Thinking about trying WoW.

XvMMvX

[H]ard|Gawd
Joined
Jan 13, 2005
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Any thoughts or suggestions?

I have avoided this game since it came out because paying a monthly fee for a game has always turned me off. It looks really fun, but I do not want to get addicted. People say that when you play it sucks you in, and you feel like you are falling behind if you are not playing all the time.

This game appeals to me because I loved Diablo II and going on MF runs and such. I like the idea of questing for new gear and building a character.

How does the game work? Do you have to join a guild or can you always find people to complete the quest you are trying to complete? Would I buy just the basic game and play through it and then start the expansions?

Thanks for the input.
 
The game is addictive, but how addictive is up to you. Just to let you know up front, nobody has ever caught the purple dragon. ;)

Basically you can solo the entire game, but you miss out on the dungeons. You don't have to join a guild but it is a good idea if you want good loot and experience the dungeons or "instances".

If I were you I would stick to Titan Quest. :)
 
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I tried WoW once. I found it pointless. Got a little bit more mileage out of LOTRO, but not for more than ten hours or so.

Go for the free trial and see what you think.
 
Its cheaper to buy all the games in a bundle.

The game used to be very difficult, a little unforgiving, and fairly challenging. At least in comparison to how it is now. Now days it is VERY dumbed down. Doing max DPS requires less coordination than the easiest track on guitar hero, and plays about the same way. Healing is a bit harder. Tanking can be stressful.

The way the bar is set now it isn't much like Diablo. You can't do anything on your own at all. It is easy to find people to do stuff with, so long as you don't piss everyone on the server off... BUT you can never accomplish anything on your own. There is a LFG tool that will set you up with a group of random people almost instantly to run whatever instance you want. The instances are easy enough that even with retards you have about an 80% chance of completing it.

Raiding is similar though there is no spiffy tool. You can list yourself as available and guilds who are trying to do runs might use you to fill an empty spot. Raiding is harder but still easy enough youll pick it up in 10 mins. The game isn't made to be hard, its made to draw in as many people as possible and give them gradual difficulty to keep them interested. There will always be a carrot dangling. No character is complete, not even for a moment. Unless you are in a world top raiding guild that completes content as fast as blizzard puts it out. The rest of the people are limited by the fact that you can only raid an instance once per week and you have to rely on others. Others who are probably downloading porn and fighting with their mom about bed time.

That said, it is still the best MMO out.
 
i play it on and off. never got addicted like i know some people have. i don't have a lvl 80 or anything like that. there are not too many people doing low lvl questing but i haven't tried the new cross server dungeon searching or whatever it is called but i have heard it makes things a lot easier. i have been debating getting back into but i dunno if i want to right now. as far as the addiction thing. if you can lay down games pretty easily to call it quits for a day then go for it. its a fun game and all my friends say end game raiding is where its at.
 
Don't do it!

My sister's life, or lack thereof, has never been the same. Can say the same for my girlfriend's brother.
 
You've missed the WoW boat - move along. Blizzard has long since whittled the game down to a mere shadow of it's former glory. I heard next patch they're going to allow you to create characters at level 60 with 5000 gold to start.
 
WoW is a shell of it's former self, you missed out on all the good stuff

it's hardly worth playing anymore, sorry dude

just play other games, you don't need to waste hours of your life inside a MMO that's static only in the sense that you will work hard for items, and then a few months later, they will be obselete, thereby wasting all the time you invested in getting the best items
 
Any thoughts or suggestions?

I have avoided this game since it came out because paying a monthly fee for a game has always turned me off. It looks really fun, but I do not want to get addicted. People say that when you play it sucks you in, and you feel like you are falling behind if you are not playing all the time.

This game appeals to me because I loved Diablo II and going on MF runs and such. I like the idea of questing for new gear and building a character.

How does the game work? Do you have to join a guild or can you always find people to complete the quest you are trying to complete? Would I buy just the basic game and play through it and then start the expansions?

Thanks for the input.

It's not so much "You'll fall behind"... it literally becomes a scheduled task. You have to raid at a certain time, etc. At least that's how it was for me back in Burning Crusade. I think they've taken measures to make raiding more casual friendly, but I imagine scheduled raids and such to be still a norm.

I think the biggest realization for me - and what led to me quitting - was that I had to schedule my life around WOW and not the other way around. It's much more relaxing / healthy to simply have games as something you do in your free time and not have it become your second job. Personally I got fed up with the guild drama as well (when you get 25+ people together to get items, not everyone is going to agree with each other... this pretty much happens regardless of what guild you're in)
 
It's not so much "You'll fall behind"... it literally becomes a scheduled task. You have to raid at a certain time, etc. At least that's how it was for me back in Burning Crusade. I think they've taken measures to make raiding more casual friendly, but I imagine scheduled raids and such to be still a norm.

I think the biggest realization for me - and what led to me quitting - was that I had to schedule my life around WOW and not the other way around. It's much more relaxing / healthy to simply have games as something you do in your free time and not have it become your second job. Personally I got fed up with the guild drama as well (when you get 25+ people together to get items, not everyone is going to agree with each other... this pretty much happens regardless of what guild you're in)

This is pretty much my big negative on WoW. When you play WoW, you'll eventually find yourself on the WoW-schedule. Even if you only play two hours a night for three nights (which is actually quite a bit to some people playing non-MMO games), you're still on a schedule, and scheduling a game sucks. It's not that you HAVE to play to that schedule, but you'll feel obligated to, and start wanting to (or at least, finding not playing during that schedule unappealing, as you could miss out on playing with the people you want to play with or the instances you want to do, etc.).

Consider going to church every week for just one hour of sermons. It's just an hour right? Well you have to dress for it, drive there and back, possibly plan your meal around it, and there's no way to have a normal working day that day. Suddenly that measly church hour is a church day.


I had a lot of fun in WoW though. I played it for a very long time.
 
you'd be better off finding a job/ another job... because all WoW is . . is a job where you work, except you pay them. . . a job with negative income is how i would explain my experience.
 
You've missed the WoW boat - move along. Blizzard has long since whittled the game down to a mere shadow of it's former glory. I heard next patch they're going to allow you to create characters at level 60 with 5000 gold to start.

This is true. The first couple of years of the game was its "Golden Years". The game was fun to play and it was fairly challenging.

Now its nothing more than a teenieboppers grindfest.
 
This is true. The first couple of years of the game was its "Golden Years". The game was fun to play and it was fairly challenging.

Now its nothing more than a teenieboppers grindfest.

Aah, the wow hate among the ex-players.
Come back, enjoy the hardmodes. ;)

Or don't, and enjoy the massive amounts of free time you suddenly have. Either one is good.
(But grindfest? The amount of grinding has been going down steadily since the Naxx-40 days. Which of course also leads to whining, of the "they took the work out of it" - kind. *sigh* )
 
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I advise not playing. I only made it to a few lvl 50-somethings and it was fun while it lasted, but eventually I knew I had to pull the plug or get super involved. A lot of people will tell you that you can play as much as you want, but when you get to the end game, they are the same people playing all day every day.

Blah blah, I know this is nothing new. I would just advise not playing it.
 
I don't really have many fond memories in classic WoW other than meeting some people while leveling up. At the time, I used to focus more on PvP and all I remembered was seeing the same fucking names on the Alliance side, with Marshal ranks and whatnot, decked in Tier 2 PvE gear, and mowing down everyone within minutes of the BG. No matter what hour of the day it was, they were there. I guess if they weren't spending hours raiding, they spent hours flexing their epeen in the BGs.

It truly was a time where no-lifers thrived.
 
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The experience definitely depends on the guild you're in. I play with a group of slack people with a fairly high average age (lower limit at 16, many 30+, and a few 40+), and that certainly helps ... among other things because they have work and the like restricting when they can play. ;)
(As do I, these days.)

I've also been playing with some of these people for several years now, and we've had a few quite entertaining guild meetings. (Amsterdam, multiple in London ... next one in Stockholm).
So, eh ... it eats an amount of hours I don't want to think too hard about, but I know I'd hardly be outside the house those days anyway, and I have genuinely met interesting people. :)

Also, I probably need a life.
 
I'll second the suggestion you give the free trial a shot - but I'd also advise that if you do play, you find some friends who are already in to help you out. I leveled to 80 virtually by myself because my friends were so far ahead of me, and while leveling in WoW is far better than other MMOs, it's a game meant to be played with friends. After a while alone, even playing with guild members who weren't friends of mine, I just got bored.
 
Aah, the wow hate among the ex-players.
Come back, enjoy the hardmodes. ;)

Or don't, and enjoy the massive amounts of free time you suddenly have. Either one is good.
(But grindfest? The amount of grinding has been going down steadily since the Naxx-40 days. Which of course also leads to whining, of the "they took the work out of it" - kind. *sigh* )

Yep, pretty standard that people whine "They made it too easy!" whenever *ANY* MMO is made more accessible. WOW has a very good system in-place right now where you can get a good gain from being a hardcore raider, but still at least play most of the content at easier settings for lower rewards if you're not quite as hardcore. Even a casual player can get to a respectable level to PVP with, but they won't get things anywhere near as quickly, and a gear gap definitely exists. They've vastly reduced/eliminated the amount of pure grinding you need to do other than farming cash at 80 to buy whatever shiny toy you have your eye on that someone's selling :p.

I played WOW shortly after Burning Crusade for a few months, quit, then came back recently, and I love it. I'm a veteran MMO player, and am impressed by what WOW has going... it really lets you put in what you want time-wise and still have fun, just with varying in-game rewards of course. I will say that people going "OMG IT'S SO EASY JUST FACEROLL IT" are pretty much just beating their chests: normal modes aren't terrifyingly difficult, but it takes a level of competence at least. Heroic modes/hard modes can require a good chunk more effort and challenge (I haven't gotten my toons to 80/geared just yet so I can't say first-hand, however it is what I am told by guildmates/etc. and experience with Heroics before WOTLK launched, at 70).

Overall, it's successful for a reason: it's accessible, yet caters to hardcore players as well as everywhere in-between down to casuals. It does everything OK/decently, nothing amazingly well (though I'll say the LFG Random Dungeon Finder is great), but it's very fun overall. Blizzard has struck a great balance in terms of the gameplay.
 
The game is basically broken now from what I can see, it's essentially a singleplayer game for 90% of your leveling up, the great majorety of your XP will come from solo quests, and along the way you're not even going to see a terribly large number of people.

Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

WoW is basically pointless, its become mainstream for all the mainstream tards, and all the hardcore players are idiots for spending so much time grinding for kit that is made useless by the next expansion, you might as well "grind" a few overtime hours at work and buy the kit on ebay or something.

I honestly cannot recommend this game to anyone.
 
The game is basically broken now from what I can see, it's essentially a singleplayer game for 90% of your leveling up, the great majorety of your XP will come from solo quests, and along the way you're not even going to see a terribly large number of people.

Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

WoW is basically pointless, its become mainstream for all the mainstream tards, and all the hardcore players are idiots for spending so much time grinding for kit that is made useless by the next expansion, you might as well "grind" a few overtime hours at work and buy the kit on ebay or something.

I honestly cannot recommend this game to anyone.

The general attitude is that getting to max level isn't the actual meat of the game. The reason Blizzard keeps dumbing down the leveling process (triple exp invite a friend - more exp from quests, overall sped up leveling speeds) is due to the fact that they want to lure in new players who don't want to face the grind to max level in order to join their friends in end game content.

WOW has always been about end game content anyway. I played for a year... spent the first month getting to max level, and never looked back. I brought a second character to max level eventually, but only with the thought of end game content in mind. The vast majority of your time will be spent at max level doing 'end game content'.

90% of leveling up is single player, but 90% of your time will be spent after hitting the max level doing end game stuff.

That said, I don't think I'd ever 'recommend' the game to anyone. The only real reason to pick it up is if you really don't have anything better to do (unemployed, don't go to school, nothing else to do?) or if a bunch of your friends are playing it... you could give it a try. I personally wouldn't ever play an MMO without knowing a handful of other people in game IRL.
 
Try it if you want, but know that the end game consists entirely of running dungeons or raids. If you're not into that, you'll quit pretty fast

Unless you like PvP, but WoW's PvP is an afterthought.
 
The game is basically broken now from what I can see, it's essentially a singleplayer game for 90% of your leveling up, the great majorety of your XP will come from solo quests, and along the way you're not even going to see a terribly large number of people.

Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

WoW is basically pointless, its become mainstream for all the mainstream tards, and all the hardcore players are idiots for spending so much time grinding for kit that is made useless by the next expansion, you might as well "grind" a few overtime hours at work and buy the kit on ebay or something.

I honestly cannot recommend this game to anyone.

The problem lies in the thinking. Would anyone honestly believe that at one point in the game they well say "Great! I got the best gear in the game! Now I'm going to just stand around feeling awesome about my accomplishment"? WoW is not a serious investment of any sorts. No one in the right mind will put that much value in a video game as to consider it an investment. It seems that a lot of the former hardcore players have come to terms with that and play the game because they enjoy it for what it is, not what kind of "payoff" they'll get in the end. That's what a video game is, money spent to entertain you. I mean, there are people out there that actually play the game because they enjoy it and can't wait to see where it'll go next. Does that sound too unthinkable?
 
I mean, there are people out there that actually play the game because they enjoy it and can't wait to see where it'll go next. Does that sound too unthinkable?

To a lot of people? Yeah.
I hear the RP servers are more sensible in this regard, though it does come bundled with the entire RP thing.
 
I will never understand people who don't like the monthly fee. It's $15 and depending on how much you play the game you are getting a tremendous value.

Movie ticket = $7-10 for 1.5 to 3 hours of entertain

WoW = $15 for well....however much time you want to spend playing the game

HHunt is right in that the game is really only fun depending on your guild. Find some good people and stick with them. If you want to be a raider, you may have to eschew friendship and just join a guild for the sake of progression.
 
I say.. there's no harm in getting the trial game and giving it a shot.

The solo content is all worth playing through if you've never played it before. However, I'm not sure how enjoyable it's going to be now that I'm told you can plow your way from level 1 to level 80 in no time flat. (Or just start out as a Deathknight at lvl 50-something)

The bulk of the cool shit is in the instances. Groups of 5, 10, 25, or 40 vs elite mobs and some of the coolest boss fights in any game-- ever. But like people before me have said, people just aren't running the lower level instances like they used to. (Though my friend tells me the new cross-server instance queue is really helping with that.)

I fell out of the game before the first expansion, my guild did 40 man raids in Molten Core and Blackwing Lair (and one very ill-fated attempt at doing AQ), ah... those were the days. But in the end good old fashion drama broke up my guild and thus my interest in the game. Good luck.
 
I tried WoW over break, played it for about 5-6 hours total. Got to around lvl 12, and was already a bored. At least for me the quests were extremely lame. No kind of story behind the quests what so ever. Every single quest I did required me to go kill a certain amount of creatures, collect an item, or bring an item to them.

There are professions which to me were difficult to level (smithing, mining) and they didn't seem like they were of great benefit. With mining (unless I missed something) consisted of running around the map with the "Search with Minerals" on and hope you come across some randomly placed ore deposit. Lame to say the least.

When I think of Wow, the first thing that comes to mind, is how all I did was kill a creature. Seriously kill kill kill. Also how I talked to maybe three people. Called an MMO, but no interaction with people? There isn't a tutorial, rather annoying pop-ups appear while you play the game. Around 5-10pm (Central Time) there was a long waiting line. I was number 650 in the waiting line, and since your a trail player, you can get bumped up every once and awhile.

I really don't know what the big hype about it is, which is the reason I tried it. I probably needed to play longer, but not going to for $15 a month.

I've played Runescape for the past 5 years, and at least for me is defiantly worth it over playing 5 years of WoW. You can easily get to the max level in wow in a month, while I'm still not there in Runescape. Items are actually worth it, and there's more to do. Not everything is based on killing. There's 24 skills, with another coming real soon. Players of old will say the graphics stink, however they have been updated. Not the greatest but not an eyesore. Plus, I really hate how WoW is like playing a cartoon. There's a free version to try it out for as long as you like. The membership is $5.90 a month. I would give it a try.

So in conclusion, I was disappointed and didn't understand what keeps people playing (and paying) for years.
 
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I would say you should at least do the trial period. Love it or hate it, WoW is one of the most influential games of all time.

As for leveling: Under the trial you can get to level 20 iirc. That will take you ~10-15 hours if you have played mmos before, if not maybe longer. That will allow you to try a few different classes should you find the game fun.
Post trial period, there are people using the cross realm dungeon tool. I was able to get into and complete 2 dungeons in about 1.5 hours. Leveling is quick, I suggest you pick up herb/mining and sell everything to get your toon some funds.
 
The game is basically broken now from what I can see, it's essentially a singleplayer game for 90% of your leveling up, the great majorety of your XP will come from solo quests, and along the way you're not even going to see a terribly large number of people.

Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

WoW is basically pointless, its become mainstream for all the mainstream tards, and all the hardcore players are idiots for spending so much time grinding for kit that is made useless by the next expansion, you might as well "grind" a few overtime hours at work and buy the kit on ebay or something.

I honestly cannot recommend this game to anyone.

have you played the game recently? They have a dungeon finder that allows you to group wiht random people from across servers. You can get a group in about 15 minutes for any dungeon below lv 80, or pretty much instantly if your a tank or healer.

I've been leveling my warlock and having a blast, lots of helpful friendly people out there. Joined a leveling guild so i have people to chat with while im going through levels and others in my guild have no problems getting in low level instances. They have managed to fix the lack of people to do low level dungeons with this dungeon finder system.

As for the tools screaming on how the gae is so addictive, its only as addictive as you let it be. I play very casualy and still find it worth my time. Sure i dont gear up nearly as fast as hard core guys but I get to take my time and enjoy new content at my pace and still get the gear.
 
The game is basically broken now from what I can see, it's essentially a singleplayer game for 90% of your leveling up, the great majorety of your XP will come from solo quests, and along the way you're not even going to see a terribly large number of people.

Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

WoW is basically pointless, its become mainstream for all the mainstream tards, and all the hardcore players are idiots for spending so much time grinding for kit that is made useless by the next expansion, you might as well "grind" a few overtime hours at work and buy the kit on ebay or something.

I honestly cannot recommend this game to anyone.

Frosty is that you? Another screen name after getting banned again huh?
 
Most of the dungeons between 1-80 are left empty, no one wants to do anything in these areas, all the main dungeon running is done at end game, and end game constantly shifts to be the latest expansion, so you can't just buy WoW you need to buy all the expansions to level 80 to experience end game dungeons, because people just dont run the lower level stuff, there's no point. The end game is all about grinding for gear and why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better, the same for 70+ and it will happen again with the next expansion pack as well.

You seem to be contradicting yourself here... in the first half you're complaining that most of the dungeons are left empty, then you say "why would people bother grinding for level 60 gear when even the most basic level 60-70 gear is a lot better". You're right... there is no point in running those dungeons... why would people grind out dungeons for bad gear? It just doesn't make sense.
 
have you played the game recently? They have a dungeon finder that allows you to group wiht random people from across servers. You can get a group in about 15 minutes for any dungeon below lv 80, or pretty much instantly if your a tank or healer.

I've been leveling my warlock and having a blast, lots of helpful friendly people out there. Joined a leveling guild so i have people to chat with while im going through levels and others in my guild have no problems getting in low level instances. They have managed to fix the lack of people to do low level dungeons with this dungeon finder system.

As for the tools screaming on how the gae is so addictive, its only as addictive as you let it be. I play very casualy and still find it worth my time. Sure i dont gear up nearly as fast as hard core guys but I get to take my time and enjoy new content at my pace and still get the gear.

Yep, with the dungeon finder now it's very easy to get in groups and get geared up. There is still a gap between good players and bad players despite gear being easier to attain now. You aren't going to see bad players clearing ICC or ToCG, it ain't happening.

There's always going to be WoW haters who come out of the woodwork whenever a thread like this is made. If the game sucked so bad, it wouldn't be the top MMORPG of all time.

If you try the trial, you aren't going to get any feel for the game in the first 12 levels as someone else did. That's about 3 hours of play time. The leveling to 80 isn't thrilling, but once you hit 80 and start raiding then the game gets more fun. I'm not sure where that one guy gets his info from, but every quest has a story, maybe he wasn't reading the quest text...
 
If you try the trial, you aren't going to get any feel for the game in the first 12 levels as someone else did. That's about 3 hours of play time. The leveling to 80 isn't thrilling, but once you hit 80 and start raiding then the game gets more fun. I'm not sure where that one guy gets his info from, but every quest has a story, maybe he wasn't reading the quest text...

No I make sure I read all of it in every game. A storyline to me consists of a plot, climax, ending. And what are the storyline's like in WoW. Kill 6 boars so I can get 6 boar ribs, and rhapsoby malt, for the Inn Keeper. Kill 12 leper gnomes for parts for a machine. What a story. WoW to me is clearly not a game for questing. For killing stuff as I mentioned before.

I know I havn't played enough it to get a bigger picture, but from what I did play, is the bigger picture much different?

All I really hear/read is, once you get to higher levels you can raid? That's all?! That's what I get to look forward to, is raiding consistently for $15 a month?

Just my complaint, I know any WoW fanboy will say I'm wrong, but I'm looking at the game from a non bias stand point.
 
No I make sure I read all of it in every game. A storyline to me consists of a plot, climax, ending. And what are the storyline's like in WoW. Kill 6 boars so I can get 6 boar ribs, and rhapsoby malt, for the Inn Keeper. Kill 12 leper gnomes for parts for a machine. What a story. WoW to me is clearly not a game for questing. For killing stuff as I mentioned before.

There are different quests and they all serve different purpose. There are zone change quests, where NPCs send you to a next zone, story quests which chain thru multiple zones and levels. Defias Brotherhood, Scythe of Elune, Missing Diplomat and many more. The story is amazing and engaging, but probably you've missed it rushing forward to level 80.

There are of course grind quests like the two you mentioned (kill stuff, bring looted things back), which served their purpose 5 years ago, but now they can be safely skipped because of increased experience gains on low levels.
 
Also, keep in mind that many of the sub-60 quests were put in place five years ago. The quests in TBC and WotLK are generally better, though there's still some "bring me seven (fel-)boar ears".

Incidentally, some people like those. It's like grinding mobs with a target and a reward beyond the XP for the kills - and that can be relaxing at times. (Imagine you're tired and just want to do something a bit mindless for some XP. )
I'm not a big fan, but now and then they suit my mood.
 
There is a backstory to WoW and supposedly, if you play the Warcraft games it's gone over in better detail. For example, there *is* a back storyline about the undead coming from the Scourge, what the dark portal is, how Arthas turned into the Lich King ... but it's still a back story. In truth, it's kinda hard to have a back story on a MMO. You'll be running around completing various side quests and dungeons which really *don't* have anything to do with the storyline. You'll get an overall feel for it, sure, but the game itself isn't made such that you have to follow the main storyline. I haven't played tons of MMO's to say any others are similar or not.

As for raiding, here's my take on it. Until a few months after WotLK came out, I had never been in a guild and never really gone on a raid. Despite having a lvl 70 and lvl 80... neither never really appealed to me. I had come to the point where I thought "this is getting kinda boring" and saw someone recruiting for a guild. After joining and going on a few raids, it really did change how I viewed the game (at least compared to how I viewed it previously). It was more about getting everyone to do their "job" and everyone working together to get something done. Am I in the best guild? No. Could I probably get into "better" guilds? Possibly... But part of the fun is learning some of these fights and getting everyone to work together. The other part of it is just being in a guild that I enjoy. If I were never in a guild, raiding would only be "so-so". "The PUG can't do it? Meh, I'll find another" ... with the guild it's about getting people to perform and get everything done.

I won't say you're wrong; not everyone likes raiding and not everyone thinks the game is worth $15 a month. Let me put it this way ... I don't think anyone "likes" leveling... especially after your first character or two, it takes time and effort and you don't always want to run the same content just for another class. That aside, if you otherwise enjoy the game, you'll probably really like raiding. To me, the game really does start when you hit 80.

As for the quests, personally, I *HATE* Outlands... for whatever reason it just doesn't do it for me. Northrend (the 68-80 area) I enjoy much more. The zones and quests just seem designed better.
 
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