PS5 gameplay of Chapter 5 (after you rescue Ashley from the church).
The rain effect looks cheap, I agree, but otherwise the game looks like every other one made on RE Engine.Graphics look like shit in that video for a 2023 game. The characters look like dolls and the rain effect looks laughably bad. To me it looks like a poorly done mod more than an actual AAA game.
EDIT: And of course nothing but praise in the youtube comments.
This looks great so far. Fuck yeah suplex.
Now are they going to bother with 5 and the absolute fever dream that is RE6? I just redownload RE6 to play co-op and the writing is absolutely terrible. It's an amusing co-op game but an absolutely fucking terrible resident evil.
It looks good at times and other times the graphics look like laughably outdated shit. The rain effects are just atrociously bad and look completely out of place. And I'm sorry but the faces and skin look way worse in parts of the game than what they did on RE2. The hair looks like garbage but it always has in that re engine. Visually I'm just not very impressed at all and in many ways very disappointed in how the game looks.
I agree. I can't help but feel this looks worse than RE2/3 Remake and of course Village. I though those games all looked great, as well as RE7. This looks worse than all of those for some reason. Lighting, textures and that odd rain.
It looks good at times and other times the graphics look like laughably outdated shit. The rain effects are just atrociously bad and look completely out of place. And I'm sorry but the faces and skin look way worse in parts of the game than what they did on RE2. The hair looks like garbage but it always has in that re engine. Visually I'm just not very impressed at all and in many ways very disappointed in how the game looks.
Hah I didn't expect the rain to kick up so much noise that it generated an actual change.Resident Evil 4 Remake Day-One Patch Will Adjust Rain Effects
producer Hirabayashi Yoshiaki told Press-Start, “We’ve seen everyone’s reaction to the rain effects, and we are working on a day-one patch to make adjustments”...
https://gamingbolt.com/resident-evil-4-remake-day-one-patch-will-adjust-rain-effects
Demo's out btw
Its good they are fixing it but sad they actually thought it looked acceptable in the first place.Resident Evil 4 Remake Day-One Patch Will Adjust Rain Effects
producer Hirabayashi Yoshiaki told Press-Start, “We’ve seen everyone’s reaction to the rain effects, and we are working on a day-one patch to make adjustments”...
https://gamingbolt.com/resident-evil-4-remake-day-one-patch-will-adjust-rain-effects
It is quite demanding when maxed out but it does look pretty good. I got the "D3D Fatal Error" crash but it looks like plenty of others are reporting that too on the steam forums.The demo runs good, looks good, and the audio is very good. I wasted too much ammo on the first enemy and then quit because I need to go to bed, but I'm really impressed with the audio. It actually sounds hi-fi.
I cranked everything, capped it at 100 FPS, and it consumed 12GB VRAM (RTX 3090) just in the small confined spaces of the early part of the demo. RIP 10/12GB video cards.![]()
It is quite demanding when maxed out but it does look pretty good. I got the "D3D Fatal Error" crash but it looks like plenty of others are reporting that too on the steam forums.
Capcom can take MONTHS to address issues and sometimes they never do fix them. To this day RE Village Shadows of Rose will still crash after the second cut scene if you have ray tracing on. Capcom said they were aware of the issue even back in October.Same, happened to me - wondering if it's the ray tracing crash I mentioned from RE3
It looked more videogamey vs photorealistic than RE2/RE3 did IMO
I was playing with pretty much everything maxed (including Ray Tracing - was pressing my luck) except textures @ 2GB and FXSR 2 on and motion blur off - I was getting max lows outside areas around 63 so playable till it crashed
You were basically half way though the demo at that point, comicallyThe demo runs good, looks good, and the audio is very good. I wasted too much ammo on the first enemy and then quit because I need to go to bed, but I'm really impressed with the audio. It actually sounds hi-fi.
I cranked everything, capped it at 100 FPS, and it consumed 12GB VRAM (RTX 3090) just in the small confined spaces of the early part of the demo. RIP 10/12GB video cards.![]()
but it breaking after shanking a few people I dunno