Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,593
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I was looking at the sale for it on Steam over the weekend and was instantly reminded of why I've never bought it. Unfortunately almost all fighting games are like this these days. Make me kind of glad I mostly dropped the genre after the mid-2000s.Is it too much to hope that Capcom isn't going to shove bullshit microtransactions into every orifice of this game?
I still haven't played SF V because of the crap they pulled there - although I do own the base game from Humble monthly.
I was looking at the sale for it on Steam over the weekend and was instantly reminded of why I've never bought it. Unfortunately almost all fighting games are like this these days. Make me kind of glad I mostly dropped the genre after the mid-2000s.
Yes it is why I lost interest in fighting games. SF4 was the last one me and my friends played consistently.Agreed, DLC has been absolutely cancerous to this genre. You can't just buy a fucking complete game anymore without having to shell out for endless season passes, there are so many titles I would have bought if they hadn't adopted this toxic sales strategy.
yup, lol:Agreed, DLC has been absolutely cancerous to this genre. You can't just buy a fucking complete game anymore without having to shell out for endless season passes, there are so many titles I would have bought if they hadn't adopted this toxic sales strategy.
notice how we were talking about the DLC costs and it being cancerous...The $580 figure assumes that you're going out of your way to try and pay as much as you possibly can. It also includes doubling-up on lots of things and buying optional outfits and such.
The "real" cost of the game + all of the main content is closer to $110 ($60 + 5 x $10) if you played from the very beginning. That's for the characters. A couple hours of fight money will get you the stages.
You could've gone cheaper if you hopped on later. That's NOT cheap, but it's still a long way from $580.
Anyway, it'll be interesting to see what SF6 is all about. Will it be exclusive to one console? Will it have versions for the older systems? How many characters? New mechanics? Etc.
notice how we were talking about the DLC costs and it being cancerous...
I'm curious about it -- one thing I hope they do is open up the combo paths more. In an effort to simplify the game for SFV, the combo paths were shortened so the amount of options for what your character could do and when were very linear. That's one reason the game felt so dull to watch after a while, IMO. I also hope backdashing isn't just an absolute trash option in this game lol.
SFV differentiates itself from a lot of games that way------by emphasizing "normals". Generally, its not meant to be a combo fest. And that's a good thing. I would also like to see them get away from super meters.I'm curious about it -- one thing I hope they do is open up the combo paths more. In an effort to simplify the game for SFV, the combo paths were shortened so the amount of options for what your character could do and when were very linear. That's one reason the game felt so dull to watch after a while, IMO. I also hope backdashing isn't just an absolute trash option in this game lol.
SFV differentiates itself from a lot of games that way------by emphasizing "normals". Generally, its not meant to be a combo fest. And that's a good thing. I would also like to see them get away from super meters.
I think that over the long life of the game, that was an attempt to keep it flashy and exciting. So that it wouldn't lose mindshare at events, to its contemporaries.Super meters aren't used for actual supers all that much in SF4 and SF5. Most of the cast (in both titles) tends to use 'em for EX moves. Especially since V-Triggers and Ultras kinda/sorta provide the same effect as a super.
With SF5, I appreciated the idea behind the whole "back to basics/normals/footsies" approach, but dislike how inconsistent it is. You have some characters with almost no safe special moves that have to work their asses off to land a jab/short. Then you have Cammy, Urien, Akuma, Bison, Rashid, etc. that walk/dash super fast, have ungodly EX moves, and can mash heavy buttons at will. After anything, the whole game devolves into throw/meaty mix ups over and over. It's like the better characters don't even have to play SF5, they can just do whatever they want.
Might be a placeholder till management agrees on which font to use for the real one.
Might be a placeholder till management agrees on which font to use for the real one.
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looks like old man ryu has been taking some of that hrt joe rogan loves. dig the beard and is that s&p hair, or just lighting?
kinda..
No to the design of Ryu.kinda..
no what?
People always have to find something to be outraged about.people give a fuck about game logos now...?
Nah, there are more pressing matterspeople give a fuck about game logos now...?
people give a fuck about game logos now...?
Street Fighter 6- State of Play June 2022 Announce Trailer
Wth, only for ps4/5 and not pc? (per logos on end slide) Oh well, I have a ps4 I bought for Spider-Man, so I guess I'll be able to play it if it's any good at least.
Ah, gotcha.it was a Sony presentation so they wanted to focus on their hardware...doesn't mean it's not coming to PC
The twitter trailer from Capcom shows PS4/PS5/Xbox series x|s and Steam.Wth, only for ps4/5 and not pc? (per logos on end slide) Oh well, I have a ps4 I bought for Spider-Man, so I guess I'll be able to play it if it's any good at least.