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Warhammer online?

Is this post supposed to be a joke? Plenty of action? By that do you mean Order staying in LOTD while destro aimlessly takes bo's that nobody cares about? "CLASS BALANCE IS PRETTY GOOD OVERALL" -- after reading this I know you don't play this game.

That is all.

Precisely.

The game itself is flawed, the design is what is killing it.

LOTD did what exactly? Add more PvE to a RvR game. Mythic's design for the campaign, etc, sucks. Plain and simple. Short of a complete redesign, I don't see them pulling out of the tailspin. :p
 
I completely disagree, it's a totally different animal.

and now, it's going up against a PvP MMO that's has : 1. More content 2. More polish 3. A stable and better looking client.

It's a different story when you are talking about killing WOW. WAR is already dying, and AION's release will put more pressure on something that's near the breaking point now.


1 and 2 are completely false... Korean Aion is just getting their first instances for PVE with the 1.5 patch on their test server. The game is extremely unpolished to me when I tried the newer Chinese client (there's a MILLION little bugs and rough spots that we expect to have in MMO's that aren't even in-game or if so are just plain in bad shape). Also, Aion is not a PVP mmo: it doesn't have a realm/honor rank system even, let alone fully-fleshed-out PVP mechanics such as control of areas, instanced PVP scenarios/battlegrounds, etc. There's just a single zone for PVP there like with Wintergrasp on WOW, which just isn't enough.

The only thing you have right really is 3, but it's not better-looking than WAR on max settings, it's really a wash on my machine (max vs. max both games). The client is definitely more stable and runs better, but that's it.

I don't think WAR is near its "breaking point" when it has 300k subs still and a lively PVP population. Rein in the pre-release hype all MMO's have and all you're left with on Aion is another PVE-oriented Korean-style grind with some tacked-on PVP. It's a decent game but it's obvious Aion is extremely rough and won't be as polished even as WAR was at its launch, when Aion launches.
 
To an extent. if you mean best by most successful, this is true. However, if you mean technologically? I'll have to firmly disagree. This of course being 100% IMO. I think pre-cu SWG was the best MMO ever created. They just needed to build an actual questing system on top of it. The game was very diverse. I actually had 2 accounts going. 1 where I could do combat/pvp and another so I could simply find resources on different planets and harvest them. using those resources to create buildings/armor and mass manufacturing them in factories.

Even later on I became a master doctor and had 1 character creating the stuff while I had another character sitting in coronet socializing buffing people up for 3,000 credits a pop.

Add player cities/player economy/player housing/merchants etc... I think you can see where the differences come from. if you played both.

The game was simply awesome for me.

Just my 2 cents.

Ahh the glory days...
 
Is this post supposed to be a joke? Plenty of action? By that do you mean Order staying in LOTD while destro aimlessly takes bo's that nobody cares about? "CLASS BALANCE IS PRETTY GOOD OVERALL" -- after reading this I know you don't play this game.

That is all.

I assume you're joking... EVERYONE flocks to new zones in an MMO when they launch. After the initial rush LOTD is now a good PVE area but people don't kill off RVR to go to it when it opens by any means. BO's are cared about by anyone trying to advance the campaign and earn renown, the point of the PVP. Considering the game's built around that, I don't see how you can proclaim no one cares about it. Class balance is in general good, DAOC and WOW have/had far worse issues than WAR by several miles. I have played WAR since Feb. 2008 in the beta, myself.


Precisely.

The game itself is flawed, the design is what is killing it.

LOTD did what exactly? Add more PvE to a RvR game. Mythic's design for the campaign, etc, sucks. Plain and simple. Short of a complete redesign, I don't see them pulling out of the tailspin. :p

It's fine and good that you don't like WAR, but exaggerating its flaws like that is just silly. LOTD added more PVE *AND* an RVR area to a game that needed a little more PVE for people to advance their toons to have fun in RVR. The campaign is fine, really... zones get pushed back/forth a lot and there is fierce fighting on Volkmar consistently, with the occasional city push. In-game, everyone I talk to likes that LOTD was added except that painful first week in all MMO's when new content is released :). I'm glad you like Aion, and I don't have some death wish for it or anything, but it just isn't what everyone's yelling it is.

WAR is not really in a tailspin, it's just pre-release Aion hype getting over people's heads as to what that game's going to be. I was excited about Aion too... then I remembered it's just another MMO and isn't going to revolutionize the genre and cure all the diseases that ever existed on Earth :). It's a decent game, sure, but I don't see why you expect everyone's going to up and drop a game they like (WAR) for the most part, just to run to the next "OMG LOOK COOL" mmo? It will have all the usual growing pains and issues new MMO's always do...
 
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1 and 2 are completely false... Korean Aion is just getting their first instances for PVE with the 1.5 patch on their test server. The game is extremely unpolished to me when I tried the newer Chinese client (there's a MILLION little bugs and rough spots that we expect to have in MMO's that aren't even in-game or if so are just plain in bad shape). Also, Aion is not a PVP mmo: it doesn't have a realm/honor rank system even, let alone fully-fleshed-out PVP mechanics such as control of areas, instanced PVP scenarios/battlegrounds, etc. There's just a single zone for PVP there like with Wintergrasp on WOW, which just isn't enough.

The only thing you have right really is 3, but it's not better-looking than WAR on max settings, it's really a wash on my machine (max vs. max both games). The client is definitely more stable and runs better, but that's it.

I don't think WAR is near its "breaking point" when it has 300k subs still and a lively PVP population. Rein in the pre-release hype all MMO's have and all you're left with on Aion is another PVE-oriented Korean-style grind with some tacked-on PVP. It's a decent game but it's obvious Aion is extremely rough and won't be as polished even as WAR was at its launch, when Aion launches.

Are you kidding me?

#1, WAR has nowhere NEAR 300k subs. Lively PvP action is only due to the recent server merges, and just like the other merges that have happened in this game's history, it'll quickly die down, and continue to bleed.

2. The ENTIRE endgame of AION is PvP. It's the heart of the game.

3. The campaign system to which you are referring is what is killing the game in the first place. Look, I thought the system was a great idea, but in practice it's too fragmented and it doesn't work.

4. It doesn't matter what launched in Korea, the US/EU launches will be @ the level that it needs to be to be successful.

Again, I've played Warhammer full time since head start. I like the IP, I love RvR, I love PvP...

Warhammer has failed because it failed to deliver anything substantial beyond the "food fights" that occurred in Tier 1. The game gets worse the longer you hang around it. I say this with two level 40 toons, both of which are RR 60 +, so I know what I'm talking about here.
 
IIt's fine and good that you don't like WAR, but exaggerating its flaws like that is just silly. LOTD added more PVE *AND* an RVR area to a game that needed a little more PVE for people to advance their toons to have fun in RVR. The campaign is fine, really... zones get pushed back/forth a lot and there is fierce fighting on Volkmar consistently, with the occasional city push. In-game, everyone I talk to likes that LOTD was added except that painful first week in all MMO's when new content is released :). I'm glad you like Aion, and I don't have some death wish for it or anything, but it just isn't what everyone's yelling it is.

WAR is not really in a tailspin, it's just pre-release Aion hype getting over people's heads as to what that game's going to be. I was excited about Aion too... then I remembered it's just another MMO and isn't going to revolutionize the genre and cure all the diseases that ever existed on Earth :). It's a decent game, sure, but I don't see why you expect everyone's going to up and drop a game they like (WAR) for the most part, just to run to the next "OMG LOOK COOL" mmo? It will have all the usual growing pains and issues new MMO's always do...

This isn't about running to a "look cool" mmo. It's about going to a game that has some content @ the end. MMOs are really about the end game.

Look, I'm not arguing to be a jerk here. Mythic really failed with Warhammer.

Come on guys, we are talking about one of the most successful IPs in recent history, a developer that supposedly knows how to build a PvP centered game, and EA marketing muscle, and you have...

Less than 300K subs in under a year. The collapse is worse than AOC imo, because of the players involved.

Mythic blew it. Jacobs blew it.

As much as I didn't want it to be the case, as I truly do love the Warhammer universe, unfortunately, it is.
 
Are you kidding me?

#1, WAR has nowhere NEAR 300k subs. Lively PvP action is only due to the recent server merges, and just like the other merges that have happened in this game's history, it'll quickly die down, and continue to bleed.

Actually, Volkmar (my home server) was 100% fine pre-merge. They merged the lower pop. servers to help them ;).

2. The ENTIRE endgame of AION is PvP. It's the heart of the game.

Elaborate on this: it has no scenarios/battlegrounds; it has a scant couple of keeps in a single PVP zone; it has no ranking system other than "currency" PVP points to buy gear with that then are taken; it has hardcore PVP penalties that won't appeal to most (10+ kills for a single death once you are at higher ranks before buying an item); it is lacking basic mechanics such as healing granting points, progression by earning points, or reason/focus to the action; and finally, it has so many rough edges (rooted while spell animations go off; having to worry about 3d planes; people dying to burst damage within 3-4s of combat, etc.) that it's just not an enjoyable PVP experience.

3. The campaign system to which you are referring is what is killing the game in the first place. Look, I thought the system was a great idea, but in practice it's too fragmented and it doesn't work.

It isn't killing anything, it gives a direction and focus to the gameplay. If no one liked WAR, and hated it so much as you say, they would all have already quit, not continued playing something they hated.

4. It doesn't matter what launched in Korea, the US/EU launches will be @ the level that it needs to be to be successful.

That's your hope... WAR, EQ, DAOC, WOW, LOTRO, etc. all promised lots of things pre-launch that didn't happen. Right now, Aion in retail form in Korea/China is in bad shape. The English client is even earlier than those ones, and will lag development always due to not being a North American/European game (we will get stuff late forever).

Again, I've played Warhammer full time since head start. I like the IP, I love RvR, I love PvP...

Warhammer has failed because it failed to deliver anything substantial beyond the "food fights" that occurred in Tier 1. The game gets worse the longer you hang around it. I say this with two level 40 toons, both of which are RR 60 +, so I know what I'm talking about here.

You sound more "burnt out" than anything, but that's just my view of it. Not everyone's going to like every game *shrug*. I have several characters as well with one just below RR60, and my main at RR64. I think people are falling for the "OMG THE FIRST TEN LEVELS ARE AMAZING" thing that they did with WAR, getting unrealistic expectations about what the endgame would be like.


----------

This isn't about running to a "look cool" mmo. It's about going to a game that has some content @ the end. MMOs are really about the end game.

Aion is just getting a couple of basic PVE instances now with the 1.5 patch that isn't even in the English client yet, under 2 months from launch. That's not having content, that's rushing in a scrap to keep people busy while they make more.

Look, I'm not arguing to be a jerk here. Mythic really failed with Warhammer.

I disagree :).

Come on guys, we are talking about one of the most successful IPs in recent history, a developer that supposedly knows how to build a PvP centered game, and EA marketing muscle, and you have...

Less than 300K subs in under a year. The collapse is worse than AOC imo, because of the players involved.

Mythic blew it. Jacobs blew it.

As much as I didn't want it to be the case, as I truly do love the Warhammer universe, unfortunately, it is.

Again, all I can say is that I and many others disagree. WAR was hyped too much pre-launch just as Aion is being hyped... honestly I'd say that's part of why it lost so many so quickly. People went in with expectations of things that just can't happen for MMO's. AOC had a worse collapse as it had no endgame at launch and was in far worse shape than WAR at all points along the way. Even though AOC has turned around now from what I hear, I doubt it's necessarily going to last for years to come. WAR may lose some people over time naturally at this point, but I doubt it's going to bleed to death. It's pretty much lost all it's going to at this point.
 
Actually, Volkmar (my home server) was 100% fine pre-merge. They merged the lower pop. servers to help them ;).

Good for you, you were the exception if true, not the rule.



Elaborate on this: it has no scenarios/battlegrounds; it has a scant couple of keeps in a single PVP zone; it has no ranking system other than "currency" PVP points to buy gear with that then are taken; it has hardcore PVP penalties that won't appeal to most (10+ kills for a single death once you are at higher ranks before buying an item); it is lacking basic mechanics such as healing granting points, progression by earning points, or reason/focus to the action; and finally, it has so many rough edges (rooted while spell animations go off; having to worry about 3d planes; people dying to burst damage within 3-4s of combat, etc.) that it's just not an enjoyable PVP experience.

One could argue the scenarios killed Warhammer in the first place, but I digress. However, the state of the campaign, the keeps, the open RvR, the fortresses, the entire end game, of Warhammer was ok? It's still broken, and broken badly. You know it, I know it. The truth is Mythic doesn't even know how to fix their game, and you are missing the point GT.

The point is EA isn't going to support WAR with TOR in the wings. AION taking any number of subs from WAR could be enough for EA to pull the plug. (EA has a history of that , you know....)

It isn't killing anything, it gives a direction and focus to the gameplay. If no one liked WAR, and hated it so much as you say, they would all have already quit, not continued playing something they hated.

What other fantasy based, AAA title, PvP game was out there? Yep, nothing. There hasn't been any real competition... and I disagree, I know of an entire guilds waiting for something, looking for something else to do. If AION has any longevity whatsoever, watch out.


That's your hope... WAR, EQ, DAOC, WOW, LOTRO, etc. all promised lots of things pre-launch that didn't happen. Right now, Aion in retail form in Korea/China is in bad shape. The English client is even earlier than those ones, and will lag development always due to not being a North American/European game (we will get stuff late forever).

I honestly don't care if AION is successful or not, as I doubt I'm going to even play it. I'm probably going back to EVE. Based on what I've seen, I have a strong feeling that AION is going to do enough damage to WAR to ultimately force EA to kill it.



You sound more "burnt out" than anything, but that's just my view of it. Not everyone's going to like every game *shrug*. I have several characters as well with one just below RR60, and my main at RR64. I think people are falling for the "OMG THE FIRST TEN LEVELS ARE AMAZING" thing that they did with WAR, getting unrealistic expectations about what the endgame would be like.

My expectation of the end game was that there would be something to do. I don't think that's too much to ask. There isn't enough content @ the end game, and LOTD hasn't solved a damn thing. It's splintered the RvR further. It's poor design, it's a world that's completely disjointed and a RvR system that is too hot and cold.

That's the problem with WAR.
 
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Not sure how much you have check out Aion but there is a ranking system for the pvp. As you gain Abyss points you gain rank. You can use the Abyss points to purchase armor/weapons/wings etc. From what I have read the person that has the highest rank gets special skills that almost equal an entire group.
 
GoldenTiger you have once again proved to be a complete moron that doesn't even play this game. Just stop posting seriously.

1) Volkmar was fine you say? 2 IC raids per day were FINE? Were you order?

2) Have you even visited the official forums? The game is dead, utterly dead. Watch next quarters number will be below 100k.

3) Want to know how dead this game is? I bought an RR80 account for 50 bucks and resold it for 80. That's how dead it is.

4) How come all the servers have been merged? Because people are liking this game so much? NO BECAUSE EVERYONE LEFT AND ALL THE OTHER SERVERS ARE FING DEAD.

5) Class balance, I WONT EVEN BOTHER REPLYING TO THIS CRAP.

6) End game? WHAT END GAME? You mean the lag fest/ broken city instances end game?

Everyone stop listening to GoldenTiger's post. He is a complete troll, utterly unaware of the situation in Warhammer Online.
 
One could argue the scenarios killed Warhammer in the first place, but I digress. However, the state of the campaign, the keeps, the open RvR, the fortresses, the entire end game, of Warhammer was ok? It's still broken, and broken badly. You know it, I know it. The truth is Mythic doesn't even know how to fix their game, and you are missing the point GT.

Although not perfect and laggy in big battles, WAR RvR sounds a lot more fleshed out that Aion PvP does at this point. Everyone in WAR complains about CC and getting killed before being able to do anything, and apparently that's the norm in Aion. Aion's PvP seems to just be a big Alterac Valley. Not that there is anything wrong with that, but it's not the focus of the game.

That's like saying LoTRO is PvP focused because there is endgame PvP. It's just not true.
 
Although not perfect and laggy in big battles, WAR RvR sounds a lot more fleshed out that Aion PvP does at this point. Everyone in WAR complains about CC and getting killed before being able to do anything, and apparently that's the norm in Aion. Aion's PvP seems to just be a big Alterac Valley. Not that there is anything wrong with that, but it's not the focus of the game.

That's like saying LoTRO is PvP focused because there is endgame PvP. It's just not true.

It's nothing like that whatsoever, because LOTRO's end game is purely PvE.

Read up on it, take a look around the interwebs. AION is a PvP game @ the end. That's what it is, plain and simple.
 
Right there with ya ;)

I'll probably play Aion, wait to hear more info on SW:ToR and Mortal Online

Slightly off-topic but I headed over to the Mortal Online shop to reserve my copy of the game . . . $55! That's how much they want for a digital download. Granted, it includes one month of gameplay bringing it to $40 but damn, that still seems high for a game that requires a monthly subscription. Maybe it's just because I haven't bought a game in a while.
 
GoldenTiger you have once again proved to be a complete moron that doesn't even play this game. Just stop posting seriously.

1) Volkmar was fine you say? 2 IC raids per day were FINE? Were you order?

2) Have you even visited the official forums? The game is dead, utterly dead. Watch next quarters number will be below 100k.

3) Want to know how dead this game is? I bought an RR80 account for 50 bucks and resold it for 80. That's how dead it is.

4) How come all the servers have been merged? Because people are liking this game so much? NO BECAUSE EVERYONE LEFT AND ALL THE OTHER SERVERS ARE FING DEAD.

5) Class balance, I WONT EVEN BOTHER REPLYING TO THIS CRAP.

6) End game? WHAT END GAME? You mean the lag fest/ broken city instances end game?

Everyone stop listening to GoldenTiger's post. He is a complete troll, utterly unaware of the situation in Warhammer Online.

1) Oh come on now. I can take a screenshot ingame of GolenTiger later this evening if you'd like. He plays.

2) Volkmar Destro was raiding Altdorf daily, or every other day, the month+ leading up to the very recent merge.

3) Good for you buying and selling characters.

4) A lot of people have left. No argument there. Volkmar was very active in T4 RvR before the merge, however. So was Dark Crag, Iron Fist, and a couple other servers. There were many servers lightly populated, though.

5) Of course you won't touch class balance. I know exactly what you would bitch about, and if you stayed in touch with the game nearly as much as you say -- you'd know it was patched today. But no, all you did was buy a RR80 char, so you're pretty much clueless.

6) End game is effectively broken right now, correct. PvE endgame is there, but the city instances and forts are problems. Forts will supposedly be fixed in the next month. City instances -- who knows, apparently they are "working on it."


All I know is that from the videos I've seen on youtube about Aion PvP, Warhammer looks like it works a lot better. I'll stand by the fact that PvP tacked onto the end game of a purely PvE game like Aion is no different than LoTRO.

Can I log into Aion on day 1 and PvP? If not, it's a PvE game.
 
All i know is right now i'd rather play a game that you don't get stuck on every branch/wall/twig/rock etc.
 
Slightly off-topic but I headed over to the Mortal Online shop to reserve my copy of the game . . . $55! That's how much they want for a digital download. Granted, it includes one month of gameplay bringing it to $40 but damn, that still seems high for a game that requires a monthly subscription. Maybe it's just because I haven't bought a game in a while.

I wouldn't prepurchase just yet :p I would definitely wait to see how gameplay is actually like in Closed Betas/Open Betas. It's a sandbox style MMO with almost a FFA ruleset. If hacks/exploits are rampant in these kinds of MMOs, then well, you may as well burn your money. Look at Darkfall Online.

I'm definitely interested in that game, but it all depends on their execution.
 
Okay? I've yet to get stuck on a twig, or a rock, or a branch. A wall, yes.

I think my char was cursed. I got stuck on a candle on last boss in lost vale. I did a bile group once and got stuck on the wall 3 times and had to log each time. That alone almost made me quit.
 
Although not perfect and laggy in big battles, WAR RvR sounds a lot more fleshed out that Aion PvP does at this point. Everyone in WAR complains about CC and getting killed before being able to do anything, and apparently that's the norm in Aion. Aion's PvP seems to just be a big Alterac Valley. Not that there is anything wrong with that, but it's not the focus of the game.

That's like saying LoTRO is PvP focused because there is endgame PvP. It's just not true.

WAR RvR consists of zerging with zero strategy and mob mentality. Numbers overwhelm actual skill. Also, constant zergs on keeps to flip them for the chest & wiping BO's, then leaving them, to go cap another BO instead of defending the impending army doing the exact same shit = boring.

It's everyone going in friggin circles and when they actually meet, its zerg zerg zerg. OR if its actually even, both sides will look at each other half way across the friggin map. Open RvR is a joke, straight up. Glad I retired my 40 AM and 40 BW when I did. There's just no point. PvE to continue RvRing? (wards) Bleh.

And while I didn't get stuck that often, there were annoying pieces of terrain that were just buggy.
 
I recently tried the come back for a week free thing with WAR and only lasted about a day or so. Tried playing my engineer (lvl 19) and couldn't get into a scenario for a few hours, gave up and then tried the new classes out for a little bit. They seemed kind of just well, boring. I think that the game is just downright ugly also. Had such high hopes but I have to agree that Mythic pretty much dropped the ball with it. I think I was hoping for an experience more like a DAOC2 and instead got some bastard child of DAOC and WoW, but leaving out the good parts. I'm glad people are enjoying it but I doubt if I'll be back.
 
WAR RvR consists of zerging with zero strategy and mob mentality. Numbers overwhelm actual skill. Also, constant zergs on keeps to flip them for the chest & wiping BO's, then leaving them, to go cap another BO instead of defending the impending army doing the exact same shit = boring.

It's everyone going in friggin circles and when they actually meet, its zerg zerg zerg. OR if its actually even, both sides will look at each other half way across the friggin map. Open RvR is a joke, straight up. Glad I retired my 40 AM and 40 BW when I did. There's just no point. PvE to continue RvRing? (wards) Bleh.

And while I didn't get stuck that often, there were annoying pieces of terrain that were just buggy.

While most of what you said is true, however I was in a ~ hour long oRvR in CW a couple nights ago. It was epic and fun as hell. Both sides pushed back in forth between the respective war camps.

When I joined Order were pushing against Destro camp. We drove them across the map to the Order camp, then they drove us back to the destro camp, and we drove them back again, then about the time we were be pushed back the zone flipped.
 
WAR RvR consists of zerging with zero strategy and mob mentality. Numbers overwhelm actual skill. Also, constant zergs on keeps to flip them for the chest & wiping BO's, then leaving them, to go cap another BO instead of defending the impending army doing the exact same shit = boring.

It's everyone going in friggin circles and when they actually meet, its zerg zerg zerg. OR if its actually even, both sides will look at each other half way across the friggin map. Open RvR is a joke, straight up. Glad I retired my 40 AM and 40 BW when I did. There's just no point. PvE to continue RvRing? (wards) Bleh.

And while I didn't get stuck that often, there were annoying pieces of terrain that were just buggy.


I got all my wards from RvR, 5/5 lesser, 5/5 greater, 2/5 superior. Yes, the fights are zergs. But this was advertised as RvR -- Realm Versus Realm -- lots of people versus lots of people. I view it as something fun. I guess some folks want to solo gank or duel or whatever. Fine. This really is not that type of game. I guess scenarios give people the option for smaller scale stuff, though.
 
I got all my wards from RvR, 5/5 lesser, 5/5 greater, 2/5 superior. Yes, the fights are zergs. But this was advertised as RvR -- Realm Versus Realm -- lots of people versus lots of people. I view it as something fun. I guess some folks want to solo gank or duel or whatever. Fine. This really is not that type of game. I guess scenarios give people the option for smaller scale stuff, though.

When did you start playing? Just curious. I played CB, launch till about 6-7 months post launch and then left. In that time period, unfortunately, you could only get Annihilator gear from the keeps, which were a pain tbh with all the zergs & the stupid contribution system. It's the main reason why I quit, and im sure a few others felt like getting enough wards to run PvE dungeons like lost vale, crypts to get higher gear for the prospect of getting into Aldorf/IC, was sort of wack.

If they have fixed it by giving greater/superior wards through RvR, then great, but the damage was unfortunately done in the subsequent months post launch. And yeah - Don't get me wrong, I had some good times in oRvR while I played, but the majority of it wasn't as thrilling as my times in scenarios. I personally liked the scenarios but feel like since you had so much exposure versusing the other side in scenarios, there wasn't a huge "wow" factor to go fight in oRvR and people mostly focused on getting gear from keeps, causing zerg mentality to do keeps/BO ASAP.
 
WAR is dead, those trying to say otherwise are fools. Just because they merged all the servers into 9 doesn't mean it has a healthy population. Enjoy what few people are left.

I officially sold all my WAR accounts today, and happy to say I have severed all ties with that game.
 
When did you start playing? Just curious. I played CB, launch till about 6-7 months post launch and then left. In that time period, unfortunately, you could only get Annihilator gear from the keeps, which were a pain tbh with all the zergs & the stupid contribution system. It's the main reason why I quit, and im sure a few others felt like getting enough wards to run PvE dungeons like lost vale, crypts to get higher gear for the prospect of getting into Aldorf/IC, was sort of wack.

If they have fixed it by giving greater/superior wards through RvR, then great, but the damage was unfortunately done in the subsequent months post launch. And yeah - Don't get me wrong, I had some good times in oRvR while I played, but the majority of it wasn't as thrilling as my times in scenarios. I personally liked the scenarios but feel like since you had so much exposure versusing the other side in scenarios, there wasn't a huge "wow" factor to go fight in oRvR and people mostly focused on getting gear from keeps, causing zerg mentality to do keeps/BO ASAP.

I started playing in beta -- played 3 months into release, and came back a month ago now. I had 0 wards when I came back. Got all of my wards from tome unlocks ( keep captures/RvR kills, etc ) and by equipping the set gear pieces ( Anni/Conq ). Wards now unlock via the tome, so if you remove a piece of Anni that got you a piece of a ward, you still get to keep the ward.

Also, all pieces of armor, Anni, Conq, Invader, so on and so forth, can be purchased with tokens dropped by enemy players as well as normally acquired via bags at keeps, forts and cities.

Now don't get me wrong. The zerg mentality is there. And the end game ( forts/cities ) is not perfect. But besides DAoC, no other game out there is doing it. Until there is a viable option, I'll stick with the devil I know.
 
Now don't get me wrong. The zerg mentality is there. And the end game ( forts/cities ) is not perfect. But besides DAoC, no other game out there is doing it. Until there is a viable option, I'll stick with the devil I know.

Well said, also... I have yet to see a game with this type of, and robustness of, an RVR/PVP system other than DAoC. Aion doesn't have it. WoW doesn't have it. EQ sure doesn't have it, nor does Age of Conan. LOTRO definitely doesn't have it, either ;). The only non-niche game on the horizon that could come close to this type of system would be SW:The Old Republic, but they haven't revealed any details at all about their PVP other than saying it was inspired by DAoC/WAR, and that game's awhile off. Zerg mentality is always there in any game be it WOW or WAR, when there are enough people there. Heck, even in FPS games, people will follow other people on their team just because they see them and are hoping to find more action/have safety in numbers. It's a natural thing that isn't particular to any game. You can go off and find smaller scale action, or stick with the zerg. I just don't get why people would complain about a conscious choice they're making when it is the very thing they're saying they don't like.

WAR is dead, those trying to say otherwise are fools. Just because they merged all the servers into 9 doesn't mean it has a healthy population. Enjoy what few people are left.

I officially sold all my WAR accounts today, and happy to say I have severed all ties with that game.

Slim Charles, it's fine and all you don't like WAR, but you sound angry/bitter/etc. about it :confused: . Most people when they quit a game just quit, not say things like "happy to say I have severed all ties" and whatnot. Would you mind elaborating with actual specifics as to why you think it's broken/dead? My server (Volkmar) for example had plenty of population pre-merges... they merged two low-pop servers into it so that those ones would be able to have a good game to play too. Every MMO but WoW I think has had server merges in its lifetime, and WoW has indirect ones because they allow paid transfers at will almost.

WAR RvR consists of zerging with zero strategy and mob mentality. Numbers overwhelm actual skill. Also, constant zergs on keeps to flip them for the chest & wiping BO's, then leaving them, to go cap another BO instead of defending the impending army doing the exact same shit = boring.

It's everyone going in friggin circles and when they actually meet, its zerg zerg zerg. OR if its actually even, both sides will look at each other half way across the friggin map. Open RvR is a joke, straight up. Glad I retired my 40 AM and 40 BW when I did. There's just no point. PvE to continue RvRing? (wards) Bleh.

And while I didn't get stuck that often, there were annoying pieces of terrain that were just buggy.

The Realm vs. Door train ended months ago :) where people would chase eachother's tails. People don't care about the chest anymore much since they can get the stuff from player kills and actual fighting, and the gear is now considered "low end" in any case.

Zerg is only there if you go for it... join a 6-man party or even solo and go off the beaten path, and there's plenty of people to fight in a non-blob warfare way. If all you do is join an open warband and run with them, all you'll encounter is others doing the same, of course. As far as "PVE to continue RVR'ing" that was never the case... you always could have gotten the gear from drops in RvR even before the token system was in place (now there for a couple of months).

Wards had no effect on RvR combat, just stats on armor did. While the PVE armor was nice, it wasn't a requirement either. In any game with PVP unless it is CounterStrike, there's PVE stuff to do to bolster your character as well. Part of why I don't understand the fervor over Aion is the same people complaining about having to PVE at all, are the same ones in a frenzy. Aion has far more requirement to PVE, with less content to do, than WAR has ever had even at its worst points. It also has nowhere near the development on the PVP end, for reasons I've stated in previous posts and won't regurgitate here yet again.

I've never personally had much issue with getting stuck except the lovely two-week period a couple weeks ago where the collision detection was somewhat bugged, myself. Even then I just made sure not to try to jump over square fences or tight spots. Some guildmates of mine who try to purposely jump into tiny corners with a boulder in front of them, do get stuck a lot though :p.
 
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"Would you mind elaborating with actual specifics as to why you think it's broken/dead?"

1) Fortress lag, being kicked out because there is a limit and Mythic servers constantly strained. I don't pay $15 to sit in a warcamp.

2) No end game, the City Siege is AWFUL. Don't bother arguing with me here because you and eveyone else knows its true

3) Class balance utterly fubared. Marauders are gimp, Magus is gimp, BORC has no utility and is worthless. Every Order class is a lot better than any Destro class, except perhaps the exception of Dok/WP.

4) BO camping is so lame and boring. 30 minutes to lock down a point. Great, so fun.

5) With the exception of the new merged servers, every other server is dead. Do you know why they merged the servers? Because everyone left.

6) Read the official forums, watch the account market. There is a huge sell off right now as people are getting rid of their account to prepare for Aion or just sick of WAR. The prices are super low because there is zero demand for WAR accounts. I sold an RR80 for $70. 6/7 Warlord geared Magus. That is sad. Some people are downright giving away their 40 accounts because they cannot sell them with zero demand.

7) Dev's are utterly clueless. Animations still get stuck non stop, people get stuck on every little rock, crevice. Nerfing AOE does nothing to solve the problem with CC in this game. Instead they prolong the timers. Fantastic work mythic.

8) CSR has power to do nothing, rampant use of Warbuddy because there is no penalty for using it.

9) Marc Jacobs got fired for a reason: the game is failing.

I gaurantee the next sub numbers you see will be at least 50% of what they were last quarter.
 
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