Oldie
Mean Old Administrator
- Joined
- Jan 12, 2004
- Messages
- 21,888
Or at least give me a points system or a lives system so i have something to work towards.
It has points.
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Or at least give me a points system or a lives system so i have something to work towards.
You know, after all of the bitching about DNF here I'm a bit disappointed by the lack of interest in this game. It really is everything that DNF should have been and more. I'm shocked with how good this game is.
So how does the game look in action and how is it running for you guys? Looking at screenshots it doesn't look like it would be a demanding game but the recommended requirements is 4GB of ram a quad core and a gtx480.
I'm broke. When I am less broke...probably after Christmas, Serious Sam 3 is first-priority. Even ahead of BF3!
well BF3 might be $30 for black friday
Its literally mindless shooting.
Uhhhh.... isn't that the point?
you missed the most important part of my post:
I don't understand the interest.
...
Could somebody please explain the attraction?
you missed the most important part of my post:
I don't understand the interest.
I can deal with shooting. But when you have infinite lives, no real death penalties (like sending you back a checkpoint or a save, or losing some sort of experience of guns or lives or something) and no score system, there seems to be no real challenge. I just dont understand it. Could somebody please explain the attraction?
you missed the most important part of my post:
I don't understand the interest.
I can deal with shooting. But when you have infinite lives, no real death penalties (like sending you back a checkpoint or a save, or losing some sort of experience of guns or lives or something) and no score system, there seems to be no real challenge. I just dont understand it. Could somebody please explain the attraction?
It's also got a modding mode built right into the game, so we'll be seeing lots of custom levels very soon. For ~$30 you're going to have a hard time beating SS3 on value if you enjoy the gameplay.
Was the $30 price tag a pre-order only deal? I'm seeing 39.99 on Steam right now.
See this thread : http://hardforum.com/showthread.php?t=1652655 the deal is still active at $31.99.
Seems I'm in the same boat as thefrick. Is anyone else seeing Crossfire issues? Great game though!
you missed the most important part of my post:
I don't understand the interest.
I can deal with shooting. But when you have infinite lives, no real death penalties (like sending you back a checkpoint or a save, or losing some sort of experience of guns or lives or something) and no score system, there seems to be no real challenge. I just dont understand it. Could somebody please explain the attraction?
how do you change the FOV, it is making me sick after just a few minutes.
the fun of the first and second encounters was just the mindlessness of it but at the same time, you had to think and act quickly to survive. It was all about weapon usage and going back and forth between them to deal with the enemy types the most effective way possible without getting bogged down.
There is just something highly enjoyable about the simplicity of it. No bullshit to deal with just fast action. Something you can sit down for 10 minutes and play and come back later.
Press tilde and enter this: plr_fFOVOverride = #
# = fov you want
Its easier to simply type "fov" then press TAB, then type " = #"
SS3 is fun, but there is just something ever so slightly off about the game, I can't put my finger on it. It just doesn't capture my attention as completely as the originals did. Maybe it needs more mobs & tougher bosses. And no reloading...
SS3 is Fun, Period.
SS3 is fun, but there is just something ever so slightly off about the game, I can't put my finger on it. It just doesn't capture my attention as completely as the originals did. Maybe it needs more mobs & tougher bosses. And no reloading...
It gets harder later on. Just keep at it. It's a longer game than TFE, so it takes more time to ramp up.I agree it's just not as hard (so far) as the originals. I'm at the big field w/the ship boss right now and it could be the first tough battle I've been in so far, but I don't have time to fight it right now, so we'll see.
It gets harder later on. Just keep at it. It's a longer game than TFE, so it takes more time to ramp up.
and the mouse acceleration enabled by default.![]()
mouse acceleration was greyed out for me. does this mean its on, or not available? i have it turned off in logitech setpoint
I just finished a level with over 1000 enemies. Easily on par with anything from TFE.
2011-11-23 20:42:37 - Sam3
Frames: 7904 - Time: 123740ms - Avg: 63.876 - Min: 46 - Max: 81
2011-11-23 20:45:15 - Sam3
Frames: 10312 - Time: 138825ms - Avg: 74.281 - Min: 57 - Max: 92
you missed the most important part of my post:
I don't understand the interest.
I can deal with shooting. But when you have infinite lives, no real death penalties (like sending you back a checkpoint or a save, or losing some sort of experience of guns or lives or something) and no score system, there seems to be no real challenge. I just dont understand it. Could somebody please explain the attraction?
I am on Broken Wings right now and at least so far, it seems more like a regular shooter that a SS game. Linear maps with small encounters in each room.
So far two things I don't like
1. Shotgun reload is WAY to slow
2. Pistol doesn't keep shootng as long as you hold the button down.
#2 I really don't like, in TFE, you could hold the mouse button down and shoot until he had to reload which made it really easy when the pistol was your only weapon or last resort. having to click a million times sorta sucks.
Hearing the bomb guys scream for the first time made me smile...love that shit
how do we benchmark this? does it have a builtin benchmark tool?