Semantics
2[H]4U
- Joined
- May 18, 2010
- Messages
- 2,811
Takes a little more then to output PCM in 8 channels, then it does processing the 2 channels from back in the day. But yeah it still doesn't take a ton of work but when people bitch about the probable 10-15% real difference we'll see in games why not bitch about the 2-5% of cpu cycles taken up by audio.We've had full sound processing done on the host CPU since the days of the Pentium 2, it doesn't take a lot of CPU power.
Really that % difference is such a shit way to do things. I'm sure weeks after the release we'll get a ton of side by side screencaps of 3rd party games between consoles and it be little differences.
Frankly if people can live without physX people can live without the little bit of eye candy the ps4 will offer. As unless it's a 1st party game the details wont be that drastic between the two. Frankly the ps3 to 360 the ps3 had a larger power gap to the 360 then the one that excists for the ps4->xb1 and yeah in the past 2 years 1st party titles have looked great on ps3 but people who own an xb360 don't care too much.
As xb360 focused more on social aspects and multiplayer games, it was more of a NA market. PS3 most popular in japan focused on single player for 1st party titles and just like japan didn't do other things like dlc as much as japan doesn't buy much online.
If you talk about the main problem with the ps3 and multiplayer it has been ps3 is slower, it's a slower system when you talk about overall input lag, ps3 has an extra frame in it's buffer and the controller to console response for that input buffer is also longer. So ps3 versions of games would be slower then the 360 mostly an issue in fighting games where your 1,2 frame links and going from 360 to ps3 is like playing underwater. Makes me wonder about the ps4's o/s and if they changed that.