Maplehamwich
[H]ard|Gawd
- Joined
- Aug 14, 2011
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Launch Trailer
Steam Page
Torchlight 2 Launches September 20, 2012 10AM [EST]
Official Website
Forums
Runic Games will be doing an AMA on Reddit September 19th @ 5pm [est].
Ask all your pre-launch questions! When the AMA is done, I will go through and choose some Q&A's that I feel are particularly appropriate for this thread.
Here is the AMA URL: http://www.reddit.com/r/IAmA/comments/105md1/we_are_the_runic_games_dev_team_creators_of/
Quick Facts
- 6 Player Coop
- Offline/Singleplayer Characters can Play Online
Selected AMA Q&A's
DeiruB said:Do you plan on doing regular content updates after release, and if so, what type of content could we expect?
Yes, we want to do more content post launch. For level design specifically, new map scrolls for endgame, phase beast portal rooms, and more variations of already existing levels so there is even more randomization where we feel it is beneficial. We will just have to wait and see how fans react, and what they ask for and try to accommodate if we can.
-Patrick Blank
The current plan is to do a few free things that we'll release to everyone over the coming months - a pet, some new items, a random map set, and things like that.
-Travis Baldree
ludwigericsson said:Will you charge for extra content at any point?
We currently have zero plans to charge for additional content. I don't even know how we would, given the moddability of the game. -Travis Baldree
Thehateisstrong said:Thank you for the AMA.
-Will you go into some detail on how magic find (MF) works in a multiplayer game? Is the drop based on the MF of whichever player gets the last hit or opens the chest? Is it based on your own MF regardless of who gets the last hit? If your pet has any MF how does this interact with your MF in regards to last hits, etc.?
-Are any legendaries restricted to a certain class?
-What were some classes/pets that were discussed but that did not make it into the game?
-Why does heal bot despawn whenever the player zones? Is this intentinal? Does it effect other summons?
-If your pet or summon gets a last hit on a mob does this count towards unlocking an augment or does the player have to get the last hit?
-Magicfind is not shared - each player applies magicfind to drops that roll for them. No kill credit is required - but you must be in the drop range for shared loot (several screens)
-There are no current class-restricted legendaries.
-Some robot pets didn't quite make it in, and there were numerous variations of the classes. At one point the Berserker was supposed to also use Dragon and Raven magic.
-The heal bot despawns during zoning because there's no other way to actually despawn him!
-Currently the player must deliver the blow to power an augment. We have talked about altering this, but it would be post-release if we do
-Travis Baldree
Freikorp said:What is the most important difference compared to Torchlight you want fans to know about?
Torchlight 2 has 6 player co-op.
-Patrick Blank
majerer880 said:Did you make any changes to Torchlight II based on how Diablo 3 players reacted to the changes Blizzard implemented to the Diablo franchise.
If so, what changes were made as a result?
With all honestly I can say I can't think of a single thing we changed. We knew what game we were making and by the time Diablo 3 came out there was little time to change the core mechanics of our game. ( we had to be out by end of summer! )
-Marsh Lefler
Actually, not a whole lot. Given the direction of their game versus what we were doing, their design decisions didn't really end up affecting ours. This biggest change I believe we made in response was renaming our first dungeon because it was also named the Defiled Crypt.
-Matt Tanwanteng (Tiamat)
jumcclure said:I noticed that Torchlight 1 is now released on Linux. (Thanks HumbleBundle!) When will Torchlight 2 release for Linux?
That's on the agenda as something to discuss, but we're a small team that doesn't know much about Linux and don't want to grow or take on busy work. That said, we know there is a demand and we do like to please.
-Erich Schaefer
selquist979 said:Why did you choose to release the game during the day vs a midnight release?
The real answer is so that we aren't up at midnight responding to any potential issues - we want to be fresh and ready to watch over the launch! There have been a lot of sleepless nights here and we need a little bit of rest in advance.
-Travis Baldree
zipperumpazoo said:How does the game handle the level of the mobs in multiplayer (it's setted on the host level, the strongest is "nerfed" to fit the game etc..) and the loot's level? Btw awesome game guys!
Loot level is determined by the monster that drops it - Monster level is set by region level ( which is within a very tight range determined by the first player to enter ). Difficulty of mobs alters dynamically based on the proximity of players to one another.
-Travis Baldree
shitsonmcshittinton said:Are there any plans on releasing modding tools and/or using the steam workshop for player mods? Also, the game looks fantastic and I can't wait to play!
Yes to both, although we can't give you a specific release date for the mod kit just yet.
-Travis Baldree
ruccola said:Hi guys, really looking forward to the game! Any word on when we Mac using people can get our hands on it?
We don't have a date for the Mac version yet, but will announce as soon as it is pinned down
-Travis Baldree
d3r3k1 said:How is the enchanting going to work in tl2? will there be a chance of disenchant still?
There is no longer a disenchant chance, but the number of enchants is capped per Enchanter. You can choose to wipe ONLY enchantment-bestowed effects and try again if you like.
-Travis Baldree
MapleHamwich said:On the eve of the game's release, what feature/item/quest/or other thing are you most excited/scared/nervous to hear the community's feedback on?
There are a few easter eggs I'm curious to hear peoples reactions about.
-Patrick Blank
There's tons of information in the AMA. If you want more, go digging!
Reviews
I will edit and update this post with reviews as they come.
AusGamers - Rating 90/100
Co-Optimus - Rating 5/5 Overall; 5/5 Co-Op
Examiner - Rating 5/5
GamerLiving - Rating: 5/5
Gameranx - Rating 10/10
Gamingtrend - Rating 95/100
GameSpy - Rating 5/5
IGN - Rating 9.1/10
IncGamers - Rating 9/10
Joystiq - Rating 4.5/5
Kotaku - Rating: You Should Play This Game.
PC Gamer - Rating 88/100
The Controller Online - Rating 10/10
The Gamers Hub - Rating 4/5
Venture Beat - Rating 85/100
Metacritic Score
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