MavericK
Zero Cool
- Joined
- Sep 2, 2004
- Messages
- 31,901
If anything the lower player count and AI capability makes me more likely to buy this. Why would I want to play another Battlefield clone?
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I'm not sure I understand that mentality either... I just want a game thats fun to play and isn't broke as fuck (I'm looking at you BF4).
Agree. If they use the AI in unique ways (to augment story/immersion rather than competition), I could see it ending up a really cool/different experience. I don't see any reason not to take a wait and see approach here.If anything the lower player count and AI capability makes me more likely to buy this. Why would I want to play another Battlefield clone?
I don't know why a lot of posters here have an obsession with huge playercounts, regardless of map sizes or the type of game it is.
If you want a game with a higher max playercount then play a game that actually accomodates it well, like Battlefield.
I don't know why a lot of posters here have an obsession with huge playercounts, regardless of map sizes or the type of game it is.
If you want a game with a higher max playercount then play a game that actually accomodates it well, like Battlefield.
I had this discussion already in the BF4 forum about teamwork and playing the fucking objective to no avail.
nah. you entered the BF4 discussion on your Counter Strike:Unicorn lambasting everyone in the thread with nuggets of wisdom like 'scrubs' and 'terribads'. we dismissed you as a scorned wannabe elitest.
Lol yeah sure. It has nothing to do with the overall lack of quality players that play BF4 -- they got butt hurt when I gave them shit about how they played. 98% of the BF community is full retard, period. Hell even COD has more teamwork. You know there is a reason why people will still be playing CS,CSS,CSGO while BF4 then BF5, etc. are long gone. It's called skill and team-play, especially in the ladder/leagues which BF will never have.
Lol yeah sure. It has nothing to do with the overall lack of quality players that play BF4 -- they got butt hurt when I gave them shit about how they played. 98% of the BF community is full retard, period. Hell even COD has more teamwork. You know there is a reason why people will still be playing CS,CSS,CSGO while BF4 then BF5, etc. are long gone. It's called skill and team-play, especially in the ladder/leagues which BF will never have.
Anyway back on topic I hope they don't screw up this AI portion of the game and I am interested to see how strong the mechs are as far as being OP and such.
No its called small teams = easier to send to lan events. TFC use to be 9v9 or 8v8.. Now look at it.. 6v6.
The biggest thing for me is it's gonna use source engine for graphics, I mean.. Really.. Source engine.. Really.. It's gonna have great texture and a 10 years lightning engine. Unless they modify it heavily, then it will sucks the performance out of it like a mofo
The biggest thing for me is it's gonna use source engine for graphics, I mean.. Really.. Source engine.. Really.. It's gonna have great texture and a 10 years lightning engine. Unless they modify it heavily, then it will sucks the performance out of it like a mofo
The biggest thing for me is it's gonna use source engine for graphics, I mean.. Really.. Source engine.. Really.. It's gonna have great texture and a 10 years lightning engine. Unless they modify it heavily, then it will sucks the performance out of it like a mofo
The biggest thing for me is it's gonna use source engine for graphics, I mean.. Really.. Source engine.. Really.. It's gonna have great texture and a 10 years lightning engine. Unless they modify it heavily, then it will sucks the performance out of it like a mofo
I have to disagree somewhat. Source still can look very good, yes, but it pales in comparison to engines like Frostbite 3 and CryEngine 3, even heavily modified.
I have to disagree somewhat. Source still can look very good, yes, but it pales in comparison to engines like Frostbite 3 and CryEngine 3, even heavily modified.
I really think this whole debate is going to be a moot subject anyway. I highly doubt the limitation has anything to do with gameplay design (it might, but i am not buying it until I see it). As has been the case with just about every single similar incident for the past several years, this is most likely a preemptive damage control cover story. The game probably is not designed to involve the AI as effectively as they claim - they probably just require significant more development time to properly support large amounts of players, and EA is rushing it out the door.
I really do not understand why PC Gamers bash console gamers so much for putting up with with the poor practices of the console industry and then turn around and constantly defend/support and throw money at the PC companies involved in equally and sometimes worse practices.
I am not saying this is definitely the case with Titanfall, but I just find it hillarious that so many on both sides of this argument are debating about whether the stated reasons for this decision is right or wrong while automatically assuming that the reasons they gave are the truth.
COD: Mech edition
COD: Mech edition.
Yea if thats the case it will still sale millions....Might as well bring back BF2142 least that game was fun.
Why don't we all wait and see how things turn out instead of condemning something that doesn't yet exist!
Just a theory.
Ok, I was reading the front page post and comments, and instead of making yet another post on there (that I will inventively want to edit due to some minor spelling mistake, but can't), I'll post here.
Titanfall is exclusive to XBone and PC, but EA has said that this isn't necessarily true of sequels (they like $). Titanfall is going to be MP only, 6v6. So my theory is that EA pushed the resources meant for a proper title to an immediate sequel, and that what we're getting now is just a barebones, satisfy the exclusivity agreement, cash grab. It gives the devs a chance to play around with rough gameplay aspects that they aren't 100% sure of, they get to throw in small unit AI into the matches to test that, they get to beta test Titanfall2 basically.
Titanfall2 (or likely something with a subtitle like Titanfall: Earth Conflict, or w/e) will be a full fledged, multi-platform, epic release. The title titanfall was meant to be in the first place.
I also believe this is what happened with AC3 and AC4. AC3 had all this naval battle stuff which was surprisingly polished, yet the rest of the game was kind of a mess. Fast forward a bit and AC4 comes out with a focus on the ships, is a far better title overall, and has that proper polish a big name title should.
Just a theory.
Ok, I was reading the front page post and comments, and instead of making yet another post on there (that I will inventively want to edit due to some minor spelling mistake, but can't), I'll post here.
Titanfall is exclusive to XBone and PC, but EA has said that this isn't necessarily true of sequels (they like $). Titanfall is going to be MP only, 6v6. So my theory is that EA pushed the resources meant for a proper title to an immediate sequel, and that what we're getting now is just a barebones, satisfy the exclusivity agreement, cash grab. It gives the devs a chance to play around with rough gameplay aspects that they aren't 100% sure of, they get to throw in small unit AI into the matches to test that, they get to beta test Titanfall2 basically.
Titanfall2 (or likely something with a subtitle like Titanfall: Earth Conflict, or w/e) will be a full fledged, multi-platform, epic release. The title titanfall was meant to be in the first place.
I also believe this is what happened with AC3 and AC4. AC3 had all this naval battle stuff which was surprisingly polished, yet the rest of the game was kind of a mess. Fast forward a bit and AC4 comes out with a focus on the ships, is a far better title overall, and has that proper polish a big name title should.
Just a theory.
Wow that AI is just so awesome
It def plays like COD. But it also feels like a natural evolution of it. The way you are able to traverse the landscape changes everything. It means that the game is no longer about twitch shooting, but requires more skill and more action to battle. You can actually escape from your enemies in this (as compared to COD, which is very much you die, respawn. You die respawn). The Titan battles are epic, and again..just add more overall strategy. It's basically a race to rack up as many points (and as quickly as possible), so you can get a Titanfall.
The Titan fights are a nice struggle, and aren't just over in 10 seconds. So it becomes this thing where you want to get as many Titans on a map as possible (so you want your team to have 2 or 3 Titans so you can overcome battles and take down the other teams Titans). It doesn't really play like Titan's running around and killing a bunch of humans and racking up kills (sort of how Killstreaks feel in COD). There is always that check and balance, because the other team is going to get a Titan. So they are always battling. But the struggle is teams getting more Titan's quicker so that tides turn in their favor in Titan battles.
What feels like COD, is the speed and hectic nature of the game. But there is a lot more things that add strategy to it, and make it different. Maps are more on the medium side (I guess some would say small). The 6 vs. 6 is actually a really great balance. You won't notice it tbh.
Titanfall is exclusive to XBone and PC, but EA has said that this isn't necessarily true of sequels (they like $). Titanfall is going to be MP only, 6v6. So my theory is that EA pushed the resources meant for a proper title to an immediate sequel, and that what we're getting now is just a barebones, satisfy the exclusivity agreement, cash grab. It gives the devs a chance to play around with rough gameplay aspects that they aren't 100% sure of, they get to throw in small unit AI into the matches to test that, they get to beta test Titanfall2 basically.