True on all counts.
No, it boils down to bad processing plain and simple. The math that is programmed to occlude and tunnel sound is bass-ackward in my professional opinion .For the people talking about the audio issues, are those related to AMD's TrueAudio or w/e its called?
Not as bad as people make it sound.
Have you actually played it? It's pretty bad. Wouldn't be so bad if it wasn't a game about stealth and needing to know where guards were before you actually see them.
guessing this game is going to sit in steam purgatory until the audio gets fixed....
It's not just an onboard issue. I'm using a Soundblaster Zx connected to Logitech Z-5500 speakers using 5.1 channel direct audio. Console versions have the same issues, where current gen has dedicated AMD TrueAudio DSP hardware, which is what Thief was supposedly built for.Yup.. got 34 hours played in the game. I never once felt the game to be broken to audio issues and had no issues playing. Maybe its an onboard audio issue. I don't use onboard.
As it currently stands Thief is my Game of the Year. For now.. or maybe the whole year.. time will tell.