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Been looking forward to this one!
Putting together my first desktop. Hopefully I can make it future proof for games with high VRAM specs like this, Shadows of Mordor and upcoming id Tech titles.
Honestly I think all the VRAM uproar lately over this game and Shadow of Mordor is much ado about nothing if not just marketing arrangements with the GPU manufacturers. 3GB will run all these games fine, just a hunch. Even if it ends up actually requiring bumping down a texture setting I cant imagine anyone will be able to tell much difference. And it probably says more about idtech5's architectural inefficiencies more than anything else.
those gifs sold me, i preordered with a gmg discount. I need my fall horror fix
those gifs sold me, i preordered with a gmg discount. I need my fall horror fix
Might want to look elsewhere then, because not a single second of that was horrifying in the least. Talk about same old lame, unimaginative crap.
Might want to look elsewhere then, because not a single second of that was horrifying in the least. Talk about same old lame, unimaginative crap.
There were PLENTY of good over-the-shoulder action games prior to it
Like what?
No, really, I'm curious to know, since it's well-known for pretty much introducing it properly to the genre. I'm aware it didn't invent it, but I can't think of any good games released prior to RE4 with the over-the-shoulder perspective utilized in that fashion for the entire game... otherwise it wouldn't have been so famous for that achievement.
Still, I don't think it did it that "well" in terms of mechanics, not allowing you to move and not allowing mouse aiming, it just felt very very archaic and strange when I played it, especially compared to Gears of War or Rainbox Six: Vegas.
The not moving while shooting was used to build tension because of its horror roots, while gears of war is a pure action shooter. Shinji Mikami has stated in interviews that he's regretted how survival horror has become almost all action since RE4. He even said that there was too much action in RE4 and he wanted to go back to survival horror roots with extremely limited ammo and tough encounters.
Expect The Evil Within to incorporate a lot of the early Resident Evil and Silent Hill concepts while bringing in a more modern control scheme and sensibilities.
Expect The Evil Within to incorporate a lot of the early Resident Evil and Silent Hill concepts while bringing in a more modern control scheme and sensibilities.
Gifs are just gifs. How about play it alone in the dark with headphones on and let's see if you don't come away from the experience in need of counseling, a hug from mother and a subconscious that hates you for putting it through the experience.
In the gameplay I watched, it was unnerving the way it sometimes felt like you were being followed, and the ways things would just slowly creep up on you - but in unexpected ways rather than played out gimmicks we've come to expect from horror movies,
Like what?
No, really, I'm curious to know, since it's well-known for pretty much introducing it properly to the genre. I'm aware it didn't invent it, but I can't think of any good games released prior to RE4 with the over-the-shoulder perspective utilized in that fashion for the entire game... otherwise it wouldn't have been so famous for that achievement.
Uh, are we talking about over the shoulder horror, or just action?
Because Tomb Raider came out WAAAAAAAY before RE4 was ever even a possibility. That game is widely considered to be what popularized the genre.
I take it I'm the only person in here who's extremely sick of barbed wire on EVERYTHING, cages or boxes on the heads of enemies (how is that even possible, let alone scary?), 10 gallons of blood around every body, chainsaws, 9 foot tall mutants, and monsters impossibly mutilated in every way imaginable (again, impossible, and moreover, not even remotely plausible, thus not scary).
That's not good horror, its camp and cheese. It's the equivalent of a slasher movie in video game format. That's what the modern horror video game has turned into.
Horror, to me at least, is fear of the unknown, fear of the unimaginable, fear of the that which you could never understand, or fear of the grotesqueness of mundanity. Devs really need to start paying more attention to movies like Eraserhead and less to the Saw franchise.