- Jul 25, 2008
Yes and no. The problem with "better AI" is a lot of the player base starts complaining. Doesn't mean I agree mind you, but you see it with every game that tests the limits. There is definitely better AI out there, you could see that as early as the original Unreal Tournament. It is just not widely implemented because, in the end, it affects sales. The Division released an enemy AI with it's Survival mode called the "Hunter". It emulates a few human abilities like using med-kits, consumables (mini power-ups) and specialized ammo & grenades (emp, incendiary, etc.). It also shows better use of cover, suppression, flanking and weapon choice for the situation. Over all it has been very well received, but mainly because it was implemented rather sparingly. They only spawn one at a time and only in unique scenarios. Players have called for their mass release in the open world game, but too many of these guys added to the mix would likely turn the tide of player enjoyment.AI is a gripe I've had for a while now since we've been playing against the same caliber of AI for two decades. It's all about making it look pretty and nothing else.
Wildlands definitely looks like it could use better AI, and I hope it gets it at least for the higher difficulties, but they're probably going to be little more than my backup anyway (unless playing with live players) so I guess I'm not that concerned.
I'm going to miss the original's & GRAW's ability to place each squad mate in specific places with specific orders... but this happens to everything as it moves into the console market, so it really doesn't surprise me.would have been nice if I could position squadmates to different locations...would have added a more tactical feel to the gameplay...having 1 command for all of them is silly