In case anyone else is wondering: the game uses SecuROM as copy protection ``feature''. I am sad to see that, since I was really looking forward to playing this game.
Whats wrong with SecuRom...
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In case anyone else is wondering: the game uses SecuROM as copy protection ``feature''. I am sad to see that, since I was really looking forward to playing this game.
Whats wrong with SecuRom...
So you won't play it because you can't steal it?Nice.
Yes my comp does suck (MBP), so the graphics are on low. But even when ive turned them up to close to the max just to see some nice visuals I still think it looks like garbage. It looks like the textures were made in ms paint. Almost every map is a monotone color, the green reminds me of a ping pong table. The only thing that breaks up the horrible ground textures are trees that make lego's look realistic, mountains/valleys are equally dull and are only helped by the fact that all the other "land features" are terrible. What can we say about the water? its blue.
Anyone ever play the cossacks series? that water looks about 100x better and its 8 fricken years old.
all the vehicle models look like garbage, with every unit looking exactly the same (dont give me this "you play zoomed out" bs, if thats the case dont let us zoom in). Each individual animation is duller then the last. the game looks like garbage on medium settings and barely adequate for a 2004 game on high.
Some of the explosions are cool, blowing up a enemy commander and having my experimental saucer crash into the landscape was freaking sweet. But that was 15 seconds out of the 4-5 hours ive played this game.
Well im glad some people are enjoying this game
but allow me to give a counter opinion
I hate this game
Yes my comp does suck (MBP), so the graphics are on low. But even when ive turned them up to close to the max just to see some nice visuals I still think it looks like garbage. It looks like the textures were made in ms paint. Almost every map is a monotone color, the green reminds me of a ping pong table. The only thing that breaks up the horrible ground textures are trees that make lego's look realistic, mountains/valleys are equally dull and are only helped by the fact that all the other "land features" are terrible. What can we say about the water? its blue.
Anyone ever play the cossacks series? that water looks about 100x better and its 8 fricken years old.
all the vehicle models look like garbage, with every unit looking exactly the same (dont give me this "you play zoomed out" bs, if thats the case dont let us zoom in). Each individual animation is duller then the last. the game looks like garbage on medium settings and barely adequate for a 2004 game on high.
Some of the explosions are cool, blowing up a enemy commander and having my experimental saucer crash into the landscape was freaking sweet. But that was 15 seconds out of the 4-5 hours ive played this game.
On top of that the AI might be the worst ive ever seen. It never does anything, it just sits there. Ive heard people discussing the fact that this game is a processor hog and ram hog, which is true.... but the individual unit AI also blows. basically they will follow orders and nothing else, and dont expect any pathfinding miracles.
Now I have a harder time criticizing the gameplay, as quite frankly I probably suck ass at this game. But from what ive played this is how you succeed.
step 1. BUILD LOTS OF POWERPLANTS/EXTRACTORS/FACTORYS
step 2. BUILD LOTS OF UNITS
repeat
now there are some theoretically interesting ideas with the radar/stealth/forcefield units/buildings but I just find the rest of the game so incredibly frustrating and quite frankly dull. Its a bit of a TA throwback, but people that game is 10 years old arent we beyond the whole mass units and attack strategy. Because thats essentially what you do even with the "special" units. people have been constantly talking about the ability to build 800 units and have massive battles, which essentially makes special units a waste, and removes any micromanagment/strategy.
Now im open to the possibility that the game gets better as I understand it more, and im going to give it a few more trys because of all the !!!!!!s who talk about how great this game is. But at this point this game sucks balls.
In case anyone else is wondering: the game uses SecuROM as copy protection ``feature''. I am sad to see that, since I was really looking forward to playing this game.
In case anyone else is wondering: the game uses SecuROM as copy protection ``feature''. I am sad to see that, since I was really looking forward to playing this game.
ok I just played another hour
For a test I played a smaller map (one of the 1v1) and turned all the graphical options up to max (including). it ran decently, but it was still ugly.
Im not sure what gfx options your friend had turned up that made the game so great looking but Supreme commander on my comp anyway is severely lacking. Even dawn of war was better looking then this game. I stand by my critique of the water, I always remember being impressed with the water in cossacks and I think this water is ugly...if I find my old cossacks CD laying around maybe ill reinstall and do a side by side.
now regarding the gameplay, I tried out a different tactic then mass units and attack. I decided to turtle and build level 3 artillary to shell his base. of course turtling really isnt necessary as the computer will never do anything.
Regardless I had 7 lvl 3 extractors, and a bunch of powerplants (+3k) so I queued up 3 lvl 3 artillerys for my 10 engineers. I had to go pick up my daughter from daycare so i decided to leave the game running.
I came back about 20 minutes later, and one of the artilleries was almost complete... thats right it took 20 minutes to build one piece of artillery. Of course my base was fine, the computer had destroyed about 1/3rd of my forward defensive army. but not really moved at all (I think we can all agree that the AI blows hard, so ill stop harping on it).
the map i was playing on provided another annoyance, it was a hilly one (why isnt any sort of height advantage incorporated into this game? havnt terrain bonuses been standard since starcraft had marines hiding behind trees) which meant that my units spent most of their time SHOOTING INTO THE GROUND/CLIFF. I had stationed a large number of troops on top of a hill, when an enemy approached they would fire on it, that is until the enemy was to close and being blocked by the hill. So my troops decided to aimlessly fire into the ground, this happend even when I individually targeted the enemy. my troops made no effort to actually get into a position in which they could hit the enemy.
tell me a strat I should try, or share with me one of your victory stories so that I can live vicariously through it
Also worth mentioning that demo lacks a fiar bit of AI coding compared to the retail version.
Who knows, maybe its just not a game that 'does it' for. Plenty of popular games have been like that for me. No biggy. Plenty of unpopular games have impressed me.
ok I just played another hour
For a test I played a smaller map (one of the 1v1) and turned all the graphical options up to max (including). it ran decently, but it was still ugly.
Im not sure what gfx options your friend had turned up that made the game so great looking but Supreme commander on my comp anyway is severely lacking. Even dawn of war was better looking then this game. I stand by my critique of the water, I always remember being impressed with the water in cossacks and I think this water is ugly...if I find my old cossacks CD laying around maybe ill reinstall and do a side by side.
now regarding the gameplay, I tried out a different tactic then mass units and attack. I decided to turtle and build level 3 artillary to shell his base. of course turtling really isnt necessary as the computer will never do anything.
Regardless I had 7 lvl 3 extractors, and a bunch of powerplants (+3k) so I queued up 3 lvl 3 artillerys for my 10 engineers. I had to go pick up my daughter from daycare so i decided to leave the game running.
I came back about 20 minutes later, and one of the artilleries was almost complete... thats right it took 20 minutes to build one piece of artillery. Of course my base was fine, the computer had destroyed about 1/3rd of my forward defensive army. but not really moved at all (I think we can all agree that the AI blows hard, so ill stop harping on it).
the map i was playing on provided another annoyance, it was a hilly one (why isnt any sort of height advantage incorporated into this game? havnt terrain bonuses been standard since starcraft had marines hiding behind trees) which meant that my units spent most of their time SHOOTING INTO THE GROUND/CLIFF. I had stationed a large number of troops on top of a hill, when an enemy approached they would fire on it, that is until the enemy was to close and being blocked by the hill. So my troops decided to aimlessly fire into the ground, this happend even when I individually targeted the enemy. my troops made no effort to actually get into a position in which they could hit the enemy.
tell me a strat I should try, or share with me one of your victory stories so that I can live vicariously through it
ok I just played another hour
For a test I played a smaller map (one of the 1v1) and turned all the graphical options up to max (including). it ran decently, but it was still ugly.
Im not sure what gfx options your friend had turned up that made the game so great looking but Supreme commander on my comp anyway is severely lacking. Even dawn of war was better looking then this game. I stand by my critique of the water, I always remember being impressed with the water in cossacks and I think this water is ugly...if I find my old cossacks CD laying around maybe ill reinstall and do a side by side.
now regarding the gameplay, I tried out a different tactic then mass units and attack. I decided to turtle and build level 3 artillary to shell his base. of course turtling really isnt necessary as the computer will never do anything.
Regardless I had 7 lvl 3 extractors, and a bunch of powerplants (+3k) so I queued up 3 lvl 3 artillerys for my 10 engineers. I had to go pick up my daughter from daycare so i decided to leave the game running.
I came back about 20 minutes later, and one of the artilleries was almost complete... thats right it took 20 minutes to build one piece of artillery. Of course my base was fine, the computer had destroyed about 1/3rd of my forward defensive army. but not really moved at all (I think we can all agree that the AI blows hard, so ill stop harping on it).
You should also change the difficulty level to the hard which attacks a lot.![]()
it was a small map, so there werent as many extractors 7 was slightly more then half
ive been playing on hard, and its really pretty crappy and incredibly passive
still ive elevated my grade from sucking balls to just licking balls
and as far as graphics go im not a graphics whore at all, but if its ugly dont have high sys req. and it better have other redeaming qualities
anyway im done complaining about this game, its clearly not for me but I wish you all the best and am glad that a bunch of you have found a fun game to play
Supreme Commander bad graphics? I think someone had to many drugs... Here is some screenshots of SupCom on dual monitor taken in beta 3.8 (The final retail version has even more graphic enhacements, I will update pictures when I get my copy in.)
http://www.hardforum.com/showthread.php?t=1105674&page=16
i run the game @ 1680X1050, everything max, shadows medium fidelity medium and the game looks absolutely amazing.....i have no idea how you cannot just love the water.....
I hate this game
unfortunately yes, ill sometimes bump it down so i can get decent frames, on almsot everything low i'll get around 30, then it'll just drop when i get into battles lol. I dont mind it really, as long as the game is fun i can deal with that.i bet rather quickly your frames go down to 10-15fps at that res etc with your hardware.
[IMG.]http://img84.imageshack.us/img84/9728/100nukes1ks7.jpg[/IMG]
I know I said I was done posting, but I cant stop
those pics are fairly close to what it looks like to me. BUT THAT IS BUTT UGLY
honestly people, im beginning to think that the last game you played was warcraft 2.
I completly agree with codex this game just feels so incomplete. Which is confirmed by GPG constantly talking about running out of developing time.
the fact that he can leave the game on over night in order to build a hundred nukes is hilarious and sad ...gj
anyway now im done, for real this time
Rofl
first of all that wasnt even the pic I was refering to (it was some other poster that had asked)
but I guess you have me in a "your computer is bad" box ... nevermind the fact that in a small pic like that and at that distance the game is going to look exactly the same no matter what graphics options you have turned up.
Someone posted some article where the GPG guy talked about how they could have added different things but they just ran out of time.
The game could be good IF it did not take a year to build the cool tech 3/experimental stuff. On online play unless you have call a truce for 45 minutes one or the other of you will have out-spammed and won the game before the cool stuff gets out.
The game could be good IF it did not take a year to build the cool tech 3/experimental stuff. On online play unless you have call a truce for 45 minutes one or the other of you will have out-spammed and won the game before the cool stuff gets out.
I am able to pump out tech 3 and experimentals most of the time if the game exceeds 30-45mins.
You say your game looks like that huh? Dont bash on the game because your pc cant turn up the graphics. Seriously you need to have fidelity, level of detail, and textures set to something other than the lowest before u guys comment on the graphics.
Also, if you want to compare it to other games of the same genre zoom in until you can only see a handful of tanks in a tiny area and then compare it cause you know damn well in those other games thats all you have in your field of view.
Where did you here GPG was running out of dev time? They had as long as they wanted to put this game out, they couldve delayed it again had they felt the need.