I sure do. Wanna send me one of yours?There is nothing wrong with 30" monitors. You should try one.
You know you want to.
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I sure do. Wanna send me one of yours?There is nothing wrong with 30" monitors. You should try one.
You know you want to.
I sure do. Wanna send me one of yours?
I would have liked to seen the article written when SupCom came out.
One reason Supreme Commander is molesting everyones PC right now is everyone whent out and bought high end video cards and moderate cpu's. SupCom comes out, clearly one of the most CPU demanding games to day easily bringing the fastest dual cores to their knees, and everyone is left with there jaw sitting on the floor wondering why their 900$ in video cards wont run the game over 10fps.
SupCom has really thrown a wrench in the assumption most games will be GPU dependent.
RTS games have always been CPU dependant. The sheer number of units on screen creates such a situation. This is largely the reason why RTS games have such low unit counts for each player. That's also why the games performance can radically take a dive in large battles or when your unit cap is full. This shouldn't surprise any RTS fan.
I have a 7800GT, a 1920x1080p monitor (westinghouse) and a 1600x1200 older dell (2000fp).
I also have dual opteron 285's and 8G of ram. Any idea how this would play in 64-bit xp pro or in linux with wine? If it really is cpu dependant I wonder if having 4 cores is going to help me. Will it use them?
I have a 7800GT, a 1920x1080p monitor (westinghouse) and a 1600x1200 older dell (2000fp).
I also have dual opteron 285's and 8G of ram. Any idea how this would play in 64-bit xp pro or in linux with wine? If it really is cpu dependant I wonder if having 4 cores is going to help me. Will it use them?
Maybe Im completely logical in my thinking or something but I have been reading Hardocp for a long long time. I quit reading reviews or review advice when the "subjective" review started. Its not accurate it doesnt eliminate most variables and infact in this case introduces a GPU bottleneck by cranking up insanely high settings.
Imagine going to a race and you have two runers, because one runer is stronger you make him run with 10lb ankle weights and then you tell them," you guys keep runing and stop when you "think" you have reached a mile".
This is not meant to flame or add any insult. I appreciate the Hardocp website and I have spoken out on this before. I hate the testing. Try to do this within any scientific realm and be laughed out the door. You test the systems with as close to common configuration as possible as the same resolutions accross the board and who ever comes out on top is the fastest. It's not rocket science.
In the scientific realm, the athletic realm, or any other environment, the validity of a test depends on what you are trying to find out. In racing, you typically (but not always) want to equalize as many variables as possible, as in your example. But consider a different event at the same hypothetical "olympics"--weight-lifting. In that event you keep adding more weight until one competitor can lift it and the other can't. You don't care who can most quickly lift 50, 100, and 200 pounds, you care who can lift the most pounds whatever the final number is.
That is the revolution of [H]'s testing method. They had a paradigm-shift moment where they came to realize that a pure "footrace" between cards did not provide the needed information. Once you eliminate all variables, you eliminate the reason people want good video cards. Highest frame rate at an arbitrarily "standard" setting is not the goal. Best settings at a workable framerate is the goal. The definition of a workable framerate is unavoidably subjective, something complicated by the fact that the ideal framerate can vary from one game to another. But that's a degree of grayness we have to accept, because what we want is the best possible visual quality and the most advanced effects, not the highest framerate. Traditional benchmarking is easier to standardize and easier to grasp at a glance, but it doesn't tell us what we need to know. It has its priorities backwards.
I used to prefer the "old" way myself. Now when I read benchmarks at other sites, I get frustrated as I keep asking myself, "but what settings did they use? Did they turn on maximum grass distance? Did they enable supersampling? How did each card react when they went up a notch on shadow quality? This card seems to handle 4XAA easily--could they have used 8X?"
Standardized settings can't answer the question "how good can it get?" because they would have to create a test run for every setting--no site has the time for that, and no reader would want to wade through the results. [H]'s method takes you straight to the bottom line--how good can this card make your games look and play? Nothing else should matter. Again, it doesn't matter how "scientific" or "objective" a test is if it doesn't tell you what you need to know.
If the above still doesn't make sense to you, then please just take a vow not to bother commenting on the issue any more. You're wasting your time and ours, because we understand what you're saying--you just don't understand what we (the [H] and the vast majority of us who agree with their testing methods) are saying.
Your post makes perfect sense, and I agree to an extent. However, this was a cpu evaluation. Not a video card evaluation. To see which cpu could push XX video card further. However, there was no comparisons at different resolutions. Just to say highest playable Frame rate was XX isnt enough of a comparison. In my Opinion, both cpu should of been tested started at say 1280x1024 max AA AF and then tested accross the board to see which could push the highest frame rates at the given setting.
This method would of fit your example of the weight lifting competition perfectly and been more valuable and offer the readers a chance to compare their own computers performance to the numbers in the review. That information in return could then be used to say Ok, I get this much performance in say oblivion on this XX processor and XX video card and the performance numbers included in this test give me an idea on how much performance I could expect asuming I have either the GPU or the CPU used in the review.