HAL_404
[H]ard|Gawd
- Joined
- Dec 16, 2018
- Messages
- 1,240
what do you think about the following video content? I agree it has declined, not in last throws before death
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Given that videogames made more money than movies and TV last year, i'm not worried.
It's the last year before a new console, the years before a new console reveal/release are ALWAYS light years when it comes to game content, everyones gearing up the best studios for the new big thing.
Sounds like it is talking about the creativity decline in pursuit of maximized profits.
Given that videogames made more money than movies and TV last year, i'm not worried.
It's the last year before a new console, the years before a new console reveal/release are ALWAYS light years when it comes to game content, everyones gearing up the best studios for the new big thing.
Those problems are mostly conflated by the different kind of groups of gamers there are.COD basically ruined the modern FPS in my opinion. Before they started pumping them out along with a new Battlefield revamp every year... we seemed to be getting unique interesting shooters regularly I distinctly remember watching an interview with someone that was developing a hyper realistic WW2 shooter and they said all of their focus groups complained about the game constantly because "this wasnt like COD" and "Hey, you should make running more like COD" or "You should be able to take more shots like in COD".
Nowadays it seems like every good game is ruined with the next installment as they add micro-transactions and/or other pay to play elements to give people an advantage.
I loved the Dead Space series... when Dead Space 3 dropped with micro-transactions I didnt even finish the game, promptly stopped playing and eventually uninstalled.
Maybe for you, I'm having a fantastic time with games. I just avoid the AAA bullshit. There's more good games than ever right now.Games aren't going away any time soon, as long as someone can figure out a way to make money off of them, they will be around, but the great game experience we once had? That is all but dead at this point.
Battalion1944 was never meant as a hyper realistic game, but a highly competitive fast fps shooter.. This was precisely what the developers were going for, but they fooled a lot of people with their kickstarter and the early alpha video they released.COD basically ruined the modern FPS in my opinion. Before they started pumping them out along with a new Battlefield revamp every year... we seemed to be getting unique interesting shooters regularly I distinctly remember watching an interview with someone that was developing a hyper realistic WW2 shooter and they said all of their focus groups complained about the game constantly because "this wasnt like COD" and "Hey, you should make running more like COD" or "You should be able to take more shots like in COD".
COD basically ruined the modern FPS in my opinion. Before they started pumping them out along with a new Battlefield revamp every year... we seemed to be getting unique interesting shooters regularly I distinctly remember watching an interview with someone that was developing a hyper realistic WW2 shooter and they said all of their focus groups complained about the game constantly because "this wasnt like COD" and "Hey, you should make running more like COD" or "You should be able to take more shots like in COD".
Nowadays it seems like every good game is ruined with the next installment as they add micro-transactions and/or other pay to play elements to give people an advantage.
I loved the Dead Space series... when Dead Space 3 dropped with micro-transactions I didnt even finish the game, promptly stopped playing and eventually uninstalled.
Given that videogames made more money than movies and TV last year, i'm not worried.
It's the last year before a new console, the years before a new console reveal/release are ALWAYS light years when it comes to game content, everyones gearing up the best studios for the new big thing.
Csgo is the most skill based fps there is.Agreed. So many of these COD fools review bombed one of the best FPS titles of all time, Red Orchestra 2 because movement was "slow", and shots weren't accurate.
The developer then caved and developed other game modes that made the game dumber.
If I had one wish, it would be that 100% of all twitchy unrealistic fast paced shooters and arena style shooters would disappear, with only the tactical shooters remaining.
Call of Modern Battlefield ruins everything.
Don't get me started on garbage like Fortnite and Overwatch. Even Counter-Strike (though I once loved it) is trash.
At least PUBG - as farfetched as it is - was reasonably tactical when it launched.
All of these unrealistic fast paced garbage titles drag down the bar for all the good titles by giving 80 IQ lowest common denominator console idiots expectations that all titles should play like them.
If I had one wish, it would be that 100% of all twitchy unrealistic fast paced shooters and arena style shooters would disappear, with only the tactical shooters remaining.
Agreed. So many of these COD fools review bombed one of the best FPS titles of all time, Red Orchestra 2 because movement was "slow", and shots weren't accurate.
The developer then caved and developed other game modes that made the game dumber.
If I had one wish, it would be that 100% of all twitchy unrealistic fast paced shooters and arena style shooters would disappear, with only the tactical shooters remaining.
Call of Modern Battlefield ruins everything.
Don't get me started on garbage like Fortnite and Overwatch. Even Counter-Strike (though I once loved it) is trash.
At least PUBG - as farfetched as it is - was reasonably tactical when it launched.
All of these unrealistic fast paced garbage titles drag down the bar for all the good titles by giving 80 IQ lowest common denominator console idiots expectations that all titles should play like them.
Csgo is the most skill based fps there is.
Perfect blend of strategy and reflexes.
Translation: only my taste matters. You are all playing the wrong games.
I mean I personally get triggered when people use terms like "realistic shooters" when your interface is pressing letters and clicking a mouse while sitting in a slouched position in a chair.
So is anything you don't like just considered garbage?
Some of my faves were swat 3, ghost recon 2, original rainbow six. But I sure loved some doom style quick shooters as well. Try to not look at the world as garbage, but just different people like different things. You aren't better than the rest because of what video games you play versus others.
I have no problem with other people liking other things than I do.
If they want to stay in their corner and do their thing, that is fine by me, which is why I don't rag on the LoL and Dota folks, or the WoW folks despite the fact that I have absolutely zero interest in their style of game.
When I start to have a problem is when the kids start coming into my corner and try to change the games I like to make them less like how I like them and more how they like them.
The way I see it, the hordes of adolescent controller wielding CoD players are a threat to the very existence of the type of gaming that I appreciate, and I will push back HARD.
No, not at all. But a healthy market means that more people are playing games and more developers are able to develop games.So videogames quality is directly related to how much money a company made?
Man makes it easier to buy games just go for the most expensive it gotta be good
The more money I pay in micro-transaction the better the game right/
Those problems are mostly conflated by the different kind of groups of gamers there are.
Hobbyist [and hardcore] gamers are a minority, but can get into all kinds of games and don't mind diving into more complicated/punishing systems and/or pushing their skills on games that require planning, lengthy/heightened concentration, and/or learning. Sadly, there aren't many big developers that still value these customers, so many just slap on half-assed difficulty modes and call it a day (luckily there are indie devs that continue to target hobbyists).
The vast majority of gamers are casual and games that can easily be picked up and put down in short sessions fit their lifestyle. These guys are the target market for most companies since they're likely to make the most sales; games aimed towards them are usually tuned to be rather simple to figure out and understand with rather quickly attainable goals. Hobbyist can easily enjoy a lot of casual games too, but casuals won't normally enjoy a lot of hobbyist games because of the additional effort necessary. Unfortunately a lot of the developer add-in BS has come from this focus as well (micro-transactions, loot boxes, paid [micro]content releases, early access passes).
Agreed. So many of these COD fools review bombed one of the best FPS titles of all time, Red Orchestra 2 because movement was "slow", and shots weren't accurate.
The developer then caved and developed other game modes that made the game dumber.
He is not entirely wrong. After all, when was the last time you could buy a good or any Star Trek game on the computer and no, Star Trek Online is not..........
Bridge Crew.
The issue is also a result of changing demographics, both for game developers and gamers.
Some woman recommended it as a great place to work and mentioned you didn't have to know much about games or be good at playing them. When you're a huge company with thousands of people to hire, chances are not all of them are really huge gamers. You can expand this to any industry though.
Gamers - Many have grown up with the cut down options. Many don't know about mods, server browsers, can't fathom a game with a focused art aesthetic and can't imagine a stream lined game with quality over quantity. They're more concerned about how many hours their Steam/Xbox Live profile shows than the enjoyment they got out of a single player game, and in an MP game they don't care about anything as long as it isn't pay to win. Back in the early 2000s if you sold a military themed game and then started pumping out soldiers wearing clown suits gamers would have gotten pissed, demanding refunds and sworn off the developer. These days gamers are asking for more. "As long as it is cosmetic I don't care" is the popular mantra. Aliens, cross dressers, cowboy cossplay uniforms in a AAA military FPS game? Perfectly fine for many gamers in 2019.
Game developers, Gamers & Profit - As mentioned previously, game developers themselves are more diverse with more non-gamers joining their ranks. As such, while they may have little care about the content of the game pushing for inclusiveness to maximize profits at the cost of theme or quality is more important. A nitty-gritty military shooter might make money, but if you make playable female characters and neon alien suits you'll probably pick up a sale or two. The increase might only be 3-5%, but more profits are more profits. Will it hurt the aesthetic, theme and accuracy of certain games like Battlefield? Yes, but profit margins win out at the end of the day. Inclusiveness and diversity is huge in gaming currently. Anything to make a buck goes. We'll probably never see a mainstream AAA, non-simulator game that goes for an authentic look or feel.
It was really the other way. TWI wanted to make it much more arcadey themselves. The standard mode was "relaxed realism" and they had an arcade mode at launch. The map designs were based around smaller fast paced maps. They wanted to put in experimental weapons, player progression, unlocks and whatnot.
Eventually they made a "realistic" mode which felt more similar to the first game but it was not that popular. But the running animations were not synced for the slower pace and it looked... awkward. You could even hold a Mosin Nagant over your head, sideways, to blind fire Gears of War style.
BF3 came out at a similar time and was more realistic in terms of movement. In RO2 you glide/however above stairs, in BF3/4 each step is registered and running up stairs is slower than running across a floor like in real life. Even a lot of the shooting characteristics were more realistic.
TWI dumbed down the game on their own. I do think RS2 Vietnam is much better and enjoy it. Wish it was on UE4 though.
I'd break it down a bit further and go as far to say that companies shifted the focus of their marketing target around mid-late 2000 to '10, when playing videogames shifted to become more socially accepted. Up until that point most gamers were hobbyist and many had been for a decade or longer, but I want to say the release of the PS2 and Xbox (also Gamecube and Dreamcast to a lesser extent) as not just game systems but entertainment systems that could play games, movies, music, and access the internet, introduced more non-hobbyist to gaming than ever before (and consoles becoming normal household names).The issue is also a result of changing demographics, both for game developers and gamers.
Game developers - Largely used to made up of nerds. Making money always was a drive, but equally important was doing something cool that would make someone stop and think "they actually did that in game?!". Problem is many aged and are more concerned with paying the bills now which is understandable. In addition, the gaming industry grew and it is now a respectable industry with lots of jobs. We can argue that game developers make little money for the hours/work they do compared to other types of software development but fact is the industry is a respectable industry with a wide reach. That means you'll find less genuine game developers who are in it to make a good game and more who are simply looking for a career with steady income and a compatible day to day work routine. A year or two back I watched a video about EA games and what it was like to work there. Some woman recommended it as a great place to work and mentioned you didn't have to know much about games or be good at playing them. When you're a huge company with thousands of people to hire, chances are not all of them are really huge gamers. You can expand this to any industry though.
Gamers - Many have grown up with the cut down options. Many don't know about mods, server browsers, can't fathom a game with a focused art aesthetic and can't imagine a stream lined game with quality over quantity. They're more concerned about how many hours their Steam/Xbox Live profile shows than the enjoyment they got out of a single player game, and in an MP game they don't care about anything as long as it isn't pay to win. Back in the early 2000s if you sold a military themed game and then started pumping out soldiers wearing clown suits gamers would have gotten pissed, demanding refunds and sworn off the developer. These days gamers are asking for more. "As long as it is cosmetic I don't care" is the popular mantra. Aliens, cross dressers, cowboy cossplay uniforms in a AAA military FPS game? Perfectly fine for many gamers in 2019.
Game developers, Gamers & Profit - As mentioned previously, game developers themselves are more diverse with more non-gamers joining their ranks. As such, while they may have little care about the content of the game pushing for inclusiveness to maximize profits at the cost of theme or quality is more important. A nitty-gritty military shooter might make money, but if you make playable female characters and neon alien suits you'll probably pick up a sale or two. The increase might only be 3-5%, but more profits are more profits. Will it hurt the aesthetic, theme and accuracy of certain games like Battlefield? Yes, but profit margins win out at the end of the day. Inclusiveness and diversity is huge in gaming currently. Anything to make a buck goes. We'll probably never see a mainstream AAA, non-simulator game that goes for an authentic look or feel.
All-in-all, videogaming is in no trouble at all, but AAA quality hobbyist-level games have become niche and almost rare because of gamings' wide popularity.
No kidding...but that's the only part of videogaming that matters at all
No kidding
I just sit on the fence most of the time. Some are entertaining, but nothing more than that.In fact, up until recently, that was my definition of what a game was.
I didn't even include the fucking casual low budget crap in the definition of what a game is at all.