Lorien
Supreme [H]ardness
- Joined
- Aug 19, 2004
- Messages
- 5,197
That's correct, they do. It seems like they are redesigning the Cutlass 'cause Chris wasn't happy with the design.
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i thought original backers have a version with the game/alpha access and cutlass but i could be wrong.
I posted some game ideas over in the RSI forums, if you guys are interested you can find it here:
https://forums.robertsspaceindustri...dea-thread-with-many-immersion-creating-ideas
I should add that Im not authorized to answer all questions, but yes, a great degree of configurability is built into the HUD from the ground floor up. And the design ethos is to provide maximum information in a compact space during battle. This includes movable and configurable displays, of course.
Sometimes it feels more like Im developing an avionics package for the military than for a game!
Every element in our HUD responds to damage. As Chris built the fly-by-wire system to procedurally handle an infinite range of ship states based on damage to various components, that philosophy was extended to have damage also rendered procedurally in the HUD. Just as one example, text in the HUD is not pre-rendered or even generated on the fly as a block; its printed procedurally to the displays one character at a time, with a greater likelihood of transcription error (or garbled transmission) depending on specific damage to your avionics or communications systems. Response to damage is a bedrock feature of every element in the HUD and has a negative impact on boot times, data latency and accuracy.
http://images1.wikia.nocookie.net/__cb20130714101829/starcitizen/images/1/1e/Galaxy_map.png
Don't know what you mean by this? Do you mean the game pays royalties for every ship sold to whoever designed the ship? I'm not so sure that is in. You can't just make any ship and start selling it on your own in the persistent universe. It has to be vetted by CIG and I would assume they'd take over the content/you'd sign it over to them as I'm sure there'd be legal concerns to work out. What you can do is mod the game and run whatever ships you want if you run your own server and that will be provided free of charge on release to every backer. In fact there are already several community driven mods under development.
My idea was the designer makes something off ship sales (in in game currency) or gets like a special variant of the ship. A kind of thank you to them for putting effort into the game.
My idea was the designer makes something off ship sales (in in game currency) or gets like a special variant of the ship. A kind of thank you to them for putting effort into the game.
Good stuff.
Repairs in space
Yes they alluded to something like this so that people can earn their keep as part of a ship's crew. There will also be the possibility of calling "Space AAA" to come repair/reload/tow your ship. It's only logical a regular player could/should be able to do the same job.
To add, you will never be able to fully repair a ship back to "mint" state. There is a system of wear and tear on equipment and you will eventually have to replace it because it will gradually lose efficiency. This wear and tear will be accelerated by things like overclocking (proper and improper), etc.
Yes that applies to the hull as well. You'd have to go in and have it refinished/repaired if you wanted it to look brand new again. Wouldn't make sense for you to be able to ram into ships/asteroids, being shot up with lasers/missiles/whatever and not see it reflected on your ship.doesnt apply to the hull though correct?
Yes that applies to the hull as well. You'd have to go in and have it refinished/repaired if you wanted it to look brand new again. Wouldn't make sense for you to be able to ram into ships/asteroids, being shot up with lasers/missiles/whatever and not see it reflected on your ship.
Straight from the horse's mouth: http://www.youtube.com/watch?v=IRE2BBQR4tc&feature=player_detailpage&t=555
NOTE: This is very early pre-pre Alpha. There was a bug with laser bolt speed in this build and they were incorrectly capped at a very low speed. That is not how they will behave in the game. But we thought the video was awesome enough to show you anyway!
I just love the crazy maneuvers the ships are capable of, now put yourself inside the cockpit of one of those ships. Cant' freaking wait.
Don't remember if this was already posted since it's pretty old, but here is some actual gameplay from a very early build (the build used to reveal the game back in October of last year). It features A.I. attackers (Vanduul Scythes) versus A.I. defenders (Bengal carrier & Hornets).
https://www.youtube.com/watch?v=5Y2cKSUNkVA
A couple of things are worth noting though. The 3rd person view you see there is just the follow/beauty shot camera and gives you no HUD. You will be playing inside your cockpit in first person.
Second, notice how slow the laser bolts are? This explains it:
I just love the crazy maneuvers the ships are capable of, now put yourself inside the cockpit of one of those ships. Cant' freaking wait.
yeah the hornet looks like it can really move.
happy with my purchase ;D
Haha I guess the correct question would be who isn't going to upgrade their ship?![]()
i wish they would actually show us what the skins look like. i would buy more.
I know you have a stella. what's your second? i think the cutlass will be a better buy than the avenger, especially if you have a fighter type ship already.
I think they said you could but i am not 100% on this.
That'd be cool, but if not it's all good. I'd have a ship for just me and a ship for when I have my crew all online.
The man himself speaketh: http://www.youtube.com/watch?v=IRE2BBQR4tc&feature=player_detailpage&t=805
I think I have a problem....
eh.... why didn't you get a Retaliator?
No idea on that one, but they have talked about hull breaches so it would make sense there'd be something along those lines.Hey do you know if the ships will have some sort of blast doors ?
That would be useful for defending against boarders.
Deplete Oxygen levels and suffocate them, like in Faster Than Light.
It wouldn't make sense to not have this.
eh.... why didn't you get a Retaliator?
That one was tempting, but alas, I could not bear to spend that much.
Hey do you know if the ships will have some sort of blast doors ?
That would be useful for defending against boarders.
Deplete Oxygen levels and suffocate them, like in Faster Than Light.
It wouldn't make sense to not have this.