brucedeluxe169
2[H]4U
- Joined
- Aug 24, 2004
- Messages
- 3,720
god I love those videos...
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The first part isn't on youtube anymore, but I think it was better...
Either way... as this thread has said... there hasn't been a decent arena shooter since Quake3 / UT2004...
Would anyone want to see a source mod that sorta brought that feel back ?
Haha, no. Halo is nothing more than Counter Strike in the future with a sword.
This is another great match. The battle near the end where both were trading shots and nobody could frag the other guy for a very long time was very exciting
http://www.youtube.com/watch?v=XtA7ys2Mo8U
I also like this. I love gaming with commentary
http://www.youtube.com/watch?v=20gBhrVRkVo
There is no way in hell Halo could be classified as an arena shooter! The speed is just way to slow, and it has that retarded floaty-ass jump bullshit. You can only jump like once every 5 seconds, because that's how long it takes for you to return to the ground, lol. It would need to have some strafe jumping/ dodge jumping aspect to be considered an arena shooter. Rocket launchers don't automatically make a game an arena shooter.Rocket launchers, Respawning behind your enemies, no accuracy loss while jumping/moving, not to mention 0g jumps.
Im leaning more towards the arena shooter side on this one.
how about this classic quake 2 matchup between thresh and billox:
http://www.youtube.com/watch?v=pyX1Cc6Ejjk
how about this classic quake 2 matchup between thresh and billox:
http://www.youtube.com/watch?v=pyX1Cc6Ejjk
Rocket launchers, Respawning behind your enemies, no accuracy loss while jumping/moving, not to mention 0g jumps.
Im leaning more towards the arena shooter side on this one.
^ You said Lithium. That used to be basically the only mod I would ever play on Q2. I loved that damn mod. The four runes were great, damage, rapid fire, regen health, and the vampire rune. Quad + rapid fire + chain gun = good times, good times.
I miss those days so much. Brings a tear to my eye.
I think there are two kinds of multiplayer FPS players. You've got the twitch players and the tactical shooter players. I am not the latter despite my affinity for firearms.Still given the lack of new twitch shooters I've had to get much better at the tactical shooters. Still nothing beats being able to load up my favorite twitch style shooters and going to town every now and again.
The tactical shooters can be fun too, you just have to "unlearn what you have learned."
51 hours in solitaire? Holy fuck, dude.
Rocket launchers, Respawning behind your enemies, no accuracy loss while jumping/moving, not to mention 0g jumps.
Im leaning more towards the arena shooter side on this one.
q2dm1, the edge, is quite possibly the best fps arena map ever. imho![]()
competitive console gaming is a joke, the game does half the work for you because of the little baby controller. if console / pc could coexist in the same game, i'm sure the best console players would be getting stomped by anyone remotely decent on pc.
actually this already happened in the dreamcast port of Q3...
.
This argument has always come across as irrational. How is controller a "baby controller" when the mouse/keyboard setup is 100x easier and more efficient? You even support this point yourself by admitting the best pc players would curb stomp the console players because of the input device.
Doesn't that support that the keyboard/mouse are the "baby controllers" that give you that competitive edge and the console remotes are for pros because it's more difficult to use?
I'm sure I'll get fanboy flamed, but that argument never made sense to me.
And in b4 people start claiming PC gamers are just magically better at FPS than console players. Again, that doesn't make sense either.
wow I really enjoyed those UT videos you guys posted, I wish I had been playing those games back then
I'd have been in heaven
The advent of modern realistic graphics capabilities marked the death of the genre. Doom 3 was the beginning, UT3 and Quake 4 the nails in the coffin. For some reason, fragging in a deathmatch shooter just isn't the same when everything is normal mapped and phong shaded.
That's not the real reason. The real reason were 2 terrible game launches.
But now that you brought it up, you got a good pointIt really isn't nearly as satisfying to play as with the older graphics!
Exact same thing happened with Quake 4. Everything (mostly?) eventually was fixed....just no one really cared by the time it happened. If your going to release a multi player centric sequel, fkn at least make sure it's as good as it's predecessor.
q2dm1, the edge, is quite possibly the best fps arena map ever. imho![]()
This argument has always come across as irrational. How is controller a "baby controller" when the mouse/keyboard setup is 100x easier and more efficient? You even support this point yourself by admitting the best pc players would curb stomp the console players because of the input device.
Doesn't that support that the keyboard/mouse are the "baby controllers" that give you that competitive edge and the console remotes are for pros because it's more difficult to use?
I'm sure I'll get fanboy flamed, but that argument never made sense to me.
And in b4 people start claiming PC gamers are just magically better at FPS than console players. Again, that doesn't make sense either.
As a long time q3 fan this kind of thing disappoints me. Its sad but arena shooters just aren't newb friendly. They need a really good ranking system combined with a match making system so that a new guy doesn't get stuck playing against someone whos been playing for years.
quake live actually have a pretty good ranking and matching system...
i just wish more people played it.... *sigh* it seems even among old timers the arena shooter has lost much of its appeal