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The Official E3 2011 thread

New nintendo controller is fail imo. Their new system better be good otherwise meh.
 
New nintendo controller is fail imo. Their new system better be good otherwise meh.

please post details for those of us stuck at work. Otherwise, you will have a very boring conversation with yourself :D

Pics would also be nice. goodluckmakingrent.com is unblocked for most of us if you want to rehost.

EDIT: finally found an unblocked site. Here is the controller:

e156be85b18645f6a499793e16196b.png


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WOW, that is complete fail! Looks to me like an incredibly uncomfortable and oversized version of the DS.
 
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that's just the controller? looks expensive as hell to replace if it gets broken.
 
black_b[ ]x;1037354363 said:
be sure to avoid rage-throwing of the controller.

yessir. also i don't have kids, but if i did there's no way i would hand that thing to a 5 year old. it'd come back in two pieces and smeared in pizza grease.
 
Metro : Last Light on the Wii U

BF3 as well ...I cant wait to see how that is going to look in full HD. Gotta be some pretty toned down versions I imagine.
 
BF3./ arkham city / AC Rev
those will be out on ps3/360 almost full year ahead of WII U version ... what's the point?

and picture of console itself
medium_medium_new_nintendo_console_detail_01.jpg
 
Do these people understand geometry at all? The DS works because you have two screens that are 18" from your face and are only separated by a few degrees - you don't have to move your neck at all or change your focus.

This controller will NOT work because there's a massive 4-6' gap to the TV and, held comfortably, we're talking a 45-degree difference in position. Let the massive craning of the neck and eye fatigue caused by constantly changing focus begin!

I am so pissed because, for the second time in a row, Nintendo has managed to ruin the control system on their console in a new and expensive way! The only reason that controller is as large as Montana is to fit the damn touchscreen.
 
I sincerely hope that controller looks and feels better in person that those pictures are conveying to me right now.
 
I found the controller to be innovative. A lot of people on Joystiq and Engadget seemed to get this confused that the controller is a gaming handheld. It isn't. It can't play games on its own. Without the hardware for playing games, it should reduce the cost of the controller by quite a bit. The controller is nothing more than an additional interface to the system, an extension so to speak.

The console will stream what's going on directly to the controller. There isn't a requirement to have the TV always on or interrupt someone else.

Imagine not having to pull up a menu anymore. Everything would be interacted via the touchscreen on the controller. Let's say in Skyward Sword, instead of pulling up the menu to select an item, you can touch the screen to select say a bomb or a boomerang, etc.

I see potential in sports games by showcasing plays or player info on the screen. Shooters can use it as an interactive inventory and/or map.

A friend and I were thinking that the big reveal is TGS-- Tokyo Game Show, not E3. So, that means we'd have to wait until September.

Also, the graphics revealed so far in the tech demo and Skyward Sword looked impressive enough. It looked on par to the PS3/360, maybe a bit more, but who knows at this point?

I was just hoping console revealed more specs about the system though. However, rumors had it that the developers already dev kits as far back as a year ago. So, whatever happens at TGS (possibly) is going to be pretty big. Everything from Wii-U to Nintendo Network (possible new name) will most likely be revealed in the coming months or at TGS.

In a way, you could say this was a teaser of sorts of what Nintendo has in store for the new system.
 
Do these people understand geometry at all? The DS works because you have two screens that are 18" from your face and are only separated by a few degrees - you don't have to move your neck at all or change your focus.

This controller will NOT work because there's a massive 4-6' gap to the TV and, held comfortably, we're talking a 45-degree difference in position. Let the massive craning of the neck and eye fatigue caused by constantly changing focus begin!

I am so pissed because, for the second time in a row, Nintendo has managed to ruin the control system on their console in a new and expensive way! The only reason that controller is as large as Montana is to fit the damn touchscreen.

It really depends on how each individual game works. They don't necessarily all display something important on the controller. And a number of demo they showed have the player holding the controller right up in front of the screen, using it to target something where the controller display the graphics of the part its covering as if you're seeing the screen through the controller.
 
In a way, you could say this was a teaser of sorts of what Nintendo has in store for the new system.

I agree. A lot of what I'm seeing definitely feels like prototype that could easily change at least once if not several times over the next year or so before this thing actually streets.
 
Yeah.. the only things I can see remaining constant for certain are the overall features of the controller and the processing power of the system.
 
I found the controller to be innovative. A lot of people on Joystiq and Engadget seemed to get this confused that the controller is a gaming handheld. It isn't. It can't play games on its own. Without the hardware for playing games, it should reduce the cost of the controller by quite a bit. The controller is nothing more than an additional interface to the system, an extension so to speak.

But the cost of a quality 6.2" backlit touch LCD screen will still be around $40-50 in-quantity. That will DOUBLE the cost of a controller to $80+ for a feature that not a lot of us will be using.

Imagine not having to pull up a menu anymore. Everything would be interacted via the touchscreen on the controller. Let's say in Skyward Sword, instead of pulling up the menu to select an item, you can touch the screen to select say a bomb or a boomerang, etc.

This is a pipe dream. You are replacing one disruptive experience (onscreen menus) with another disruptive experience (craning your neck down, shifting your focus, and taking your thumb off the analog nub to press the touch screen). Now shift your eyes and focus back to the screen. Are you telling me that in that same period of time you could not have pressed the start button and navigated an item screen using the analog stick? Or, god-forbid the console industry takes a note from PC gaming and introduce a "next weapon" button?

This screen-on-controller thing is only useful for complex games that feature 4 players without going split-screen. You and I both know that the number of games that fit this description can be counted on one hand, and are mostly RPGs. An RPG that requires 2+ players to be a complete experience is destined to fail because it's incredibly hard to get that many people together at once on a consistent basis...especially for a company who is now catering to casual gamers.

Hell, it's hard enough just getting four players to finish a single "movie" in Left 4 Dead...and that's dedicating maybe an hour/hour and a half of your day...but L4D can be played split-screen, so that's out. An RPG requires dedication because part of the hook is the reward system, so people would have to have their class/level/inventory follow them around. So, you make an RPG like L4D where you could replace a lost party member with another one in real-time...but that would constantly mess with party balance and could cause you to lose a battle. All this trouble just to create a real use case for a stupid feature.

So, don't give me this bullshit. It will create new and predictable ways to access your inventory/choose plays in a sports game, and that's about it.
 
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^^ Good points defaultuser.

I just want a controller that feels good. Some of the features I like but I PRAY that the design concept is only at prototype levels and they can field the feedback they get from E3...which is going to be a ton...and go from there.

They've got plenty of time left.
 
last time im ever hyping myself up for a nintendo console. fuck this. fucking ipad as a controller. jesus christ.
 
What really upsets me about Nintendo is they seem to put more effort into their controllers than their games.

d4rdj.jpg


It's the Wii U!
 
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But the cost of a quality 6.2" backlit touch LCD screen will still be around $40-50 in-quantity. That will DOUBLE the cost of a controller to $80+ for a feature that not a lot of us will be using.

This is a pipe dream. You are replacing one disruptive experience (onscreen menus) with another disruptive experience (craning your neck down, shifting your focus, and taking your thumb off the analog nub to press the touch screen). Now shift your eyes and focus back to the screen. Are you telling me that in that same period of time you could not have pressed the start button and navigated an item screen using the analog stick? Or, god-forbid the console industry takes a note from PC gaming and introduce a "next weapon" button?

This screen-on-controller thing is only useful for complex games that feature 4 players without going split-screen. You and I both know that the number of games that fit this description can be counted on one hand, and are mostly RPGs. An RPG that requires 2+ players to be a complete experience is destined to fail because it's incredibly hard to get that many people together at once on a consistent basis...especially for a company who is now catering to casual gamers.

Hell, it's hard enough just getting four players to finish a single "movie" in Left 4 Dead...and that's dedicating maybe an hour/hour and a half of your day...but L4D can be played split-screen, so that's out. An RPG requires dedication because part of the hook is the reward system, so people would have to have their class/level/inventory follow them around. So, you make an RPG like L4D where you could replace a lost party member with another one in real-time...but that would constantly mess with party balance and could cause you to lose a battle. All this trouble just to create a real use case for a stupid feature.

So, don't give me this bullshit. It will create new and predictable ways to access your inventory/choose plays in a sports game, and that's about it.



last time im ever hyping myself up for a nintendo console. fuck this. fucking ipad as a controller. jesus christ.

QQ more please and go back to Quake 2
 
As someone rooting for Nintendo on this thing the fact of the matter is: When's the system supposedly due out? LATE 2012? Hell, they've got ALL kinds of time. This looked like glorified prototype stuff. I think they did something very smart here. You put something out, let a LOT of people take a poke at it, take in the feedback, and go back to the labs and see what you come up with.

I have to go back years to remember the last time I saw this kind of third party enthusiasm for a Nintendo console so that tells me something right off the bat.
 
last time im ever hyping myself up for a nintendo console. fuck this. fucking ipad as a controller. jesus christ.

If I recall correctly, Nintendo's DS was the first real viable consumer touch device that actually sold/worked well on the market.

...and the DS (basically a touch device/controller) certainly came out before the iPad was ever even whispered about. If anything, the iPad is a damned controller as an iPad :rolleyes:
 
I am at work right now so I can't get on most gaming sites, but how the heck do they plan to power the controller? 20 AA batteries? What is the battery life on the controller?
 
whatever they use, be assured that it will be small so they can sell the 'extended power pack' accessory
 
whatever they use, be assured that it will be small so they can sell the 'extended power pack' accessory

You do realize that Nintendo has never produced a battery pack for the Wii right? It's been all 3rd party hardware manufactures.
 
As someone rooting for Nintendo on this thing the fact of the matter is: When's the system supposedly due out? LATE 2012? Hell, they've got ALL kinds of time. This looked like glorified prototype stuff. I think they did something very smart here. You put something out, let a LOT of people take a poke at it, take in the feedback, and go back to the labs and see what you come up with.

I have to go back years to remember the last time I saw this kind of third party enthusiasm for a Nintendo console so that tells me something right off the bat.

If they can make the actual system blow away a ps3 and 360, i will be interested. PLus if they can just basically copy and use a playstation vita device as a controller, i will also be happy with that.

that ipad is far too big
 
If they can make the actual system blow away a ps3 and 360, i will be interested. PLus if they can just basically copy and use a playstation vita device as a controller, i will also be happy with that.

that ipad is far too big

If it's not heavy or hard to hold it won't be that bad.
 
Is there a website that is livestreaming any of this?

Wednesday, June 8th

Spider-Man: Edge of Time | 11:00am
Dead Island | 11:20am
Gears of War 3 (Horde Mode) | 11:40am
Rage | Noon
Prey 2 | 12:20pm
The Elder Scrolls V: Skyrim | 12:40pm
Saints Row III | 1:00pm
Lord of the Rings: War in the North | 1:30pm
Ninja Gaiden III | 2:00pm
The Darkness II | 3:00pm
Street Fighter X Tekken | 3:20pm
Resident Evil: Operation Raccoon City | 3:40pm
Super Secret Sequel #1 | 4:00pm
Super Secret Sequel #2 | 4:20pm
Super Secret Sequel #3 | 4:40pm
WWE 12 | 5:20pm
Super Secret Sequel #4 | 5:40pm
Prototype 2 | 6:00pm
BioShock Infinite | 6:30pm

Most of the games I'm interested in are on that list...
 
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They are done with their live stuff. Their live coverage was only for monday and tuesday.
 
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