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Last Simcity I played was 2000 from DOS. After seeing the video I am wondering where are the pipes and power grid?
Last Simcity I played was 2000 from DOS. After seeing the video I am wondering where are the pipes and power grid?
http://www.gamespot.com/simcity-2013/previews/fear-and-excitement-in-the-new-simcity-6368566/
Not gonna lie, this sounds like EA trying to kill the SimCity franchise.
Obviously you aren't familiar with the SC4 community. The game is far from dead.SimCity is already dead. Perhaps you hadn't noticed, but it's been over 9 years since the last real SimCity game. If this game ends up sucking, whatever, it already jumped the shark a long time ago.
A key point the developers from Maxis stressed was accessibility. They want the return of SimCity to appeal to those who don't find poring over spreadsheets and tax reports an enjoyable way to spend the evening.
Sigh. We all know what 'accessibility' means. This is going to be a game your grandmother could play.
SimCity 2000 SE was my first game. Not the first game I ever played (my older brother had Doom, the King's Quest series, and a bunch of Gold Box D&D games) but Simcity 2000 SE was the first game my parents ever bought for me. I poured over the three (!) manuals that came with it, spent countless hours playing with the terrain editor and experimenting with different city layouts (and then wrecked said cities with disasters), beat the scenarios, role played... Then I got to drive and fly around in Streets of Simcity and Sim Copter. Those were the days.
I don't have high hopes for this game, everything the big publishers touch turns to garbage. Remember SimEarth from 1990? Remember how fun it was to build a planet and evolve rare forms of sentience (intelligent carnivorous plants!)? Compare that to the fecal matter that is Spore. Or look at how Ion Storm raped the Thief franchise...
I wish the big publishers would just get out of PC games altogether and let a new generation of small developers take over. I hope I'm wrong, I hope this game is a worthy successor to SimCity 4, but I just don't see it happening. There's not enough money in games for nerds for them to justify their bloated existence. Semi-retarded ADD Facebook kids are far more lucrative.
SimCity is already dead. Perhaps you hadn't noticed, but it's been over 9 years since the last real SimCity game. If this game ends up sucking, whatever, it already jumped the shark a long time ago.
lol dead? like drako said, go check out the SC4 communities, the game isn't remotely close to being dead.
Obviously I was referring to development on the SimCity series as a whole, as made clear by my reference to the last title shipping over 9 years ago.
If the existing hardcore fans were enough to sustain the franchise, we would have gotten SimCity 5 many years ago.
It's quite simple actually.Guy claimed EA was "trying to kill SimCity." I fail to see how they are "trying to kill SimCity."
After this preview was published, EA confirmed that SimCity would require a persistent internet connection to play, due to the pervasiveness of the online features.
I've given up getting mad at developers/publishers doing this, the message is clear to me now..."Don't buy our games, just wait for the superior pirated version which has all of our DRM removed."
DeathFromBelow:
The SimCity 2 Manuals were some the greatest ever. I used to read them constantly. I even had a span of like 3 years where I tried to sketch 'cityscapes'. I sucked. I miss the manuals of the 90s, they were like awesome comic books. Man, I wish I could find that manual.
Translation: the mod tools are done. We won't release them until the DLC gravy train dries up.
Translation: the mod tools are done. We won't release them until the DLC gravy train dries up.
I've given up getting mad at developers/publishers doing this, the message is clear to me now..."Don't buy our games, just wait for the superior pirated version which has all of our DRM removed."
there are different ways you can make a game more accessible.
The SimCity 2 Manuals were some the greatest ever. I used to read them constantly. I even had a span of like 3 years where I tried to sketch 'cityscapes'. I sucked. I miss the manuals of the 90s, they were like awesome comic books. Man, I wish I could find that manual.
Two new videos about the new game engine:
http://www.youtube.com/watch?v=NMR07E-7t1A&noredirect=1
http://www.youtube.com/watch?v=MxTcm1YFKcU&feature=player_embedded&noredirect=1
Not been following this thread at all but I did see the gameplay from E3: I'm impressed, though I seriously hope it doesn't get maimed by EA. Multiplayer stuff is also a bit of a red flag.
2013! What the hell!
Well if you ever played the first Cities XL in the first 3 months, they were trying to do the same MP aspect of it where you traded your excess commodities and services to another player, the problem was that the company was total shit at supporting and balancing it, and I had no problem being connected all of the time if the game was being supported. But therein lies the problem with the original dev of CitiesXL: once they stopped supporting it, they took away the online component but the game was still able to play.
I am pretty sure they played CitiesXL and are hoping to not make the same mistakes as Cities did.
Cool video. Question, it looks as though they are placing buildings directly on tiles instead of zoning, are they changing how this works?
As anyone who's played one knows, one of the simplest pleasures of any SimCity game, dating back to the 1989 original, is the consequence-free "What if?" scenario. The kind where you obliterate your city by triggering an apocalyptic wave of fires, earthquakes, tornadoes, and monster attacks, then time-warp it back to pristine condition by loading a saved game. When I asked Lead Producer Kip Katsaelis if the 2013 SimCity would allow that same pleasure in its Glass Box-powered cities, the answer was a simple, disappointing "No." The online connectivity Maxis has built in means that reloading saved games will be impossible, even when no one else has a city in your region.