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I still say Riddick.I meant the first one, I have Far Cry 2 already. I played the original back in the day but never beat it. I don't have that copy anymore.
Yes.Quick silly question, if I wanted to get another copy of L4D to play on my second computer with my wife, all I have to do is create her a Steam account and we should be able to play fine, right?
Steam will save PC gaming.
I don't think developers or distributors can survive if this is the plan to save themPicked up.
World in Conflict: Complete
9.99 USD
Grand Theft Auto IV (US/AU)
7.49 USD
Star Wars: KOTOR
4.99 USD
Bioshock (NA)
4.99 USD
Braid
2.49 USD
Torchlight
4.99 USD
STALKER: Shadow of Chernobyl
2.00 USD
S.T.A.L.K.E.R. Clear Sky (ROW)
4.99 USD
Subtotal
41.93 USD
Steam will save PC gaming.
Alright, day of reckoning. To bite or not to bite on Eidos?
Not terribly interested in Batman, but at $50 with a bunch of other vaguely interesting games, I'm somewhat tempted...
I don't think developers or distributors can survive if this is the plan to save them
Yes and No. Short term this is quick cash for developers who may be suffering with their income streams. It doesn't take as much cash to just stay solvent vs. actively producing a game. And many of these titles are pre-recession or produced mostly during pre-recession period. They're sacrificing long term future revenue for a short term gain. If the alternative is to go out of business, they'll do it in a heartbeat. But it does mean pain in the future.if all they are selling is 1000 at $30 and 20,000 at $5, yeah that's not going to work either
sure would be curious to see the exact sales figures for these holiday sales but most developers wouldn't break even if they sold a million copies at $5 a pop. Considering the average production costs for a AAA title is $30 million that would take 6 million copies just to break even on solely the production costs. That doesn't even include the post-production costs.
Not to say that it doesn't help a title that's already reached a profit or to push a struggling title into the black. But the idea that buying these titles strictly at deeply discounted prices would single handedly save PC gaming is a tad absurd. Companies need to be able to sell millions of copies at $40-$50 to be profitable and continue to put out the quality games we have come to expect.
Yes and No. Short term this is quick cash for developers who may be suffering with their income streams. It doesn't take as much cash to just stay solvent vs. actively producing a game. And many of these titles are pre-recession or produced mostly during pre-recession period. They're sacrificing long term future revenue for a short term gain. If the alternative is to go out of business, they'll do it in a heartbeat. But it does mean pain in the future.
What may hurt the PC industry more is that if the economy recovers and people are still expecting firesales and there isn't very much product to take advantage of a recovered economy. PC gamers may leave for other platforms.
PC gamers may leave for other platforms.
microsoft needs to work out a deal with steam to provide the steam content inside the windows game explorer. if your steam games showed up in there, and the storefront as well so you could order with single clicking and all... man it would be nice.
Secondly one doesn't need the other to survive, and IMHO if Valve merged Steam with the GFW marketplace, Valve would be getting the short end of the stick.
I don't think developers or distributors can survive if this is the plan to save them
Through this perspective, Gabe and Valve have observed the following:
* 30-year old songs with a little service (Rock Band, Guitar Hero) generate huge profits
* Pirates are ahead not just on price, but on service
* DRM appears to increase, not decrease piracy
* Privacy and transparency
* Shrinking distance to customer empowers content creators
I don't think Steam will bring the golden age of PC gaming back necessarily, but I do believe w/o Valve/Steam the future of gaming on the platform would be much more bleak. Microsoft certainly hasn't shown it cares one iota about gaming on the PC, despite hollow statements otherwise.
Valve has been pumping out historically good games on the PC for over a decade, and is pretty much unparalleled with their support of the mod community. So despite the righteous objection a few still harbor toward Steam, Valve has established a huge pile of street cred with the PC gaming community. They were basically the only company out there that would would be accepted by both gamers and, eventually, game makers.
They are the kings of digital distribution on the PC, and frankly I'm very happy its Valve and not MS, EA. or some other conglomerate that has that mantle.
Microsoft has begun to experiment with games on demand for PC and it works similar to Steam, and actually pretty well. So its unfair to say they don't care, they are just treading very carefully after Vista's Games for Windows LIVE disaster.
Oh, they might care a bit now, because they now see an opportunity to make some $. After all, they have had the luxury of watching Valve's rise as a digital distribution powerhouse, while they sat idly by lifting nary a finger in effort help the PC gaming community during very difficult times. Now that it been demonstrated there might be some profit potential in this area after all, MS is displaying more interest.Microsoft has begun to experiment with games on demand for PC and it works similar to Steam, and actually pretty well. So its unfair to say they don't care, they are just treading very carefully after Vista's Games for Windows LIVE disaster.
[H]ydra;1035140190 said:Game Over
See you next winter![]()
youre probably rightits my only gripe about steam though, i dont like the seperate app to manage games when windows has the same thing just different.
Are you talking about Vista and 7 having the "games" folder, or GFW Live?
The "games" folder is nothing...it's a folder. It puts the standalone installer game shortcuts in 1 folder.