mouse that has buttons on either side. Can't remember what I set them to on my Desktop. That's how often I use lean, I guess.
Because the arrow keys don't have enough adjacent keys to them for key bindings. Simple as that.
the arrow keys are wayyyyyy too close to the mouse for my tastes. I like that my hands are far apart from each other, so they don't get in the way and it's more comfortable.
How do you lean in a first-person game with the arrow keys? With right Ctrl and Num 0?
Awkward. WASD folk have Q and E for that. If there's no leaning in the game, Q and E make for great quicksave/quickload keys. Reload is right there: R. Shift is right there: run/speed modifier. Caps is there too: run/speed toggle (a toggle key for a toggle — perfect). Use can go to F.
RDGF or ESDF are probably better to use than WASD. WASD, like many standards, is used simply because it is the standard and gaming companies fear changing it because they stand to lose customers in the process.
For my primary's I've always used:
S-Forward
Z-Backwards
A-Strafe Left
X-Srafe Right
Just puts your hand in a more natural angle so it's not straight on.