Lorien
Supreme [H]ardness
- Joined
- Aug 19, 2004
- Messages
- 5,197
Sorry for the shitty format but dissecting the post into multiple quotes and answering each was going to be a pain in the ass and it's late.
P.S: $26M stretch goal description:
I am thinking more about the docking and ship capturing aspects of the game.
Lets say we disabled an enemy ship
Here what are the options?
a)destroy enemy ship, collect loot+salvage the wreck maybe
-Go home, enjoy a brewski at the bar, tell the tale Yes to all, but destroying a ship will destroy almost all of the cargo and thus there'll be little if any profit as you're already in the red from using fuel, missiles, ammo, etc. Even if the cargo is destroyed you can take the ship, clean the tags and use it or sell it in the black market.
b)board the ship and capture it
-Attach to the ship You can actually put and EVA suit and fly the gap, you are not obligated to dock with a ship, in fact there are ships that don't have a docking ring.
-Cut the door open Yes there might be places where you can breach teh hull but that is a "maybe" feature.
-Enter the ship
1.Just take the ship like that? You can if the crew have abandoned the ship in escape pods or died because you shot their life support and their air ran out. You can literally disable the ship, shoot the life support out and wait 'til the crew dies.
2. Maybe have to fight off the crew? Yes if you want to ensure the crew does not destroy their cargo or set a self destruct to the ship to spite you. You will have to fight them off and get to the self destruct and disable it.
-Who is going to drive the captured ship now? Anyone that can. It is only logical to assume that if you brought enough troops to board and take over a ship that you will be able to spare someone to pilot the ship after it's been captured.
-Why risk boarding the ship, what if you can't capture it, just your boys die ala FTL and you move on? Probably, yes. As a side note, the $26M stretch goal is pretty much the FTL ship boarding mechanics brought into Star Citizen
c)tow the ship....? maybe Yes you can tow a ship
--Where? A starbase but make sure it's not UEE patrolled, an Idris or other friendly ship in which you can dock. Your asteroid hangar if you are close enough.
-What to do with it now, just let the crew starve to death for a few weeks, enter and collect their
corpses? See earlier reply about letting crew die. If you plan on towing a ship you better make sure everything is disabled as they could still have power to the weapons systems, and make sure you are jamming any distress calls they may send out, etc.
I am thinking capturing ships are going to be multiship ship endeavors. Very much so
Cutlass has room for 2 people, No, it has 2 seats for crew but much more room for extra people/cargo. They have talked about being able to take extra people apart from crew seats, they just haven't decided on what limits, etc.
one needs to be at the helm, meaning when it attaches, it can send one guy out. No you can leave your ship unnocupied and EVA to the other ship.
Most ships that can be boarded host 2 or more crew members, so when you are trying to capture a ship using a cutlass you are almost always guaranteed to be outnumbered...Capturing ships is not a single ship endeavor and you should probably bring a properly crewed Caterpillar along anyways.
P.S: $26M stretch goal description:
Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.
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