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I have already pointed you to the place and explained how can you assure that it is true, if you after all that still call "FAAAAAAAAAAAKE" then yeah, you are spreading "Fear, Uncertainty and Doubt" and your colors will be called into question.
Because youve supported anything by linking a verified devs comments on actual system performance? And havent just linked things about memory alone? Thats what i asked for isnt it? The links you provided simply state memory performance, they do not state system performance and the two things arent equal. end of story
You act like Sony and AMD have never designed gaming hardware before. AMD has almost two decades of experience getting the most from hardware and making it accessible. This isn't their first time to the rodeo and it seems foolish to think that the PS4 performance advantage just won't be there because you think so. AMD isn't going to just randomly drop the ball after designing competitive GPUs and APUs for years.
you haven't read the thread.
Actual developers.
With true backgrounds and working knowledge.
But keep putting your fingers in your ears and going na-na-na-na-na i can't hear you!!!, i am sure that a lot of people will believe that there is no power difference.
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Damn I hit Submit before I was done...
When AMD GPU specs leak, the expected performance is generally close to expectations based on history. This happens because AMD has a track record and paper spec are a good approximation of real world performance. We don't all sit around and go, "Yeah but that new 9990 GPU might not even get to use that memory bandwidth this time, they could screw it up and it will be slower than other cards with lower specs!"
Seriously your not listening to a word i am saying, memory does NOT DEFINE how fast a system will run. drawing a conclusion about overall system performance based off of one number, in this case memory, is absolutely idiotic. If you cant realize that then clearly you have absolutely no experience with hardware and design
You mean the GAF thread that again only takes into account high level specs? That doesnt know anything about the ability of offloading to the CPU or the co processors? Or doesnt have access to 100% of the system architecture? Your right, thats a 100% proof thread right there regardless of the fact that it is all based off of high level component specs which in the scheme of things do not matter.
I can list the specs of my PC all day, but its actual performance will never hit those levels
But we do sit around and say i dont have the CPU to support these values, or the RAM to support it either. PC builders look at overall system performance when building a rig. Im not going to buy GDDR7 ram (if it existed) if the rest of my system cannot support its speeds.
And that background architecture is information we do not have
You do realize that despite having co-processors and the like that it won't likely change anything right? The PS4's hardware is faster. This is a fact. You seem to not want to admit this...why is that?
I mean, sure the Xbox has a couple co-processors for this and that, but that has little to do with actual game performance. One co-processor is supposedly for video decoding/encoding and the other is for network processing...neither of which effects video game performance.
Also a lot of what MS has spoken of for it's specs seems whack to say the say the least. At first they say the ESRAM is capable of like 130GB/s then say they found some hacks or some shit and now it's 200GB/s...so with no change in hardware MS has somehow increased the bandwidth ~70GB/s? Yeah...right...
So I understand where you are coming from with the whole "there is more to it than just main system components" and you are right. Problem is that these minor system components really don't effect gaming performance as much as I believe you'd WANT them to.
The Xbox One is incredibly weak compared to the PS4. This is simply a fact. You can scream and yell "BUT BUT BUT!!!" all you want, it just simply won't change the facts.
When developers actually make games that are made fairly for each console and these games consistently look better on the Xbox One then you are correct in what you want to happen. However, this simply isn't going to happen.
http://www.neogaf.com/forum/showpost.php?p=79922221&postcount=1792
Respect to importance of offloading for example sound, the PS4 also has a DSP but arguably not as strong as the one, it still doesn't matter in the great scheme, same with a lot of other things.
Everything else is just wishful thinking.
The division by zero stands, HARD.
according to sources the dedicated sound chip in the PS4 is strictly for decompressing audio, it doesnt ever site it as being a dedicated DSP chip, and DSP chip takes a very large chunk of processing power
There's little to be done to account for it in the case that its implementation is that of a lock-guarded cache. It's like trying to do something to take advantage of the extra meg of L2 on certain desktop CPU processors. Okay, great, it's there, but there's really nothing I can do in my application to take advantage of it. I can't simply access it the same way I access a register.Its said that both CPU and GPU can access the eSRAM, and again thats a big question mark on the XBox One architecture, you simply cannot draw conclusions when architecture is not completely known. Even if these are real legit 3rd party devs developing for both systems stating performance differences, whos to say theyre even utilizing the eSRAM? they wouldnt change their development to account for the eSRAM if its difficult to do, but first party devs will
your saying a potentially higher ability to offload isnt relevant? Offloading is THE ONLY reason a game like TLOU is even possible on the PS3. We dont know if the PS4 will perform all together at that 176 GB/S mark. That has been shown no where. It is directly stated as a theoretical value of the memory itself. If its bottlenecked by even 10%, that makes the margin between the memory bandwidth alone significantly smaller. There is speculation about the additional CU's in the PS4 and whether or not they are dedicated to gaming. The dedicated co processors in the XBox One if they truely due handle all DSP related tasks that is a significant advantage on the CPU from for the XB1.
I never said the hardware in the XB1 is superior in any way, im saying this 50% number is purely speculation and most likely bogus. Driver support, ESPECIALLY with the eSRAM isnt finalized nor is a development and actual use of it. If devs find a good way to use the eSRAM that again shrinks the gap between the two consoles.
Its widely accepted that the PS3 exclusives FINALLY brought out the potential of the PS3 in recent releases, and that 3rd party titles performed better on the XBox 360 (generally speaking). Why is it so far fetched to believe that first party devs for the XBox One will find a very very good practical application to use the eSRAM in the xbox one to close that gap?
On paper the PS3 was more powerful than the 360, but it took first party devs to realize that, and it took them a very long time to do it. If the full potential of the X1 is brought out anytime soon, the gap between the two consoles is severely over rated.
OK...both consoles have CPU cores reserved for OS/background tasks...so either way both consoles only have SIX CPU cores available. While the Xbox One does have numerous co-processors the fact is that it still has six cores available. Same as the PS4. Also the Xbox NEEDS these co-processors because of what it does. If Sony cared to cram the unneeded T.V. functions and all that into the PS4 it to would have a bunch of co-processors. However Sony decided to make a GAMING console...not whatever the hell the Xbox One is.
Also you think that when this "full potential" of the Xbox One comes around that the PS4 will for some reason still be stuck in first year graphics mode or something? When the Xbox One reaches full potential (might already have) then PS4 will as well...so the PS4 will STILL be on top.
Either way you need to research you arguments points more and really learn what you are talking about. A lot of your points just don't make sense...![]()
The difference is the PS4 doesnt have any functionality aside from a slightly unified memory pool. The PS4 will not take long to reach its peak, it is an extremely familiar architecture with a very standard hardware setup aside from one minor thing
OK...so what does the Xbox One have in advantage exactly?
ok again i never said the XBox One has an advantage, i said the gap between the two is smaller than people are spouting it to be