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Piracy makes me sad. They're not helping anyone.
sure they are.. they are allowing people that went out and bought these games with this pos DRM on them to play the game DRM free.. gotta look at the big picture here.. heck thanks to these groups that crack games it makes it possible for me to install a game that requires the disc to play even in single player to throw the disc in my closet and never have to pull it out again.. i hate having to switch between discs just to play a game for an hour or two at the most..
Personally I don't see the cause for celebration, all that will happen next time, is that they just won't release the game on the PC.
Personally I don't see the cause for celebration, all that will happen next time, is that they just won't release the game on the PC.
only problem with StarDock was that their games like DemiGod didn't get supported enough, they had a high piracy rate
it's some of US who need to do the right thing
I think this is great news, quite frankly.
Personally I don't see the cause for celebration, all that will happen next time, is that they just won't release the game on the PC.
^ThisPersonally I don't see the cause for celebration, all that will happen next time, is that they just won't release the game on the PC.
Wow..I'm shocked. Certainly no one saw this coming.
I'm not a fan of piracy, it's really dicking things up for gamers in general, but when will they learn that punishing customers is just NOT the way to go about it?
Nope... Pirates will pirate so they didn't lose sales on that end, just countless hundreds of thousands of dollars on creating this DRM...
While there is the temptation to view this as Ubisoft getting their just desserts for a boneheaded business decision, the end result is that we, the legitimate consumers, still lose.
Perhaps for some publishers, but just as many will just decide to abandon the PC as a platform altogether. As I said before, there are no winners in this battle.True, but this is not a complete loss. We are less likely to see other developers trying to pull off this new DRM scheme.
^This
The standard view here on the Internet seems to be that the game companies are the villain here, and we're all locked in an "us against them" situation. While I do disagree with a lot of the ways in which publishers react to piracy, the fact remains that their efforts are still reactionary to that outside force. Pirates, as a group, bear every bit as much responsibility (if not more) for the situation we're stuck in today in regards to DRM. And I for one refuse to celebrate the continued escalation of this conflict in which there can be no winners.
While there is the temptation to view this as Ubisoft getting their just desserts for a boneheaded business decision, the end result is that we, the legitimate consumers, still lose.
^This
The standard view here on the Internet seems to be that the game companies are the villain here, and we're all locked in an "us against them" situation. While I do disagree with a lot of the ways in which publishers react to piracy, the fact remains that their efforts are still reactionary to that outside force. Pirates, as a group, bear every bit as much responsibility (if not more) for the situation we're stuck in today in regards to DRM. And I for one refuse to celebrate the continued escalation of this conflict in which there can be no winners.
While there is the temptation to view this as Ubisoft getting their just desserts for a boneheaded business decision, the end result is that we, the legitimate consumers, still lose.
Personally I don't see the cause for celebration, all that will happen next time, is that they just won't release the game on the PC.
While I understand your point, I disagree in two regards. First, I don't think you have to get rid of the big players to make room for the little guys. The Indie scene is thriving on the PC these days, and will continue to thrive with or without the large publishers.As I've said in past posts. I would be completely happy if companies like Ubisoft, EA, and Activision would disappear completely from the PC gaming scene. There is money to be made in the PC market, and if they can't figure out how to do it, then good riddance.
Small developers like CD Projekt are proving you don't need insane DRM, or massive advertising budgets to be a successful PC dev. If you remember back in time, all the greatest games didn't come from massive corporations who hire devs and control all creative aspects. The best games come from small devs who have a passion for making games. Remember Blizzard, iD, Valve all started out as very small companies. Westwood studios was a tiny company that had a massive impact on the RTS scene. Counter-strike, one of the most popular online games for years, was made by a single guy in his spare time.
If getting these large corporations out of the PC markets makes room for the small passionate dev again, I'm all for it.
Actually, everyone's a winner. It's just a simple matter of perspective.As I said before, there are no winners in this battle.
"If you don't buy it you're sending a message, but if you pirate it you're killing PC gaming!"
Paraphrased:
I'd like to know what you people are smoking. Publishers don't give a shit. If absolutely NO one bought the game and didn't pirate it either, they'd just blame the lack of sales on piracy. Newsflash: there is no magic device that reports the difference between sales lost to piracy and sales lost to apathy. Grow up and join the real world you rubes.
2D Boys said:The software pirates have seen considerable potential in World of Goo, the physics-based construction game that won the Design Innovation and Technical Excellence Award at this years Independent Games Festival, and consequently piracy rates have increased immensely, reaching the 90% mark.
...
The game allows players to have their high scores reported to our server (its an optional checkbox). We record each score and the IP from which it came. We divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1. Thats how we came up with 90%.
shacknews said:developer Infinity Ward was shocked to discover an unexpectedly high level of piracy in regards to the PC versions of its acclaimed FPS.
What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online)," he posted under the heading "They Wonder Why People Don't Make PC Games Any More."
shacknews said:Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform,"
If getting these large corporations out of the PC markets makes room for the small passionate dev again, I'm all for it.
AC2 was developed by Ubisoft Montreal, a subsidiary of Ubisoft Entertainment. There is no distinction here. The developer, in this case, is the publisher....we cheer these pirates like they are Heroes (just read this thread) all the while developers (keep the distinction between developer and publishers) are just getting frustrated.
^This
The standard view here on the Internet seems to be that the game companies are the villain here, and we're all locked in an "us against them" situation. While I do disagree with a lot of the ways in which publishers react to piracy, the fact remains that their efforts are still reactionary to that outside force. Pirates, as a group, bear every bit as much responsibility (if not more) for the situation we're stuck in today in regards to DRM. And I for one refuse to celebrate the continued escalation of this conflict in which there can be no winners.
While there is the temptation to view this as Ubisoft getting their just desserts for a boneheaded business decision, the end result is that we, the legitimate consumers, still lose.
Completely disagree. As a paying customer I shouldn't have to jump through hoops. I shouldn't have a rougher time than someobody who stole it.^This
The standard view here on the Internet seems to be that the game companies are the villain here, and we're all locked in an "us against them" situation. While I do disagree with a lot of the ways in which publishers react to piracy, the fact remains that their efforts are still reactionary to that outside force. Pirates, as a group, bear every bit as much responsibility (if not more) for the situation we're stuck in today in regards to DRM. And I for one refuse to celebrate the continued escalation of this conflict in which there can be no winners.
While there is the temptation to view this as Ubisoft getting their just desserts for a boneheaded business decision, the end result is that we, the legitimate consumers, still lose.