Yossarian22
[H]ard|Gawd
- Joined
- Apr 27, 2009
- Messages
- 1,799
Okay, so apart from the gameplay although i don't quote get what you mean about patience level being different.
How does the aiming, ballistics and damage system compare with RO if anyone knows. Is there a free aim system, do bullets lose speed and damage as they travel(i have read they do drop but not sure of speed and relative damage properties).
From what i have read you can be affected differently depending where you are hit but is it a constant thing or does it vary.
The video's show a crosshair type system so am i to assume the aim is fixed to the centre of the screen and just uses a random cone of fire approach rather than a proper bullets go where the gun points system?
Trajectories are probably the same as OFP and ARMA. That is, very accurate to real life trajectories (fall at a distance, lose speed, etc).
The aiming depends. If the host plays on easy you'll get those on-screen crosshairs and iron sights are optional. If not, you have to use the good ol' iron sights.
What we mean about patience level is that... well, the best way to describe it is to Warcraft III. OFP and ARMA can be played on a map-by-map basis. I think I joined an ARMA server that had a GTA style mission on the entire island. I didn't download anything extra and I got this functionality just by doing a server download of the map. Most reasonable and regular ARMA\OFP missions have you walking a total of 3km. The most exciting part about the game is the engine, not the content, in my opinion.