• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Starcraft 2 Beta

Yea I can login, but it won't let me create, join, or do any matchmaking. On a side note... the realiD stuff is working between SC2 beta and WOW... hooray?

EDIT: Snap! The create game button lit up for a few seconds but it took me too long to DL the map and it greyed out again.
 

It's deeeeeeeeeeeaaaaaaaaaa.....? <cue in Monty Python indecipherable voiceover into oblivion> At least that's how it appears until they get the servers back up from maintenence mode. :(

Edit: I was able to login but I can't make a custom match at all. It appears that I'm downloading all available maps though.
 
Last edited:
Hmmm, can't join a game. Can't find a game. Can't create a game... July 27 is going to be a shit-show of epic proportions.
 
lol so i guess there's 600k players foaming at the mouth while sitting at the main screen. 0 games worldwide.

Probably 500k WOW players and 100k SC2 players wondering why the heck blizzard can't even support the beta players.

I was just chatting with some WOW friends through the real ID thing waiting to see if I could join any games... at least that part is working flawlessly.

If blizzard expects *only* 600k players at launch then they're really really really really really stupid.
 
Probably 500k WOW players and 100k SC2 players wondering why the heck blizzard can't even support the beta players.

I was just chatting with some WOW friends through the real ID thing waiting to see if I could join any games... at least that part is working flawlessly.

If blizzard expects *only* 600k players at launch then they're really really really really really stupid.

Same here, Real ID is working flawlessly lol... Something tells me the same thing that happened to early WoW and Blizzcon '08 ticket sales will happen: Complete and utter system collapse. :eek:
 
It just stopped working, LOL.

623,000 people online.. JESUS christ.

Most of those people are WoW players. Either way, login works fine, unfortunately there are no actual game servers up for us to play on. 1v1, 2v2, 3v3, all searches just keep on going until cancelled.

Oh well, I needed to finish RDR anyway. :)
 
If anyone gets into a game or two please alt-tab and post in here so I can have an excuse to stop working and start playing.
 
haha well I waited an hour or so for the games to start working...

no luck yet
 
If anyone gets into a game or two please alt-tab and post in here so I can have an excuse to stop working and start playing.

It's been working on and off, I've played 4 games so far, but currently game servers are down temporarily. They'll come back up without a moments notice basically.
 
All I got to say is that I noticed the upgrading for terran has been reverted. 100/100 for stim and shields.

Marines are 25 seconds down from (45 IIRC), Maud's at 30. Reapers at 45.
 
All I got to say is that I noticed the upgrading for terran has been reverted. 100/100 for stim and shields.

Marines are 25 seconds down from (45 IIRC), Maud's at 30. Reapers at 45.

Wasn't it 150/150 then they lowered it to 100/100?
 
It could have been.. its been so long now rofl. But marine build speed has decreased I believe. I could also be wrong for that... it's been so long! I'm rusty!
 
yeah I hopped on this morning but couldn't create/join games.. maybe tonight :D
 
Here's a few things I noticed to get a game working.

Creating/joining games with party never seemed to work.

After trying to create/join a game and failing, I have to log out and back in to get any game working.

I downloaded some files (3?) using "Find Match" in the bottom left of the main multiplayer page before I could make or join a custom game. (might just be a coincidence)

I only seem to get a game going when I log in and immediately start a game.

I rebooted my PC at one point. (doubt this mattered)
 
All I got to say is that I noticed the upgrading for terran has been reverted. 100/100 for stim and shields.

Marines are 25 seconds down from (45 IIRC), Maud's at 30. Reapers at 45.

Stim and shields used to be 150/150... marines were always 25 I thought. The way I remembered it was Marines were 2x, rauders were 3x, and reapers were 4x with x being hazy. I just know that reapers took forever relatively.
 
Edit: My mistake I had the release date mixed up its the 27th not the 7th.
 
Stim and shields used to be 150/150... marines were always 25 I thought. The way I remembered it was Marines were 2x, rauders were 3x, and reapers were 4x with x being hazy. I just know that reapers took forever relatively.

Hahaha sheesh it has been far too long then. Anyhow, won my 2 placement matches but still not put in a league.. I'm so rusty too haha.
 
They made some nice changes for a month, like naming replays. But the eyes on the minimap... not needed, IMO.
 
The game shows 2 placement matches, but it still takes 5 games to get placed. It will go 2,1,0,-1,-2 placement matches remaining. Not sure why this is but yeah, it took me a full 5 games to get placed in 3v3 random (yay bronze because I got retarded teammates... won the first game by a landslide and then lost 7 in a row because my teammates were literally freaking horrendous.) Like... after the first game, 1 of my 7 losses was due to an ally quitting as soon as the game started, 5 of the other 6 losses were due to having either 1 or both teammates building less than 5 units by the time the enemy rush shows up. It's an automatic loss when you have 4 zealots 3 stalkers, your teammates have a combined 5 marines and you get smashed by 10 zealots 12 zerglings and a few banelings just to rape 30 workers easy peasy.

Honestly, i'm disappointed with SC2. Zealots are OP when combined with chrono boost, you can pump them out as fast as a terran can make marines. Banelings reapers and helions make it EASY to rape someone's worker line. If you send in 12 to 16 zerglings to tie up someone's units then you can just run 6 banelings straight into their worker line and laugh as you take out 5 minutes worth of production and their entire source of income. 4 reapers can easily destroy 15 workers and get away safely as long as you do something that forces someone to not camp their workers with every unit they have. 2 helions with the damage upgrade can take out an entire worker line in 2 shots, and they are also super easy to just zoom past defending units and rape workers.
 
The game shows 2 placement matches, but it still takes 5 games to get placed. It will go 2,1,0,-1,-2 placement matches remaining. Not sure why this is but yeah, it took me a full 5 games to get placed in 3v3 random (yay bronze because I got retarded teammates... won the first game by a landslide and then lost 7 in a row because my teammates were literally freaking horrendous.) Like... after the first game, 1 of my 7 losses was due to an ally quitting as soon as the game started, 5 of the other 6 losses were due to having either 1 or both teammates building less than 5 units by the time the enemy rush shows up. It's an automatic loss when you have 4 zealots 3 stalkers, your teammates have a combined 5 marines and you get smashed by 10 zealots 12 zerglings and a few banelings just to rape 30 workers easy peasy.

Honestly, i'm disappointed with SC2. Zealots are OP when combined with chrono boost, you can pump them out as fast as a terran can make marines. Banelings reapers and helions make it EASY to rape someone's worker line. If you send in 12 to 16 zerglings to tie up someone's units then you can just run 6 banelings straight into their worker line and laugh as you take out 5 minutes worth of production and their entire source of income. 4 reapers can easily destroy 15 workers and get away safely as long as you do something that forces someone to not camp their workers with every unit they have. 2 helions with the damage upgrade can take out an entire worker line in 2 shots, and they are also super easy to just zoom past defending units and rape workers.


That's cool that you got to play, it sounds like they forgot to set the counter for placement from five to two. I'm not so sure I agree with any of the statements you made at the bottom, I've dealt with all of those situations a million times, and they're pretty easily countered once you figure out what to do. You also have to consider the amount of resources that go into a lot of baneling busts, heavy zealot rushes, and early reaper harass. It really limits your opponent in resources when they go for a strategy like that, so if you defend it fairly well, you're ahead.
 
When I went to login it said I have used up my prepaid game time and I must go to battle.net to purchase more??? What the fuck is that all about?
 
Yes, I agree they aren't too strong in 1v1 games. In a 3v3 or 4v4 however, there is literally nothing you can do to stop it unless your entire team is superior to theirs. If you go up against 3 protoss, tell me... how would you possibly counter a 3 man zealot rush if you have 2 terran and a zerg for example. If the other team knows what they are doing, one side of your base on the 3v3 map is going to get hit by 18 zealots at about the 6 minute mark. At best, your team is going to have 15 marines and a few zerglings, possibly a couple roaches, but that army is absolutely no match for a horde of zealots.

The only way to stop a combined attack involving banelings would be to 100% individually micro your units to take out the banelings and desperately hope that:
1. You kill them before 1 or 2 get a chance to explode on your worker line, as each one will take out 8 workers.
2. You don't lose your entire army as you desperately try to chase down the banelings while their marines/zerglings/zealots go to town on your army.
 
Yes, I agree they aren't too strong in 1v1 games. In a 3v3 or 4v4 however, there is literally nothing you can do to stop it unless your entire team is superior to theirs. If you go up against 3 protoss, tell me... how would you possibly counter a 3 man zealot rush if you have 2 terran and a zerg for example. If the other team knows what they are doing, one side of your base on the 3v3 map is going to get hit by 18 zealots at about the 6 minute mark. At best, your team is going to have 15 marines and a few zerglings, possibly a couple roaches, but that army is absolutely no match for a horde of zealots.

The only way to stop a combined attack involving banelings would be to 100% individually micro your units to take out the banelings and desperately hope that:
1. You kill them before 1 or 2 get a chance to explode on your worker line, as each one will take out 8 workers.
2. You don't lose your entire army as you desperately try to chase down the banelings while their marines/zerglings/zealots go to town on your army.
lol Wizardhawk, you make it sound like zlots are impossible to beat. keep in mind that protoss does not have infiite chronoboost, and zlots dont cost 5 mineral, they cost 100, so it's not very cheap.

don't take offense to this, but it's hard to be credible and claim a certain unit is too strong when you're only bronze. that just means you either need to execute you strategies better, or have better planning. zlots rush is pretty easy to deal with for me.
 
man i suck so many balls, i have lost twice to the medium ai, i need me some asian skills.
 
Back
Top