I love how companies like Ubisoft invest hundreds of thousands of dollars if not more into the development of DRM just for it to hold the pirates off another day, then pass the savings on to us.
Honestly they'd see less piracy through already proven methods like CD keys being required for online play as that knocks out the casual piracy. Serious thieves won't be stopped and there is no reason to even try. The other thing they should do is drop the price on some of these games. I don't buy many games I'm curious about trying just because of the price. It is one thing to take a chance on a game for $20 or $30 bucks and another to risk $50 or $60 to play a game that may not be very good. At $20 or $30 I think they'd sell a lot more of each game and make more money than they do at $50 or $60. Sure they won't make as much on individual sales but they'll sell more copies.
Beyond that I think that they need to stop paying review sites to give their games good/great reviews even when they aren't. I think at this point most game reviews have been so badly discredited that no one even pays attention to them anymore. These days most of the game reviews have become like movie reviews. Meaning that they are absolutely worthless. They are uninsightful and meaningless. An 8.5 out of 10 usually means the game sucks. A 7 out of 10 may mean that it is terrible. A 9.0 out of 10 may still be given to a game that sucks completely. I put no stock in film or game reviews. What I do listen to are comments from actual people who have played the game in forums that generally have no reason to lie about a game. If the consensus from people online is good, then I'm much more likely to give a game a chance. If the consensus is that a game sucks then I won't usually bother. I treat films the same way. The only site I trust for film reviews is Rotten Tomatoes and only because of how it works. While I don't always agree with their ratings, I do more often than not. Anything that has a "Fresh" rating on that site is usually going to be pretty good. Most things that do not are terrible.
It's really hillarious these companies try so hard to protect their games on PC when you can rip any game ever made for the Xbox 360, Xbox, PS2, PSP, DS, Wii, etc etc etc etc etc and yet those companies are pulling in billions of dollars. It's disgusting the level of greed present in this country.
Knew this would happen. Can't wait to see what those tards at ubisoft have to say.
It's A LOT easier to steal PC games, and the "number of pirated vs purchased copies" ratio is much higher for PC games.
I dunno, I'd say its easier to pirate DS and PSP games. The Wii is painfully easy as well. Thw 360 is a little more complex, but not by much. The PS2 is pathetically easy these days.
why not sell the game in a collectible package? why not put some game artwork or a comic book relating to the characters in the game? why not let people play without a cd, and when they go online they need a server-validated key? why cant they make online play worth something for more obscure games like the racing genre?
my point is, there are HUNDREDS of things they could do to effectively curb piracy, but theyre taking the "RIAA MPAA WAR ON DRUGS" approach... its like saying "were going to stop a toyota car by using the brakes" ... its just stupid!
While CD keys are often cited as the answer (and they are in a way).
The other issue they are dealing with is fake authentication servers, user run server networks, etc. that bypass the need for a legit key. That's why all these new games (MW2, Bad Company 2) are not having dedicated servers in the package or no lan support, etc. because these can be manipulated into cracked servers and private networks for cracked games.
Wheres WabeWalker, I look forward to him eating his words