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- Aug 20, 2006
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When Epic Games launched its digital storefront last week, many called it the first real threat to Steam due to the studio’s standing and larger revenue of 88% versus Valve’s 70%. That sentiment has only managed to grow, as a handful of developers have already declared their support for Epic: factory builder Satisfactory will no longer be available on Steam, while Rebel Galaxy Outlaw, Genesis Alpha One, and Super Meat Boy Forever are timed exclusives. Gamers may be fed up with the increasing amount of stores and launchers, but competition is a pretty good thing.
"Before Valve and the 70/30 split it was pretty darn rough to be an indie, both in terms of royalty share and in terms of the ability to sell things without a publisher. We can all thank Valve for using their leverage to make that happen, and usher in the era we have now. We think it’s safe to say that a large percentage of the games made today wouldn’t exist without it. Epic is using their leverage to push that even farther, to 88/12. That’s another whole strata of developers who can survive.”
"Before Valve and the 70/30 split it was pretty darn rough to be an indie, both in terms of royalty share and in terms of the ability to sell things without a publisher. We can all thank Valve for using their leverage to make that happen, and usher in the era we have now. We think it’s safe to say that a large percentage of the games made today wouldn’t exist without it. Epic is using their leverage to push that even farther, to 88/12. That’s another whole strata of developers who can survive.”