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Starfield

Indeed. I'll be buying FO4 just to play the FOLN mod, wont even bother to play vanilla FO4 bc I have no patience for Bethesda's many limitations.
Once again FO:LON is just FO4 with a new coat of paint in a different land, with people having funny accents with the same old limitations and bugs.
There is nothing ground breaking about it besides it being in London.

Same engine with the same assets, just a bunch of renaming of said assets and new textures that tend to break things even more.
If you didn't like FO4, you won't like FO:LON.

I played it from beginning to end and it will probably be a few more years before I revisit it myself.

PS. You better git gud with them console commands if you're going to play it.
 
I said it before and will again. If a game can't stand on its own and needs mod then the developer failed.
I can see your point, but at the same time mods can really extend the replay value of a game. Without mods I wouldn't have the amount of hours I do in games like Cyberpunk 2077 and Starfield. Granted, I enjoyed Cyberpunk 2077 on its own and would have replayed it, but the mods really kept me coming back to it a lot more than I would have otherwise.
 
I can see your point, but at the same time mods can really extend the replay value of a game. Without mods I wouldn't have the amount of hours I do in games like Cyberpunk 2077 and Starfield. Granted, I enjoyed Cyberpunk 2077 on its own and would have replayed it, but the mods really kept me coming back to it a lot more than I would have otherwise.
some mods can be so transformative that they bring a whole new gaming experience. Those are the mods I like best, the full overhaul
Skyrim STEP and STALKER GAMMA being the 2 best

I am hoping Skyblivion and FOLN will be as good as those 2
 
There have been a couple of updates since the last time I played Starfield. I gotta say the improvements are welcomed but it doesn't mean I won't be modding the [H]ell out of the game to suit my taste. :D
 
Started another playthrough a couple of weeks ago but this time is a little different as I've used mods to level my character up quickly to where every research and skill is unlocked. What I didn't do was pick up any magazines which I'm now doing. Makes a heck of a difference even on max difficulty.

Oh, and landing gear is overrated. :D

1762222708381.png
 
That's one hell of a ship. How much was the credit cost?
No idea. I give myself enough credits to not worry about it. Beyond that these are done in stages. The ships I have built lately are complex enough that they can corrupt the save games easily. (Though not so much the one pictured.) My more complicated ships have to be built in stages, tested and then revert to older saves if they break the game. That said, a lot of times they cost millions each.

This one is just under 300m and 17 decks tall. It was well over 20 million to construct.

1762224758168.jpeg
 
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Xbox's next Starfield DLC was shown off behind closed doors recently — detailing big upgrades to space travel, a PS5 version, and more

Bethesda recently held an event behind closed doors to showcase some of its plans for Starfield...I've spoken to a few people with first and second hand knowledge to try and catch a glimpse at what we can expect

As rumored, it seems that Starfield will break free of its loading-screen heavy space flight systems...Space flight will now feel more free-form and continuous if the rumors are accurate, and various other systems pertaining to space travel and exploration will be improved as well...Creation Engine has reportedly undergone some large technical improvements to facilitate some of these types of systems, that will also carry forward to future games

I've heard some conflicting opinions on some of these Starfield rumors, so it's worth taking them with a pinch of salt...one conflict pertains to the scale of the upgrade, too...some of my sources have sought to downplay how much of an overhaul it could be, shying away from claims that it will be a "Cyberpunk 2.0 moment" for the game...others who attended the event, reportedly led by Todd Howard himself, were far more upbeat about the content being offered...

https://www.windowscentral.com/gami...-swirl-around-a-secret-event-and-a-ps5-launch
 
Their main problem needs to be making an interesting story and quest design. I'm not quite sure that can be accomplished for any game 2+ years post release, after the main game was 100 hours. Most topics and scenarios have been done. Ignoring that aspect, delivery and quest design can be improved but the overall scenario will still be "been there, done that" even if better executed. The last DLC had a nice map and fixed the constant fast travel issue, but the story writing and quest design took a further dive. Just scroll some pages back to see what I mean.

I'll probably check it out regardless but my expectations are low.
 
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Their main problem needs to be making an interesting story and quest design. I'm not quite sure that can be accomplished for any game 2+ years post release, after the main game was 100 hours. Most topics and scenarios have been done. Ignoring that aspect, delivery and quest design can be improved but the overall scenario will still be "been there, done that" even if better executed. The last DLC had a nice map and fixed the constant fast travel issue, but the story writing and quest design took a further dive. Just scroll some backs back to see what I mean.

I'll probably check it out regardless but my expectations are low.

fixing the load screen part of the gameplay would be a pretty big improvement by itself...either way this upcoming version seems like the Definitive or Enhanced Edition...but is probably be too late to change most people's opinions
 
No idea. I give myself enough credits to not worry about it. Beyond that these are done in stages. The ships I have built lately are complex enough that they can corrupt the save games easily. (Though not so much the one pictured.) My more complicated ships have to be built in stages, tested and then revert to older saves if they break the game. That said, a lot of times they cost millions each.

This one is just under 300m and 17 decks tall. It was well over 20 million to construct.

View attachment 764319
Does it fit on the games landing pads?
 
Does it fit on the games landing pads?
Oh god no. Not even close. The way I built the landing bay area, it fits on the pad with the ship towering over. It basically dominates your view of the sky on Akila. All you see is ship. On other areas like Neon, it breaks things as it clips through other parts of the map blocking your path to certain areas.
 
After playing through the Outer Worlds 2, I'm actually interested in going back to Starfield once they finish adding some more new content. As a game, I thought it was pretty damn good, just more shallow than expected. We didn't need all of those damn empty planets any more than Daggerfall needed an empty world the size of Great Britain. The actual curated part of Starfield was good.
 
Some of the main/side/companion quests were pretty good, but a Bethesda game (and particularly a multi-planetary one) with essentially no exploration is a massive letdown.
 
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Some of the main/side/companion quests were pretty good, but a Bethesda game (and particularly a multi-planetary one) with essentially no exploration is a massive letdown.
The Crimson Fleet quest line is a standout for the game. It's main story is shit, but there are one or two other faction questlines that are solid. Otherwise, its the usual fetch quests. That said, there are a couple of random quests you can stumble on that are pretty good too. It tends to be more horror genre stuff but it works well.
 
The Crimson Fleet quest line is a standout for the game. It's main story is shit, but there are one or two other faction questlines that are solid. Otherwise, its the usual fetch quests. That said, there are a couple of random quests you can stumble on that are pretty good too. It tends to be more horror genre stuff but it works well.

I waited 2 years to play this quest and had to break out my console skills to move Delgado to a place where I could talk to him/progress the mission about 50 times.
 
I still haven't played that old DLC but looking for a motivating excuse to get back on. Does Genesis really make it more fun?
 
Yeah, it's been blowing up over social media. Went to download and the site is like, "Please wait until the next update late Jan/early Feb". 🤷‍♂️
I have been playing the new Stars Wars Genesis update and I like it a lot. Some bugs for sure but a very impressive conversion.
 
I can't wait for the Starfield update to come out, the SW Genesis update will be starting to compete with Outlaws (from what I'm seeing).
 
Todd Howard says there's no Starfield 2.0 coming

Bethesda will start talking about the future of Starfield "really soon," but he warned that it may not be all that some fans are hoping for:

"It is not Starfield 2.0. I've seen some of that—for expectation-setting, I think it's the kind of thing where, if you love Starfield, we think you're gonna love this. It's updates and things that change the game, not in an isolated way, but sort of meta, using outer space and things in ways that we haven't

But look, is Starfield something that didn't connect with you right away, or you bounced off it or found it boring in places—I don't think this is going to change that fundamentally"...

https://www.pcgamer.com/games/rpg/t...nt-i-dont-think-this-is-going-to-change-that/
 
That's not a surprise. Bethesda isn't going to redesign the game in the form of an update. It would have to take feedback from their detractors, parse that into meaningful feedback and be willing to change how they do things. Bethesda isn't capable of learning or doing things differently. Not so long as ReTodd is in charge of things anyway.
 
That's not a surprise. Bethesda isn't going to redesign the game in the form of an update. It would have to take feedback from their detractors, parse that into meaningful feedback and be willing to change how they do things. Bethesda isn't capable of learning or doing things differently. Not so long as ReTodd is in charge of things anyway.

Even if they, a redesign of the game is just not possible. It would mean remaking or at least largely altering many story line quests. Likewise the Cyberpunk updates were not as big as some people seem to claim. The core game did not change much and as far as I am aware, they did not change the story or any story missions. It was largely quality of life improvements with a whole lot of bug fixing. The difference is Cyberpunk was simple a better game.
 
the Cyberpunk updates were not as big as some people seem to claim. The core game did not change much and as far as I am aware, they did not change the story or any story missions. It was largely quality of life improvements with a whole lot of bug fixing. The difference is Cyberpunk was simple a better game.

Cyberpunk's main issues at launch were technical ones, not gameplay...Starfield's main issues were gameplay related...you can fix technical issues, bugs, graphics more easily than the core gameplay
 
Cyberpunk's main issues at launch were technical ones, not gameplay...Starfield's main issues were gameplay related...you can fix technical issues, bugs, graphics more easily than the core gameplay
This is one of the rare times when we are in agreement. Starfield's issues are not just bug related, but design related. Bethesda made the choice to build the game the way it has built everything else for the last twenty years. On top of that the storylines and characters were bland and formulaic as well.
 
This is one of the rare times when we are in agreement. Starfield's issues are not just bug related, but design related. Bethesda made the choice to build the game the way it has built everything else for the last twenty years. On top of that the storylines and characters were bland and formulaic as well.

They actually regressed. Quest design often involves fast traveling as a core section of it. Like accept quest here, fast travel here to talk to his person, fast travel back. Not all quests are that bad, but a number of them are.
 
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