M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,039
As I've said already I don't know why do you feel that the game owes you the best equipment from the start. Having progression is not the same as being pay to win. It's a natural progression, if you could get the best weapons from the start it would've been too easy for me. Well arguably it is too easy as it is, on my second try, it seemed childishly easy even with the worst weakest weapons, at the start.It has nothing to do with "gun nut" level stuff. It is just dumb and another way to artificially length the game or make people pay up. Quality over quantity. I suppose if the made it 100x bigger, we'd start off with ultra gimped 5 shot mags, then have to find 10, ect.... for each and every weapon!
I think you have a different definition of tactics than me, save whoring and trial and error is not a tactic it's an exploit. Tactics is being tactical as in not running blindly into bases but scouting them out, and finding the best infiltration route without dying in the process. So think of loosing your vehicle as punishment for not being careful enough. If you don't want to play like that fair enough, then this is definitely not your game.It is the opposite. You can't assess tactics or figure out what went wrong when you're trying to figure out where you magically got teleported to, and where your items and vehicles went.
I played 100+ hours I think I'd have noticed if it was happening all the time. But I only remember it happening during rebel ops.You probably never noticed. It happens fairly often.
The game didn't decide to place you anywhere I think the spawn points were fixed, which is an issue, but far from being game breaking. FarCry3 and many others suffer from the same thing. And UT LOL. It's one thing you don't want to bother with a measured tactical approach, but the game certainly allows it and you can successfully complete it that way.... due to where the game decided to place you. "Tactics", yay. This game is as tactical as Gears of War / Unreal Tournament.
I said fallen ghosts, not the base game, the main game never reused the same location twice, which is thanks to it's size.So you'd like them to further expand the size of the games by 100x with the same 6-7 missions, a map 100x emptier? If it is not utilized to its full potential then it is too big. Just a waste of time doing cut/paste stuff for what must amount to 10,000 times.
Yeah, you can find a dozen reviews that failed to recognize the value in the game, that won't make me forget the 100+ hours of fun I had with it.Anyhow, 5/10 is me being fair, IMO. I'd be tempted to give it a 3/10 but the graphics saving it from being that low.
Looks like I am not the only one who thinks this way either:
https://www.destructoid.com/review-ghost-recon-wildlands-425478.phtml
Last edited: