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I dont know where you have been over the last several years , but pc gaming had pretty much stagnated to the point where we was getting nothing more than rehashed battlefield call of duty and wow clones over and over gain .
then crowd funding entered the scene and let the players choose what they wanted published . while you sit there and state that space sims were not dead, they were. no major publisher was putting any money into space sims. and only 4 or 5 space rts games were being made. so yeah space sims were dead.
with crowd funding more and more players started putting money into games they wanted to play, one of these genres was the space sim.
along came chris roberts (who you despise obviously) selling a vision for a epic space sim and guess what its pc only . this was done all around the time when the pc is dead mantra was being sung from the gaming press and online media.
so chris came out swinging with a vision of a proper pc game doing what pc games should be doing pushing the envelope .... Guess what? he hit a home run, the pc gamers loved him for it, and fully backed his vision, because the ideology behind star citizen is what pc gamers want in a modern pc game.
Yeah, you can sit there and type away on how ol chris roberts Victimized poor ol Microsoft into buying digital anvil ... but its not going to play on any sympathetic ears. Microsoft has done their share of damage through out the pc gaming industry shutting down studios, destroying visions, and disenfranchising gaming communities with their mislead and baffling vision for the industry.
You can further try and back it up on how movie investors was also taken in by him but thats not gonna fly as these entities were not some doe eyed tenderfoots , dont try and make the entertainment industry investors out as some unknowing victim these people are well aware of the risks involved in backing projects, they do so willingly and knowingly.
While chris roberts may be a dreamer its people like him that we need to push the envelope, to dream big, and create new IPs because there is very few in this industry, hell economy even, who are allowed to dream. Fewer yet empowered to even attempt to create their dreams.
You can stand your hate box and preach all you want because, I DONT CARE if star citizen does or does not ever get made. I believe in the dreamers and the content creators, i want new and original stuff that pushes the envelope and brings new experiences to me. I will back those who present them , for as far as i am concerned star citizen has already accomplished more than most published games of this time.
You can willfully ignore that statement all you want, but star citizen is more than just a game to some it is an idea that proves the industry wrong. while some are ok with call of duty 15, battleshmuck 8, and i wanna be a wow 2. and others would rather crucify people with dreams and place upon alters tyrants with their spread sheets and draconian pragmatics.
Star citizen has demonstrated there is a desire for more, and that there is money to be made for those, up to meeting that challenge. THIS is why star citizen is a success, because it proved the haters and the industry wrong . and this is why we keep getting all the hate pieces and needless over analyzing of robert's past to support erroneous accusations and to try and support terrible
arguments that some how Microsoft was a victim in a game studio purchase. because these people have to keep reaching further and further for items that they can pervert into lies in hopes that they can crash and destroy more peoples dreams.
Thats what this all boils down to, is dreams.... because at its simplest form, this is nothing more than a kid playing in a sand box building his castle (star citizens backers) and the hate filled bully coming to kick over. (star citizen haters) . it always surprises me how much hate there is in this world.
Well considering the poll was voted on by backers of the project it should be considered valid.Do you really think it's a good idea to leave this kind of decisions to the clueless people who have zero knowledge about game development?
It's irrelevant what people voted on a stupid poll, this kind of poll never should've been made in the first place. But it serves as perfect self justification now.
That looks to be speculation on your part and I'm only attempting to answer with facts.I'm beginning to suspect that they weren't incompetent at all, but made this their business model deliberately after the initial campaign has shown that people are willing to pay for concepts.
Drag out development for as long as possible, while reaping in the donations, and create as much fake content with the least possible effort as humanly possible. Concepts doesn't cost that much after all.
Most AAA games take 6-7 years of closed development So far it's been just about 5 years and I'm including the time to build a company with developers in that time frame.I just wanted a game, but here we are five years later, no game in sight, a ton of concept art, a weak pre-alpha demo, that is representative of a project in very early development only and nothing else to show for the truck loads of money thrown at them.
Regarding "The tablet companion goal was at $5,000,000 and indeed is still an item to come"Shouldn't a feature that was promised for the release 3 years ago be done? Shouldn't new features come AFTER you've gotten the original stuff done?
Not attempting to blindly defend the project as it does have issues with communication to backers and setting dates and deadlines that are not meet or achieved.I loved WC. I had great hopes for this game (but I don't pre-order games, so I sure as hell won't fund the development of one), but I can all but guarantee you that it won't be out 3 years from now. Year after year I read how it's coming and every year it's wait till next year.
It's your money so if you're happy with a never ending Alpha, cool, but we see the same defenders every year and we see no sign of release. If I put money in this and I could get a refund, I'd get it now before it's too late.
Most AAA games take 6-7 years of closed development So far it's been just about 5 years and I'm including the time to build a company with developers in that time frame.
A playable alpha is available to all backers with FPS Star Marine, Arena Commander ship play and a test multiplayer environment the persistent Universe.
Yes it has bugs as would be expected in an alpha and for a project that is not feature complete.
I'm not saying it's not valid. You can ask ten thousand carpenters how to perform hearth surgery, and they can all give the same answer with overwhelming majority, you still wouldn't want it to be done based on their instructions on you.Well considering the poll was voted on by backers of the project it should be considered valid.
That's rich in a situation where the facts are only available to the people in the inner circles of CIG, who are under an arm and a leg NDAs.That looks to be speculation on your part and I'm only attempting to answer with facts.
As someone else pointed out already that's not true. 6-7 years is roughly twice than the average development cycle of an AAA game. If we don't want to take DNF as the metric. But I guess 2 years from now you'd say AAA games takes 8-10 years to develop, so far it was only 7.Most AAA games take 6-7 years of closed development So far it's been just about 5 years and I'm including the time to build a company with developers in that time frame.
If it wasn't clear until now you're talking to a backer, who has seen the so called alpha. Who also happens to have some insider knowledge on development as early in my career I worked in game dev, and some of my friends still do.A playable alpha is available to all backers with FPS Star Marine, Arena Commander ship play and a test multiplayer environment the persistent Universe.
Yes it has bugs as would be expected in an alpha and for a project that is not feature complete.
Not a recent graphic but representative of the time in development.
.
I just want to drop by to KILL a HUGE fucking misrepresentation.
AAA titles take 18-36 months to develop >.<
There are exceptions... which are always due to one of three possible issues;
1) huge game with NEW ENGINE development involved
2) a publisher that is not in a rush... and are "stretching" funds. Some times it is cheaper (up to 2x cheaper) to fund a 10 man project for 5 years then a 50 man project for 2.
3) mismanagement
In Roberts case it is not a new engine issue... as they are using Cry for client side 3D and Amazon for Server side network code.
In Roberts case its not a matter of hiring a small team for longer to save cash.
In Roberts case there is only one possible answer left.
star citizen is no longer built on what could be considered anything akin to cryengine .
False.
"Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine.
We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. "
https://forums.robertsspaceindustries.com/discussion/364217
need to clear up your misrepresentation also ...
star citizen is no longer built on what could be considered anything akin to cryengine . its been stated several time that the entire engine has been pretty much gutted . so pretty much new engine, new net code, new base infrastructure all created to meet the demands of the stretch goals that the backers donated for.
Grand Theft Auto 5 , 7 years for a pc release and a team of 1000 for a typical open world shooter...
36 months is usually your typical console to pc tripe that for far to long littered the pc gaming field with its detritus
Yes agreed Lumberyard and StarEngine are both forks of the same build of CryEngine.
Amazon has however had a large active development on it's Lumberyard that have added feature not in the actual fork going forward. Mostly features dealing with server instancing and Twitch integration to name a few.
Star Citizen is on Lumberyard now going forward using AWS and moved off of Google compute
Agreed Lumberyard = CryEngine with improvements
CIG is using Lumberyard with many additional code additions specific to Star Citizen
CryEngine is an FPS engine and does not have the code items to handle 64 bit precision, planetary tech, Item port, entity 2.0, local and embedded physics grids, object containers, persistence and subsumption.
I am not agree to your above statement.
The engine even being on Lumberyard is indeed a hybrid with lots of code that does not exist in Lumberyard.
I don't even know where to start.... my friend do some critical research with an open mind. Then reconsider your position.
No most games don't have 1,000 people working on them. Unless your counting every marketing person, kid answering the phone and intern running network cable around the office.
Seriously though do some in depth research into the development of just your personal favs... you will realise that the crazy 5 6 7 8 year development games where not full bore 500 man on deck projects. Just use a small bit of logic for a min and think about it... if you are suggesting a 1,000 man 5 year project consider how much that would cost if the average salary was just 50k (which is going to be low) 50k a year x 1000 = 50,000,000 x 5 years = 250,000,000 IN NOTHING BUT wages. Now add up the 10s of millions you will have to spend on office space for 1,000 for 5 years.... heating/cooling/electricity. + asset costs including 10s of millions worth of workstations and servers. If you aren't taking my point I'm saying simply LOGIC makes it clear no one is hiring 1,000 people for 5+ years to work on ONE game. Developers that really do have 500-800 people in an office like Bioware Ubisoft ect have them working on more then one project.... and have shipping games generating revenue. (think about it a company like Bioware has 4000+ employees sure but all 4k are not working on X or Y new game, they have 5-6 shipping games 2-3 in full launch in 2-3 year development and 2-3 in early small team dev status such as SC II which was in small team mod for 2-3 years at least)
and while it was derived from cryengine it no longer shares the same code base
The fact that Roberts is even claiming to be adding major features to the Cry engine is a huge red flag... that he is either full of shit a complete idiot or just really really wasting money.
I think the proper term is you got rolled.Guys, you really need to realize you got fucked and move on, learn your lesson. You got fucked by Chris Roberts on the promise of the most amazing game ever, I got fucked by a stripper who stole most of my money for pills.
Actually a lot did have to be added to the engine, such as the ability for handling large persistent servers. That alone must have required a lot of work to the engine. But the rest of what you said is fairly spot on.
What I found amazing is that Prey used Cryengine, yet it looked and felt so similar to Dishonored 2 (ID tech engine). Prey didn't look superb but it felt fairly different. So far Star Citizen looks and feels like Cryengine, much like how you can tell a game is using UE3 from a smaller studio as it has the same shortcomings such as the texture pop ins.
Yes it does and we've detailed how.
Now you are just trolling. How much are in in for, commando? Thousands? Tens of thousands?
It's October of 2014, hey guys why don't you buy this - https://robertsspaceindustries.com/comm-link/transmission/14199-Interstellar-Splendor-The-890-JUMP It's a $600 USD luxury space yacht.
It's almost 2018. I wonder what the status on that is? Let's see!
Haven't started yet. People defend this game. LOL.
not trolling
People have made Thou$and$ buying and selling jpegs of ships. It's a great gig if you can stomach it.For your reference that ship is now over $900 directly from CIG
There aren't a "ton" of MMOs being released currently period, but there are a few CryEngine MMOs so not sure what point you thought you were making with that comment.