SomeoneElse
[H]ard|Gawd
- Joined
- Jan 16, 2007
- Messages
- 1,942
Year 1 outline. Called it on the Minigun Specialization:
OH WOW! I am very interested in seeing what that bad boy is all about!
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Year 1 outline. Called it on the Minigun Specialization:
Unfortunately its not like in Destiny if it drops it stays that score. So far they have not indicated any mechanic to increase scores on weapon drops, I'm hoping we can lobby then to change that.First taste of Challenge mode missions getting the Chatterbox today. Oof. Got through it though and crafted it.
Coming from Destiny with a very clear way to increase the power level on guns in that game, its still not 100% clear to me how to increase the Gear Score in Division. I'm 450 when I crafted it but it dropped at 440. How do I bring it up?
Invite sent, should see it in the Clan Menu.
Clan name is HardOCP, but that was our last invite. If you Apply, we will get you in as soon as there is an opening. What is your Uplay name?
I thought it was the deplorables or do we have two different clans going on...
First taste of Challenge mode missions getting the Chatterbox today. Oof. Got through it though and crafted it.
Coming from Destiny with a very clear way to increase the power level on guns in that game, its still not 100% clear to me how to increase the Gear Score in Division. I'm 450 when I crafted it but it dropped at 440. How do I bring it up?
Nope, not sure where that name came from.
just a heads-up it's probably worth waiting to open the HardOCP weekly clan cache until after you get into WT5. When i tested this a couple weeks back the cache scaled with you as you progress world tiers.
just a heads-up it's probably worth waiting to open the HardOCP weekly clan cache until after you get into WT5. When i tested this a couple weeks back the cache scaled with you as you progress world tiers.
I find it curious that the clan vendor apparently does NOT scale. I'm still seeing him peddle 195 and low 200s gear and so forth even though I'm at WT4.
I've got a lot of in game money and nothing to spend it on.
It was a great farm while it lasted. =p We made a lot of credits with that.This change is pretty awesome, should prevent infinite waves of enemies LOL
Removed death of civilian squad as a failure condition for Control Point takeover.
- The Officer will now remain in downed state until players complete the takeover or wipe.
Looks like the steps to get the Nemesis
Man, sucks to lose all your preferred weapons and have to make due with whatever you can find. I did a "Hard" invaded mission and had to resort to my Pistol a few times because it was more stable then the AK that could barely land .33% of its mag. It was sad letting go of my beautiful P416; I am not on a mission to find a suitable replacement.
I used the crafting bench to make myself some guns. Made a 473 police m4 when I was using a 460 random gun that I picked up. It can go up to 490 with some RNG for high ends and 500 for exotics if you got the blue prints.
A couple quick thoughts on the update:
- WT4 Tidal Basin is very easy (I’m sure that changes in WT5)
These controls look ridiculous. Is it that bad to play?
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My only beef with the controls right now is the change they made to the Chem Launcher. 3 times in as many hours I thought I had a weapon in my hands, only to shoot healing gel at an enemy. It should only stay equipped if we are holding down the button.