VR Market Predicted to Grow 50% Every Year

Well, Kinect was just all Microsoft, had a 4 year run, and we all know how well they promote/keep/develop their HW products... Zune *cough*...

Now, let's subjectively compare the full blown HTC Vive / Rift VR gaming experience to that of the MS Kinect gaming experience:


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And let's check back in a couple more years... I can see why folks got tired of Kinect. I'm not tired of VR yet... just hungry for next gen VR hardware.

You're forgetting the giant helmet you have to wear on the VR side of that plate. It's so big and clunky, it knocked the steak off the plate and onto the floor.

Kinect is completely wireless, attachment-less motion capture alternate reality, which is why it sold so well. So yes, it was a hot dog, but since it stayed on your plate you could actually eat it
 
You're forgetting the giant helmet you have to wear on the VR side of that plate. It's knocked the steak off the plate and onto the floor.

Kinect is completely wireless, attachmentless motion capture alternate reality, which is why it sold so well.

It sold so well they removed it from being bundled with the console and dropped support all together.
 
It sold so well they removed it from being bundled with the console and dropped support all together.


Which is precisely my point about VR. Custom alternate-reality controllers trend to have a short life. Even without Microsoft to fuck it up, Kinect's days were numbered. Much like the Wii's motion controls.

VR headsets are just alternate reality controllers that happen to have a screen attached. It's the same basic concept.
 
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You're forgetting the giant helmet you have to wear on the VR side of that plate. It's so big and clunky, it knocked the steak off the plate and onto the floor.

Kinect is completely wireless, attachment-less motion capture alternate reality, which is why it sold so well. So yes, it was a hot dog, but since it stayed on your plate you could actually eat it
Maybe you have a small head and a weak neck. I barely feel the Rift and the wire does not bother me at all.
 
Which is precisely my point about VR. Custom alternate-reality controllers trend to have a short life. Even without Microsoft to fuck it up, Kinect's days were numbered. Much like the Wii's motion controls.

VR headsets are just alternate reality controllers that happen to have a screen attached. It's the same basic concept.

They are not the same thing at all, not even the same basic concept. One is a fully functional vr system in which you can walk around and use remotes to interact with things, the other is a shitty camera that you tried to use to control things on your TV. More often than not it misinterpreted gestures or just spazzed out. The Kinect was and is junk as a gaming tool.
 
You're forgetting the giant helmet

Yes, let's not forget:

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They are not the same thing at all, not even the same basic concept. One is a fully functional vr system in which you can walk around and use remotes to interact with things, the other is a shitty camera that you tried to use to control things on your TV. More often than not it misinterpreted gestures or just spazzed out. The Kinect was and is junk as a gaming tool.

Yeah, you still have to use classic Wiimote waggles for most of the motion controls in VR, because the interaction with actual rendered world with feedback isn't anywhere near there yet. Either that, or you have to use a controller (also not immersive). And even if you walk around, you're still limited to the size of your room, or warping. That's not exactly an immersive carefree experience.

The only improvement of VR headsets over their predecessors is the perspective-correct surround display lenses. Other than the amazing display, we're still in the alternate reality dark ages. So you can quit pretending you're eating steak, when it's just the same old reheated hotdogs, with a "THIS IS A STEAK" sticker taped over it.
 
Yeah, you still have to use classic Wiimote waggles for most of the motion controls in VR, because the interaction with actual rendered world with feedback isn't anywhere near there yet. Either that, or you have to use a controller (also not immersive). And even if you walk around, you're still limited to the size of your room, or warping. That's not exactly an immersive carefree experience.

The only improvement of VR headsets over their predecessors is the perspective-correct surround display lenses. Other than the amazing display, we're still in the alternate reality dark ages. So you can quit pretending you're eating steak, when it's just the same old reheated hotdogs, with a "THIS IS A STEAK" sticker taped over it.

Naa, I can just ignore the hater that really shouldn't be involved in VR gaming.

Edit: if you don't know the difference, you never will. I have both systems and kinext is nothing like VR.
 
I don't think you're going to sway anyone's opinion who have actually used VR... the overwhelming consensus is that it rocks and many people are looking forward to more
 
For VR to take off who needs to be willing to consume it. Remember the cost of entry here. We are not talking 100 or 200 bucks. And the number of titles that need it? I'll be nice and call it... what... a dozen?

As a parent you might get this for your kid but really it's for you to play games in. And truly it's for adults without kids. (A growing segment of younger adults.) They are going to use this to play games and such. It should have voice built in and an audio experience, AND be able to let you be aware of your surroundings. Or we will get news like...

Gamers girlfriend walked into his house.. stripped ,had sex with his neighbor, recorded it all, and posted it online, all while he was playing fortnite. When asked for his take on the matter he shrugged and said. "We were doing pretty good... in the game."

Or worse yet.. gamers being robbed blind while they are playing a video game. With no clue who did it.

Not to mention as I said above the lack of portability... gaming things like the VR headset need to be a shared experience...

Oh and lets not forget about adult games/VR content. We all know that's coming and probably here in some fashion or another.

I want something not much bigger if at all than a pair of sunglasses and maybe a headband I wear around my head. Attached wireless earbuds or over the ear headphones. And a system to dim all of that out if I am being addressed... maybe even Alexa or something like that built in so if someone walks in the room Alexa can alert me. "Your wife is in the room and seems annoyed that you're gaming again rather than taking out the trash. Shall I order flowers or a casket?"
 
For VR to take off who needs to be willing to consume it. Remember the cost of entry here. We are not talking 100 or 200 bucks. And the number of titles that need it? I'll be nice and call it... what... a dozen?

As a parent you might get this for your kid but really it's for you to play games in. And truly it's for adults without kids. (A growing segment of younger adults.) They are going to use this to play games and such. It should have voice built in and an audio experience, AND be able to let you be aware of your surroundings. Or we will get news like...

Gamers girlfriend walked into his house.. stripped ,had sex with his neighbor, recorded it all, and posted it online, all while he was playing fortnite. When asked for his take on the matter he shrugged and said. "We were doing pretty good... in the game."

Or worse yet.. gamers being robbed blind while they are playing a video game. With no clue who did it.

Not to mention as I said above the lack of portability... gaming things like the VR headset need to be a shared experience...

Oh and lets not forget about adult games/VR content. We all know that's coming and probably here in some fashion or another.

I want something not much bigger if at all than a pair of sunglasses and maybe a headband I wear around my head. Attached wireless earbuds or over the ear headphones. And a system to dim all of that out if I am being addressed... maybe even Alexa or something like that built in so if someone walks in the room Alexa can alert me. "Your wife is in the room and seems annoyed that you're gaming again rather than taking out the trash. Shall I order flowers or a casket?"

If your life is so fragile that being immersed in a game is a legitimate threat, seek professional help.

Otherwise, you are not wrong, the tech needs advancement.
 
VR: So fun and immersive you'll not notice as women break into your house and successfully rape you for you to only find out the day after as you watch yourself being raped on vr.pornhub.com
 
If your life is so fragile that being immersed in a game is a legitimate threat, seek professional help.

Otherwise, you are not wrong, the tech needs advancement.

I would say you are absolutely right... but with all of the stupid swatting and other idiocy happening today... how wrong is that? I mean really? How many people would have avoided being swatted home alone if they could just answer the damn door instead of thinking it was a sound effect in the game they were playing with headphones on?
 
I would say you are absolutely right... but with all of the stupid swatting and other idiocy happening today... how wrong is that? I mean really? How many people would have avoided being swatted home alone if they could just answer the damn door instead of thinking it was a sound effect in the game they were playing with headphones on?

Have you been swatted? Just like every other big bad in society, the actual risk of that happening to someone is dramatically over blown.
 
Have you been swatted? Just like every other big bad in society, the actual risk of that happening to someone is dramatically over blown.

No I haven't been swatted. So you would rather be completely cut off from the world around you with your headset on. Got it. You can't see a reason for it to be less consuming or even an option to make them less world blocking.

Parental controls for parents of teens because it could be an issue for teenagers.. especially if porn is in there. Good lord... I would have... I don't even want to think about it. lol.

There are valid reasons I only happened to name the most notorious one in the gaming community.
 
Every single person in the history of the world partakes in a daily, sometimes several times a day, activity that cuts them off from the world, making them just as susceptible to break ins and other crimes around them without them noticing...

I'll give you one guess as to what that might be ;)
 
No I haven't been swatted. So you would rather be completely cut off from the world around you with your headset on. Got it. You can't see a reason for it to be less consuming or even an option to make them less world blocking.

Parental controls for parents of teens because it could be an issue for teenagers.. especially if porn is in there. Good lord... I would have... I don't even want to think about it. lol.

There are valid reasons I only happened to name the most notorious one in the gaming community.

We are mostly all adults here, I get to game a maximum of 2 hours a day between work and family, and that's when I don't go out with friends. When I game, I like the choice of VR, and some experiences are best in VR.

Again, if your personal life is so insecure that being cut off from the world is a problem, the problem isn't being cut off, it's you and your life.

Children are different, but parental controls are nothing new and it should be parents responsibility to implement and monitor, not societies.

As for VR pron, been there, tried that, it sucks (currently) but the reality is society (north American) is going to have to deal with its sex phobia soon.
 
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Oh, nope. If anything vr adoption has slowed to a crawl after the initial rush of early adopters. I mean real VR, not standalone garbage, or cardboard VR.
 
but the reality is society (north American) is going to have to deal with its sex phobia soon.
Oh you can say that again, a thousand times. They are more comfortable with killing or mass murder than a naked torso. It's funny how they criticise islam for the burka but in a sense they are the same or worse.
 
Oh, nope. If anything vr adoption has slowed to a crawl after the initial rush of early adopters. I mean real VR, not standalone garbage, or cardboard VR.

I saw an article earlier this year and it was still ~300k units/quarter between Oculus and HTC which was waayyyyy more than I thought.
 
I saw an article earlier this year and it was still ~300k units/quarter between Oculus and HTC which was waayyyyy more than I thought.
It's admirable but not enough to make it mainstream. If you're a developer you're faced with a dilemma. Either you develop for VR exclusively and shot yourself in the foot in sales. Or you support vr, but the game has to work without it as well, so it is not really used to it's potential. Or what I'd do in the current climate: Ignore VR.

The only way I see VR getting out of this stalemate is if oculus or vive pays AAA developers to make exlcusive titles for them. And not just one or two. Plus they standardize a format, so they aren't dividing the already small user base, but sharing it.
 
It's admirable but not enough to make it mainstream. If you're a developer you're faced with a dilemma. Either you develop for VR exclusively and shot yourself in the foot in sales. Or you support vr, but the game has to work without it as well, so it is not really used to it's potential. Or what I'd do in the current climate: Ignore VR.

The only way I see VR getting out of this stalemate is if oculus or vive pays AAA developers to make exlcusive titles for them. And not just one or two. Plus they standardize a format, so they aren't dividing the already small user base, but sharing it.

Over a million a year isn’t small either. I personally can’t keep up with my VR game log but I am addicted to beat saber right now so my little bit of game time goes to that.

If they put 1440p screens in it and wireless for a decent price they’d sell like hotcakes. They just need time to be honest. It’s not a matter of if more when.

My point was even at this slump sales are still very respectable for hardware. It’s also a billion in revenue.
 
Taking a shower? :LOL:
not what I was thinking, but good guess and that's also a danger for sure...

if oculus or vive pays AAA developers
Oculus has been doing this, not sure if Vive does since a couple years ago:

Fortunately we are seeing good cooperation in terms of standardization and ease of development cross-platform. Anyone can download Unreal or Unity (or even Godot) and make a VR app that works on all platforms. IME it's not much more complex than making a website work consistently from scratch on multiple browsers. The competitors are pretty friendly and excited about each other too, from what all I've seen. It's a distinct far cry from console or MS/Apple wars anyways... I'm sure that'll change when/if things become mainstream though... big money makes a lot of people turn sour
 
Like I said before, VR has already established a decent foothold in the market. Sure it's small compared to the overall gaming market, but it isn't just composed of a single player and a small handful of games like defaultluser was alluding to with Microsoft their Kinect fiasco/failure.

There are quite a few major VR players such as HTC, Oculus, Sony, Samsung, HP, Lenevo, etc. all involved and there are more big players behind the scenes working next gen VR tech with or without a current product in play such as Apple, Oculus, HTC, Pimax, etc. VR made a nice splash initially and yes it has slowed down somewhat now that the early adopters have all finished buying up 1st gen products... but the VR industry as a whole is still steadily evolving/growing. Standalone VR will be the next big growth spurt... then Gen 2 PC VR hardware will hit right after that.

And yes, Oculus has already funded quite a few game studios (to include their own) to produce AAA titles - to the tune of 10's of millions in the past couple of years. They are still supporting quite a few, especially to help with the Quest launch titles planned for early next year.

Like I also mentioned earlier, there are a boatload of VR titles out there now. Check out Steam and filter on VR. And quite a few of the VR titles available are of AAA quality. Here's a short sample list:

Assetto Corsa, Assetto Corsa Competizione (KUNOS-Simulazioni Srl)
Skyrim VR (Bethesda)
Fallout 2 VR (Bethesda)
Doom VFR (Bethesda)
Robo Recall (Epic Games)
Hellblade Senua’s Sacrifice (Ninja Theory)
Project Cars, Project Cars 2 (Slightly Mad Studios)
PayDay 2 VR (Overkill Studios)
Lone Echo & Echo Arena (Ready at Dawn)
Subnautica (Unknown Worlds Entertainment)
The Climb (Crytek)
ARKTIKA.1 (4A Games)
Moss (Polyarc Studios)
Mage’s Tale (inXile Entertainment)
Star Trek: Bridge Crew (Red Storm Entertainment)
Elite Dangerous (Frontier Developments)​

And there are also many more being developed. Some recently shown/announced:

Echo Combat (Dec 2018, Ready at Dawn)
Borderlands 2 VR (Early 2019, Gearbox)
Stormland (Early 2019, Insomniac Games)
Defector (Early 2019, Twisted Pixel and Oculus Studios)
Wolfenstein: Cyberpilot VR (2019, Bethesda)
LA Noire: The VR Case Files (2019, Rockstar Games)
Whatever 3 VR games Valve said they were also developing (Most likely releasing along with the knuckle controllers, mid 2019?)
Respawn Entertainment, the makers of Titanfall, have announced a new AAA VR title (in partnership with Oculus) coming out in 2019​

I'd say VR's outlook is still solid and growing. Yes, VR is still niche, but it's a multi-billion dollar market niche already, one that will keep evolving/growing as VR tech does the same. But VR a failure? Dying? I really don't think so.
 
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