• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Supreme Commander Thread!

GLSauron said:
Interesting. Because the hour and forty minute "tech demo" just kept me mightily entertained. No crashes, the units worked, the AI was fine and challenging. I might even like this tech demo enough to keep "demo"ing it.

Sounds like any other demo to me, except those are balanced, have much more efficient code, and actual MP that's not a pain to get going.

OMQ FREE GAMES!!

http://www.fileplanet.com/174/90001/section/demos


Honestly you already admit to getting the BETA, and that in it-self flushes your baseless self-rightness down the drain. Or wait, maybe it ok to get it, just not to talk about it.




Oh, has anyone noticed how the units don't lead? The UEF are only lightly better than the AEON, because they're bullets move much faster. At long distances, though they can't hit moving targets. That what makes the Cybrian turrets so deadly, they insta hit and there fore don't have to lead.

Also, I hate the supplementary commanders. You can just drop one off in the enemie's base, make him go under the shields, and let them destroy it. After that's it's all over.
 
If you'd actually read that and the previous posts, you'd have realized that that's precisely the point I'm making. It would have taken you thirty seconds of reading not to sound like an idiot. Congratulations.
 
Obi_Kwiet said:
If you'd actually read that and the previous posts, you'd have realized that that's precisely the point I'm making. It would have taken you thirty seconds of reading not to sound like an idiot. Congratulations.
Point. I thought that was a stange way of wording what I thought you said.
 
And I'm sorry if I sounded a bit caustic. It's just that your post was a tad.. shall we say inflammatory? :p

It's all good, man. :)
 
I played the demo with a friend. He beat me though, but it was a LOT of fun. We didn't realize it took 2-2 1/2 hours to set up our armies! :eek:
 
The game will take a long time if both players are turtlers. However the size of the map plays a big part of course on how long the game will take.
 
nullzero said:
The game will take a long time if both players are turtlers. However the size of the map plays a big part of course on how long the game will take.

Anyone else here think UEF seems most suited to turtling? Its experimental units seem to be more geared to standoff fighting and outranging the enemy. And that big honkin space gun... :eek:
 
the cybran are the best for turtling. Their tier 2 point defense does not miss, they have stealth fields so you can build your base defense without worrying that the enemy can spy what you go till he gets there. They also have the rapid fire experimental artillery, it kinda hits around where you click but it fires soo fast that its the perfect base killing weapon. Lots of damage, and high rate of fire, accurate enough to hit a base, and really all you need is to luck out and hit a fusion reactor and watch the whole base go up. but it fires so fast that even if that base as tier 3 shields over lapping it will break through, where as teh UEF will need a little bit of help.

Only draw back is that it completely screws your econmoy when firing, so you switch it on bombard his base for a bit, switch it off, building an army and then start bombarding again.
 
UEF I believe is the best turtler... I hate upgrading the lvl 2 cybran shields to tier 4 it give your shields downtime and is time consuming. I tried all three races and it looks like UEF is the one im playing more then often with Cybran second and Aeon way in third :).
 
I dont play Aeon. Just...dont. Although I might have to give them to a shot just to try that tzar.

Prefer UEF (FATBOY!) and then cybran (destroyers). Also, the cybran destroyers are pretty powerful when doing land based assault. Slow, but well armored. Stood up to my bunch of seige bots for a surprisingly long while on one game.

And the mavor is only applicable on the biggest of maps. Otherwise the T3 artillery builds faster and hits pretty damn hard on its own.
 
Well I'm still working on getting 2.7 and AI to work however I was able to mess around in sandbox for a while as UEF. It took me a while to figure out the proper build order, and so my first several buildings took ages :D however after that it was mostly intuitive.

From my first impressions, this game looks like it will force you to keep busy! Without even thinking about fighting something I had plenty of trouble keeping all of my workers busy. It didn't help that they often had difficulty constructing something together.

I seem to remember hearing/reading that there may be AI routines for your own units, ie you could set a guy to automatically build mass extractors or something like that. Does this sound familiar to anyone? Without something like that I would think it would be really hard to keep up with a computer opponent.
 
just finished a 40 minute game of Aeon, with 10 being mop up. With enough cheating I finished a GC, czar, and tempest. IMO they are the most powerful single superunits, but god are they slow. My line of T2 point defenses and a couple T2 artilleries (unsheilded) took out a monkeylord without any losses though. Almost got my czar on it, but it died before I could tap it with the laser. On the other hand, I found the single most useful thing to use that 5k hitpoint flying taget for...wall cleanup!

Also, I haven't brrn able to figure out a rhyme or reason to which supers get a commander style icon. Is there one?
 
SupCom going open beta soon? I think I heard something a few days ago about it on fileplanet..
 
nullzero said:
SupCom going open beta soon? I think I heard something a few days ago about it on fileplanet..
we dont know when open beta is gonna be. Id expect not for another patch or 2 of closed betaness. And Im surprised. Only 1 patch since closed beta started (well, the 20-27 patch was on day 1 IIRC).

Heard rumblings about open beta, no confirmation as of yet.
 
Is there anything to defend against artillery shells aside from blowing the gun up?

It seems as soon as a T3 arty piece goes up it pummels the shields to nothing and blows the base up in a few shots.
 
tier 3 bombers, get about 20 of them, target the artillery piece and have them fly in as a group, if 4 get through it will destroy pretty much anything. and you should be using recon to keep updated with what the hell they are building, so you see they are getting it, and start building bombers or build your own with dbl the engineers :D
 
also you should layer your shields as well, and build your power outside your base, cause if they go up you whole base goes up.
 
Anyone here a member of nukers anonymous?

I just cant seem to stop buildling 4 or 5 T3 missle silos and nuking the crap out of the guys base. Of course, a t3 arty to take out he shields before hand,and a crew of 50 T3 enginners backing up my economy bulld. (and yet i still mass stall...even with 10-12 t3 fabs. plenty of energy tho.)
 
tskiller said:
Anyone here a member of nukers anonymous?
I just cant seem to stop buildling 4 or 5 T3 missle silos and nuking the crap out of the guys base. Of course, a t3 arty to take out he shields before hand,and a crew of 50 T3 enginners backing up my economy bulld. (and yet i still mass stall...even with 10-12 t3 fabs. plenty of energy tho.)
Haven't even tried them really. Tried the T3 nuke sub, and OMG it took forever to build even with helpers. Missile silo the sam. Too damn expensive for the results.
 
tskiller said:
Anyone here a member of nukers anonymous?

I just cant seem to stop buildling 4 or 5 T3 missle silos and nuking the crap out of the guys base. Of course, a t3 arty to take out he shields before hand,and a crew of 50 T3 enginners backing up my economy bulld. (and yet i still mass stall...even with 10-12 t3 fabs. plenty of energy tho.)

only 10-12? I usually pull about 20 :D
 
nukes are kinda ghey, i mean ALOT of time building them, and then you have to build the damn missles. you would like you would get one free or something when you invest in them. As for tact subs, i dont want to even talk about them, they take about twice as long and then only benefit you get is that they can move around the map.

if you see a nuke being built you can build and arm 2 lvl 3 tact missle defense and arm them faster then the nuke and can be built, loaded and launched. They are a complete waste of time, except of course as a for fun item. Personally i always go for lvl 3 artillery and bomb the crap out of them, if you got two of them you simply aim for their power and once you hit a fusion reactor if they are dumb enough to have their guy standing near you win.

Which reminds me, who wants to play i need some ppl that play :D
 
I've been playing around with mp and the AI opponents, although it seems even with the latest "speed hack" the limit seems to be about 2 AI opponents; with 3 opponents the game gets unplayable after a little over the hour mark. This is with a C2D @ 3.15ghz and 2GB memory.

As opposed to other RTS games I have played, turtling seems to actually be an effective strategy. Since resources undoubtedly end up going to waste, there's no reason not to build a shitload of buildings. That is except for the unit cap, which buildings count against :( This makes artillery very effective as well.

Some gripes of mine include the buildings counting toward the unit cap (although I doubt this will be a problem once the higher unit caps are made available) as well as the build timers, which never seem to be accurate. Also, pathing seems to be a problem for units especially when buildings are placed densely together. I frequently have engineers that never show up to their job site, and instead sit around and then don't even show up on the right as an idle unit. As I believe was mentioned earlier, large groups of units will spread out significantly when given movement directions; it would often be nice if they would stay in formation.

What kind of strategies have you guys found to be effective? I really like the turtle and bomb the enemy into the stone age with artillery approach as UEF. I can usually take out enemy artillery pretty easily using gunships or bombers, although the cybran crab looking things can be a pita. Also, experimentals and commanders that wander into my front line defense and go off with a nuclear bang are sure annoying, and the flying variety can't be blocked ahead by walls. :(

With so many area of effect weopons and artillery in the game it hurts being as obsessive compulsive as I am because all of my tightly packed buildings make much easier targets. :D

I can't believe I am spending more time playing this beta than COH, which I thought was fantastic :eek:
 
whrswoldo said:
With so many area of effect weopons and artillery in the game it hurts being as obsessive compulsive as I am because all of my tightly packed buildings make much easier targets. :D

I can't believe I am spending more time playing this beta than COH, which I thought was fantastic :eek:
Turtling is effective only if you are aggressive with scouts and raids. Turtling becomes ineffective the moment the enemy manages to breach your wall. Once that is done its easy to exploit. Amphibious attacks, gunships, bombers, or experimentals. Once your lines are breached you are cooked.

And I agree with your AoE/artillery comment. Very powerful.

And CoH = powned.
 
Turtling is at the disadvantage anytime you look at it compared to offensive strats. However in this game turtling is more viable then other RTS games.
 
Boy, the AI sure doesn't know how to use water maps.

Also, I'd like to see more regular units in play. Right now they take so long to build that you may as well concentrate on experimental units.
 
As I believe was mentioned earlier, large groups of units will spread out significantly when given movement directions; it would often be nice if they would stay in formation.

What kind of strategies have you guys found to be effective? I really like the turtle and bomb the enemy into the stone age with artillery approach as UEF. I can usually take out enemy artillery pretty easily using gunships or bombers, although the cybran crab looking things can be a pita. Also, experimentals and commanders that wander into my front line defense and go off with a nuclear bang are sure annoying, and the flying variety can't be blocked ahead by walls. :(
:

Its ez to have your guys stay in formation, for instance get twenty tier one marines. Select them all then hold down control and right click. they will form up and then march toward their destination. Also you can when right clicking, press and hold right click, then click left and you will see different formations they will choose. i normally choose the second (phalanx formation) because it concentrates fire more effectively.

Also try coordinating attacks, first choose the slowest group. then give them a command to move. Then choose the next group hold down shift and then right click on the first groups move target, it will now sync.

i find it better to keep spamming large armies at the enemy base while using aircraft to get around to the rear and blow up any mass extractors / energy that i can. This way i whittle them down. If i was crazy enough to build nukes then i try to use bomber to take out their nuke defense and then nuke the shit out of them. but thats way hard to do, i have only successfully used a nuke once, and that was me turtling and then building 6 of them. the first 5 did not get through but the last one did. :cool:
 
Anybody else using an EMU card and not getting sound? I've been using my Aria's USB DAC and headphonse to play this game because SupCom doenst like my EMU 0404. Think this will get fixed in the final version?
 
Pharacon said:
Its ez to have your guys stay in formation, for instance get twenty tier one marines. Select them all then hold down control and right click. they will form up and then march toward their destination. Also you can when right clicking, press and hold right click, then click left and you will see different formations they will choose. i normally choose the second (phalanx formation) because it concentrates fire more effectively.

Also try coordinating attacks, first choose the slowest group. then give them a command to move. Then choose the next group hold down shift and then right click on the first groups move target, it will now sync.

i find it better to keep spamming large armies at the enemy base while using aircraft to get around to the rear and blow up any mass extractors / energy that i can. This way i whittle them down. If i was crazy enough to build nukes then i try to use bomber to take out their nuke defense and then nuke the shit out of them. but thats way hard to do, i have only successfully used a nuke once, and that was me turtling and then building 6 of them. the first 5 did not get through but the last one did. :cool:

:eek: Ahh so that's what that does. Doh! Thanks for the info!
 
New patch is due out soon for SupCom beta. From what the devs said it will come out sometime late in the week or next week. The patch is supposely on the larger side... (maybe new units? or maps?) From what I know its going to fix the mantis unbalance lots of bug fixes and other things as well.
 
I hope it fixes the black screen issue.

Beta key and all, and I haven't clocked a single game in yet. :mad:
 
i wish they would release more keys, they got Fileplanet handing out the stupid keys so gheyspy is like selling them :(
 
Unfortuneately for me, my vid card bit the dust this week, and so I've been forced to use another system. (3200+/1GB ram/6800gt)

To those of you with systems similar to this, are you able to play this game at all? I have been watching replays from gamereplays.org, and even some of the 1v1 matches turn into a slide show halfway through the match. :(

At any rate, this is a pretty cool site to check out for strategies and whatnot.

(Hopefully I will receive a working vid card by next week *prays*)
 
whrswoldo said:
Unfortuneately for me, my vid card bit the dust this week, and so I've been forced to use another system. (3200+/1GB ram/6800gt)
To those of you with systems similar to this, are you able to play this game at all? I have been watching replays from gamereplays.org, and even some of the 1v1 matches turn into a slide show halfway through the match. :(
At any rate, this is a pretty cool site to check out for strategies and whatnot.
(Hopefully I will receive a working vid card by next week *prays*)
At this point they are still doing fixes for bugs and any systems changes. When that is done they will start cleaning up the code to make sure it runs well.

For almost all computers it grinds to a crawl in later stages of a game.
3200+/1GB/X1600XT here and it crawls after a while. Playing without FoW and more than 1 AI is difficult at best.
 
3400+ oced to 2.5ghz and a 6800gt, it runs the game pretty smooth if you turn video options down and play no more then a 2v2 with a 250 unit cap.
 
whrswoldo said:
Unfortuneately for me, my vid card bit the dust this week, and so I've been forced to use another system. (3200+/1GB ram/6800gt)

To those of you with systems similar to this, are you able to play this game at all? I have been watching replays from gamereplays.org, and even some of the 1v1 matches turn into a slide show halfway through the match. :(

At any rate, this is a pretty cool site to check out for strategies and whatnot.

(Hopefully I will receive a working vid card by next week *prays*)
Pretty close to my setup (except I have a 6600gt) so yours should actually run better. I didn't get into the beta so I've only been able to mess around with the AI so I can't tell you about online matches, but I've been able to get through 1v1 battles with the AI just fine. Any more than 1 AI opponent though and my system just starts to bleed.
 
Pretty fun game. Seems like there will be a lot of different ways to play. I have only played 1v1 against AI, but it seems like a good game so far.

My computer is pretty crappy (1.8 Ghz AMD, 1G ram, slow graphics card) so it turns into a slide show after 20 or 30 minutes. I sometimes get 1 fps. This is at defauly settings. However, I discovered that if you attack the enemy when it gets slow and manage to destroy a lot of stuff, then the game speeds back up by quite a bit. My single biggest praise for this game is that it is so incredibly stable. Other games crash at 1 fps or become completely unplayable, but SupCom just pushes through it. And the game keeps on going. Only the video slows down. I also have noticed very few bugs, except a few listed here. And this is a beta!

I love the zooming features. I is very easy to zoom out and in on differnt parts of the map. And it runs so smoothly too. One thing I want is to be able to pan to a group by double clicking their number. That would save some hassle.

My single biggest complaint about the game is that the unit AI and UI doesn't work well. The units need better pathfinding skills. While it works well most of the time, they can get stuck on buildings. Also, units traveling in groups either get strung out and picked off, or they get stuck in clumps. I want something like the Age of Empires 2 formations, where I can give them a formation and have them stay in it. The current way of hold CTRL and right mouse button + left clicking if difficult and unwieldly to do on the fly. The UI also needs work. You have a group of units in a group. You hold SHIFT and try to select other units you just built, and you either grab the waypoint marker for the factory, the factory itself, or both! It can be a huge PITA. It seems to happen most often to the naval factories. I do like how idle workers show up on the right of the screen.

Does anyone else not use their commander? After the first 10 or 20 minutes, when I have tech 2 or 3, I don't even touch my commander. He isn't amazing at combat, and upgrading to tech 2 and 3 builds can be a pain. Just wondering.

People keep on saying that Aeon is the weakest faction. On land, their slow shots miss most of the time. This is mostly because units and turrets do not lead their shots properly. This is a problem for the UEF too, but not as much. However, the Aeon have the best navy, IMO. The speed of the weapons does not matter as much, and they can do far more damage than the other factions. A group of destroyers can devastate a base far more quickly than a group of destroyers from another faction. I personally play as the UEF on water maps the most.

A few things are really bothering me. How the heck do I link my power generators to my buildings? I build them next to the buildings, but nothing happens. I have tried to do assist, but it does not work. If you know how, please tell me. Also, what does overcharge do? It should be the letter O key. I can't figure it out. Another thing is, how do I get multiple workers or building to work together to build stuff faster? Upgrading to tier 3 tech helps, but I heard that you could link them together. Please help!

That's all for now. Will post more when I think of it.
 
build power gens/metal gens/etc directly next to a building and they link together automatically. Check out the garage.gaspowered.com forums, plenty of info on the most efficient ways to link together.

Overcharge is a short range one shot kill to *anything*. If the commander could get close enough to a fully healthy GC, it can kill it in one shot. Unfortunently the units prioritize targets and the commander is always #1. And the GC drops a commander in <1s. Pull a commander out of the ocean right behind a GC maybe...but not in normal combat.

To combine engineers select the second engineers and right click on the primary eng or the thing being built. Its the assist function. Works very well.
 
Does anyone know if late game slowdowns are more a result of a CPU or GPU bottleneck? I would think CPU due to the fact that zooming all the way out doesn't alleviate the problem, and so perhaps it is a result of the unit AI or something. (When zoomed out the units all show up as icons and so I wouldn't think they would even be rendered in 3D.) Then again I don't really know anything on the matter.
 
whrswoldo said:
Does anyone know if late game slowdowns are more a result of a CPU or GPU bottleneck? I would think CPU due to the fact that zooming all the way out doesn't alleviate the problem, and so perhaps it is a result of the unit AI or something. (When zoomed out the units all show up as icons and so I wouldn't think they would even be rendered in 3D.) Then again I don't really know anything on the matter.
At this point we're pretty sure its a CPU issue. Same reasons you stated. More powerful CPUs also delay the slowdown.
 
Back
Top