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The Evil Within

PCgamers seem to feel a certain amount of entitlement - thanks in part to Steam sale mentality and the "I'll just wait 'til its 5 dollars" crowd being the worst of them, but these people need to remember its not really about them. The health of the PC gaming ecosystem depends on publishers feeling like they can seek a price that's in line with the other platforms. When they feel they can no longer do that, because too many people are "waiting for it to hit $5", they may decide to skip the PC platform in future productions altogether. People need think a little bigger picture every now and then.

$45 pricepoint from GMG has been available all week so I'm not sure why the complaints about "$60 is too much" for anyone that doesn't want to wait a month or two.

it's a principle thing for me. I just refuse to pay full price for a fundamentally broken pc game. I can understand the need for the 30fps lock and the black bars on the consoles because of the underwhelming hardware in those systems, but the pc market doesn't have those limitations, theres just no excuse other than laziness and expecting the community to do their jobs or collusion with the console manufacturers attempting to maintain parity across all platforms. If the game shipped with the current community fixes I would have not hesitated to drop $60 at launch.
 
Hayden at flawlesswidescreen.org has the fix in for the widescreen aspect, menus, HUD and other things.
gets rid of the black bars.
game looks great.
check it out.
 
Rock Paper Shotgun Review

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.
 
I went to that website but it says the newest version of the program is months old, not sure how it can support the game being an old version

"Current Version is 1.0.15 - Build Date 30/05/2014 NZST [Changelog]"
 
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I went to that website but it says the newest version of the program is months old, not sure how it can support the game being an old version

"Current Version is 1.0.15 - Build Date 30/05/2014 NZST [Changelog]"

I just downloaded it. Once you install it, just press check for updates and it'll dl Evil within profile. Now to see how well it works...
 
Console games were $60 because of licensing to Sony/Microsoft. That's where the extra $10 from console games came from. Publishers just decided that if they are charging $60 on consoles they can do the same on PC and randomly upped the price to $60 on PC. Just more profits in this case.

This.. Activision started this trend.. And no one though it would catch on. Looks like they were wrong.
 
Please report back with the results

Seems to work well. Tried it at 16:9 on the plasma, and 16:10 on the 30" monitor. Both full screen with no black bars. Very simple to set up, basically just have the program running before launching the game.

Doesn't have the zoom issue on the sniper rifle like the Cheat Engine fix had for me, so another plus for FW.

It does not set your fps cap from 30 to 60 though. Still need to enter the r_swapinterval -1 command in the Steam launch options or a .cfg file.

This should be good until Bethesda put the options in the game menu....................................
 
Sorry to be nubbish but what exactly are the steps here? Download FW and then what?

This is all I did:

Install the app
Click yes and save when it asks you about profiles or something
Click check for updates in lower left corner....let it complete
Find and click on The Evil Within on the left plugin list.....let it download and install the profile

Not sure if this was default or I changed it by accident, but click settings - > configuration at the top. Select display detection. Make sure "override display detection" is unchecked, unless you are running a 5760x1080 setup or do want to override it to something else.

Then just run the game. Num + and Num - will change you FOV, can change this under settings if desired.
 
This is all I did:

Install the app
Click yes and save when it asks you about profiles or something
Click check for updates in lower left corner....let it complete
Find and click on The Evil Within on the left plugin list.....let it download and install the profile

Not sure if this was default or I changed it by accident, but click settings - > configuration at the top. Select display detection. Make sure "override display detection" is unchecked, unless you are running a 5760x1080 setup or do want to override it to something else.

Then just run the game. Num + and Num - will change you FOV, can change this under settings if desired.

Yes this is a much better way to go now than the trainer program( although it works prefectly) because the process is automated and you can change what keys you use for increasing/decreasing the FOV.

I had to drop down to 2880x1620 from 4k with the widescreen and FOV fix for better performance. After messing with the 60 fps unlock I would still recommend playing at the locked 30. The game is just a mess at anything above 30fps and I am sure it was developed that way.
 
I wanted to know how it worked with FW. And I can roll my eyes too...:rolleyes:

I work from the standpoint of "less is more" and rather than installing a whole other program to deal with, the simpler and better solution is the one I linked as long as you have the keys on your keyboard to use it.

Installing more software to fix software already installed is just adding bloat.
 
it's a principle thing for me. I just refuse to pay full price for a fundamentally broken pc game. I can understand the need for the 30fps lock and the black bars on the consoles because of the underwhelming hardware in those systems, but the pc market doesn't have those limitations, theres just no excuse other than laziness and expecting the community to do their jobs or collusion with the console manufacturers attempting to maintain parity across all platforms. If the game shipped with the current community fixes I would have not hesitated to drop $60 at launch.

that's pretty much my reasoning as well...it has nothing to do with the PC gaming prices in general but more that the game is somewhat broken...sounds like a decent 8/10 game but the price/performance meter is way off at $59.99...when an amazing game like Alien: Isolation or even the indie title the Vanishing of Ethan Carter can come in at less then $50 then this should as well
 
I work from the standpoint of "less is more" and rather than installing a whole other program to deal with, the simpler and better solution is the one I linked as long as you have the keys on your keyboard to use it.

Installing more software to fix software already installed is just adding bloat.

I tried that method briefly. It does not work on 16:10, still black bars. Still has the sniper rifle bug. Also don't think it saves what you set your FOV at, so have to redo it every time you play unless you're good with 90 and use the shortcut.

FW fix does all this and more.

Yes this is a much better way to go now than the trainer program( although it works prefectly) because the process is automated and you can change what keys you use for increasing/decreasing the FOV.

I had to drop down to 2880x1620 from 4k with the widescreen and FOV fix for better performance. After messing with the 60 fps unlock I would still recommend playing at the locked 30. The game is just a mess at anything above 30fps and I am sure it was developed that way.

I find it much better at 60fps. Can't aim with 30 fps and the mouse. Somewhere around chapter 4 this switched from primarily stealth to a lot of shooting, for me anyway. Had to drop the controller and switch to m\kb to get any headshots.
 
it's a principle thing for me. I just refuse to pay full price for a fundamentally broken pc game. I can understand the need for the 30fps lock and the black bars on the consoles because of the underwhelming hardware in those systems, but the pc market doesn't have those limitations, theres just no excuse other than laziness and expecting the community to do their jobs or collusion with the console manufacturers attempting to maintain parity across all platforms. If the game shipped with the current community fixes I would have not hesitated to drop $60 at launch.

It wasn't done because "consoles", that's bullshit. It was done because frame locks, aspect ratio trickery, filters, are all common Japanese items for conveying the artistic version of the game. That stuff is as normal as benchmarking and bragging about frame rates here.

Japanese developers and gamers are not like American ones, and they really don't give a rats ass about what we want there. PC gaming there is nothing more than "date and rape simulators featuring underage cartoon women". The concept of going for the max FPS possible just doesn't really exist there, and the idea of playing a game about mood and artistry anyway other than what the creative minds behind wanted would come off as deranged lunacy.

The issue is that restricted aspect rations confine movement and visuals making things harder, and combined with frame locks help create a cinematic feel. Those are viewed as positives there and actually work when done right. Furthermore hardcore gamers there don't game on PCs, they all game on console. The casual gamers play on PCs and the games involve practicing groping cartoon teens in goofy anime romantic comedies. They might pick it up on PC, but they aren't going to change anything about it and will play it the way it was intended to be played.

Americans getting upset about this won't matter. They'll just go "LOL fat stupid Americans" and shrug their shoulders with a big old "they should be glad we aren't nerfing the difficulty for them anymore and that they actually get these games" and go on doing what they do.

Non American developers who care primarily about non American audiences don't make their games for Americans... this isn't shocking to anybody who's traveled outside of the US.
 
It wasn't done because "consoles", that's bullshit. It was done because frame locks, aspect ratio trickery, filters, are all common Japanese items for conveying the artistic version of the game. That stuff is as normal as benchmarking and bragging about frame rates here.

Japanese developers and gamers are not like American ones, and they really don't give a rats ass about what we want there. PC gaming there is nothing more than "date and rape simulators featuring underage cartoon women". The concept of going for the max FPS possible just doesn't really exist there, and the idea of playing a game about mood and artistry anyway other than what the creative minds behind wanted would come off as deranged lunacy.

The issue is that restricted aspect rations confine movement and visuals making things harder, and combined with frame locks help create a cinematic feel. Those are viewed as positives there and actually work when done right. Furthermore hardcore gamers there don't game on PCs, they all game on console. The casual gamers play on PCs and the games involve practicing groping cartoon teens in goofy anime romantic comedies. They might pick it up on PC, but they aren't going to change anything about it and will play it the way it was intended to be played.

Americans getting upset about this won't matter. They'll just go "LOL fat stupid Americans" and shrug their shoulders with a big old "they should be glad we aren't nerfing the difficulty for them anymore and that they actually get these games" and go on doing what they do.

Non American developers who care primarily about non American audiences don't make their games for Americans... this isn't shocking to anybody who's traveled outside of the US.

The more you talk about Japanese culture the more odd and pathetic they sound. Raping simulators? In that case leave your shitty ports and bizarre rape culture in Japan, thanks.
 
The more you talk about Japanese culture the more odd and pathetic they sound. Raping simulators? In that case leave your shitty ports and bizarre rape culture in Japan, thanks.

I was stationed there for a few years while in the Navy ;) So to me, these design choices are nothing new, and the bitching about "it's the consoles fault" shows a staggering amount of ignorance over just what is going on, and indicates a sort of "there is no world outside of Murica, where's my gun MORANS" hick understand of the world. It's delusional and rather hilarious.

And yeah, Japanese PC gaming is largely interactive hentai cartoons. Hardcore gaming is console only for single player, and there is a thriving arcade scene for multiplayer. Not that they aren't high tech, they are much more advanced than we are in just about every technological area, but games like this fall into "art" there, so frame locks, aspect locks, film grains, are all enhancements to make sure you get the real experience as it was meant. These are things to look for, not avoid.

In the past, these games mostly weren't ported, or they were massive nerfed in difficulty (only for America, Europeans still got the full version, this was found out by market data and research that Americans do very poorly at hard games and got frustrated, it hurt sales, nerfing games increased sales in the US). The fact that stuff like Darks Souls and this exists now in the US is a huge change. Mostly because region locking went out of favor, and also because US economic power got slaughtered in the 2003-2009 time frame meaning that there is no reason to create special US versions anymore, we don't matter as much as a market.

You can complain, and I don't really agree with the Japanese (hell I was playing Quake3 UT2k3 while I was there for my main games, along with Street Fighter in the arcades which was great), but markets are markets and things are the way they are.
 
^ I agree, frenetic. I think that by and large, the Dark Souls PC version suffered from that same developer culture 'disconnect' - where, as the developers saw it, the game was perfectly playable and fit their vision. But to Joe Six Pack SLI-wagon, it was "omg shitty console port".

That's not to say shitty console ports don't exist, but I just remember seeing these rage filled Reddit posts about Dark Souls and "WAI ISNT THE DEVELOPER RESPONDING TO OUR DEMANDZ", and it turned out the developer was basically like "where's the fire?"

I'm glad there are people open minded enough to bring this counterpoint up. If there's any finger to be pointed, I would point it at Bethesda since they should have a better understanding of the PC gaming market in North America and their other regions. It should have been them pushing for the inclusion of the optional features that PC gamers and review sites pretty much expect these days, rightly or wrongly. Its not like they don't have the hindsight benefit of the RAGE launch to know what pitfalls exist with this engine.
 
Played a few chapters using the widescreen fix and everything is working great. Up to chapter 14 now, almost done with the game. This game is fantastic.
 
Played a few chapters using the widescreen fix and everything is working great. Up to chapter 14 now, almost done with the game. This game is fantastic.

Season pass worthy? Encountered any moments yet where you nearly lost your mud?

I'm really looking forward to getting back to this game now that good fixes have surfaced.
 
Season pass worthy? Encountered any moments yet where you nearly lost your mud?

I'm really looking forward to getting back to this game now that good fixes have surfaced.

Took me 19hrs 13mins to beat the game and I had 80 deaths on survival difficulty.

I'll get the season pass when it goes on sale, definitely curious to play more of the story. It feels like they designed the textures for chapters 2-5 4 years ago, they look a bit dated (though the art direction is quite strong). But the rest of the chapters look really good.

It starts off kind of slow, playing like a stealth game. By the mid point it turns more into an action roller coaster a bit like Dead Space 2 or Half Life 2.

I highly recommend the game. Each chapter is different than the last, a lot of variety in gameplay and scenery. Another thing I like is that the game stays challenging for its entire length, you also won't get enough green gel to max out all your skills. You'll have to beat new game+ for that.
 
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Took me 19hrs 13mins to beat the game and I had 80 deaths on survival difficulty.

I'll get the season pass when it goes on sale, definitely curious to play more of the story. It feels like they designed the textures for chapter 2-5 4 years ago, they look a bit dated (though the art direction is quite strong). But the rest of the chapters look really good.

It starts off kind of slow, playing like a stealth game. By the mid point it turns more into an action roller coaster a bit like Dead Space 2 or Half Life 2.

I highly recommend the game. Each chapter is different than the last, a lot of variety in gameplay and scenery. Another thing I like is that the game stays challenging for its entire length, you also won't get enough green gel to max out all your skills. You'll have to beat new game+ for that.

Is that the highest difficulty? Did you have to play through once to unlock it?
 
It wasn't done because "consoles", that's bullshit. It was done because frame locks, aspect ratio trickery, filters, are all common Japanese items for conveying the artistic version of the game. That stuff is as normal as benchmarking and bragging about frame rates here.

It's clear the letterboxing was simply a clever approach to salvage the game's performance, nothing to do with artistic vision. On Xbox One it drops below 30fps even at this meager 1600x640 resolution. 1600x900 would have been unplayable, and 1920x1080 would have been a disaster.

Frame rate locks are not about artistic cinematic experience either. Some console engines enable code that makes real-time adjustments to the graphics during the drawing of each frame, including hit-detection etc. You have to plan the amount of time reserved for calculations before each frame, so it's necessary to pick a framerate. Framerate cap is for programming reasons, to ensure you can make per-frame adjustments to animation, etc.
 
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It's clear the letterboxing was simply a clever approach to salvage the game's performance, nothing to do with artistic vision. On Xbox One it drops below 30fps even at this meager 1600x640 resolution. 1600x900 would have been unplayable, and 1920x1080 would have been a disaster.

Frame rate locks are not about artistic cinematic experience either. Some console engines enable code that makes real-time adjustments to the graphics during the drawing of each frame, including hit-detection etc. You have to plan the amount of time reserved for calculations before each frame, so it's necessary to pick a framerate. Framerate cap is for programming reasons, to ensure you can make per-frame adjustments to animation, etc.

Agreed. The framerate cap has nothing to with 'cinematic experience' and more to do with the under-performing consoles. Have you guys seen the framerate tests done on the PS4 and Xbox? The game spends more time at 20fps than 30 @ abysmal sub 1080p resolutions. And apparently the Xbone version is "out of sync" so badly it feels almost unplayable, according to DigitalFoundry. It's pretty clear to most rational people that these 'cinematic choices' are smoke and mirrors for the weak consoles. I don't care if you are American, Japanese or Martian, 20fps is unfuckingplayable.:rolleyes:
 
I just realized game was published by Bethesda. It all make sense now. They get used to release raw unfinished mess that was probably made with budget of 500k and then just let community to fix and polish it, haha.
 
For just the title screen to show 99% GPU usage and 28FPS is bull! Even one of my overclocked 680's should eat this game for lunch
 
I'm on the verge of buying either this, the Borderland's Prequel, or Shadows of Mordor.
With all of the homemade fixes - exactly how well do they work? Are we talking DSFix where the game looks and runs as if it were designed that way, or are these solutions still kind of janky?
 
For just the title screen to show 99% GPU usage and 28FPS is bull! Even one of my overclocked 680's should eat this game for lunch
Try enabling vsync in the game or forcing it via the NVIDIA Control Panel. I don't know about this game, but without vsync to limit rendering some games will render until your card hits full utilization.
 
That makes no sense, my card is at 99% already, Vsyce or no Vsync will still show 28FPS, now if I was at 30FPS and say 60% usage then disabling Vsync will use all my usage and increase the frames but once your at 99% enabling Vsync below 30FPS will do nothing
 
I'm on the verge of buying either this, the Borderland's Prequel, or Shadows of Mordor.
With all of the homemade fixes - exactly how well do they work? Are we talking DSFix where the game looks and runs as if it were designed that way, or are these solutions still kind of janky?

Shadow of Mordor would probably get my vote over this having played both a ways in at this point. But if you prefer games with a slow paced, creepy feeling then TEW would be the way to go.

Either way, find a 25% coupon for GMG no matter what you decide to get.
 
I'm on the verge of buying either this, the Borderland's Prequel, or Shadows of Mordor.
With all of the homemade fixes - exactly how well do they work? Are we talking DSFix where the game looks and runs as if it were designed that way, or are these solutions still kind of janky?

With the widescreen fix this game looks really good, Having played Mordor and Evil Within I much prefer Evil Within. Mordor was fun but afterwards it kind of felt like junk food, the entire game is about killing orcs in stylized fashion in a drab sandbox.

The Evil Within has so much more variety, in gameplay, scenery, story. Every chapter is different than the one before which keeps the game fresh and interesting. It also has much higher replay value with 2 unlocked difficulties, new weapons and new game+ after you beat the game.

I have no desire to go back to Mordor but I already want to replay Evil Within.
 
With the widescreen fix this game looks really good, Having played Mordor and Evil Within I much prefer Evil Within. Mordor was fun but afterwards it kind of felt like junk food, the entire game is about killing orcs in stylized fashion in a drab sandbox.

The Evil Within has so much more variety, in gameplay, scenery, story. Every chapter is different than the one before which keeps the game fresh and interesting. It also has much higher replay value with 2 unlocked difficulties, new weapons and new game+ after you beat the game.

I have no desire to go back to Mordor but I already want to replay Evil Within.

Yea I much prefer Evil Within as well. Completed it last night.

Already beat Mordor as well, it's fun but it really is just do the same thing over and over. I played the crap out of it for like 3-4 days. Probably won't touch it again.

The "boss" fights were also complete poop in Mordor, just QTE for the most part that weren't even challenging in the least. TEW bosses are much harder and more satisfying.
 
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