LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
bioshock anyone???
Yep, all hail 2K, the inventor of FPS.
I'm looking forward to this.
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bioshock anyone???
Me neither, try this:
http://www.youtube.com/watch?v=DlKiDMGR_kU
LOL, you can mess up the alignment on a 256x256 texture. There is more to the coordinates than (0,0). The texture mapping is just different (using virtual coordinates) for geometry. It's not a single texture laid across the world in one piece.
Take a look at the Rage gallery here to see how textures are put into the "megatexture": http://www.pcgameshardware.com/&menu=browser&mode=article&image_id=1172192&article_id=692157&page=1 That pic shows typical textures and the terrain pics show a really huge texture. The problem isn't going to be a misalignment, it's going to be generating the terrain and making a detailed enough megatexture to cover it so it looks good. The editors included should help with that.
For the love of god id, please don't take up the gears of war style blood spatter. It just looks awful. I want at least semi-realistic blood spatter.
now Bethesda can make an awesome elder scrolls game based on this tech, that would be so great, no tile sets, completely unique geometry everywhere, be a lot easier to hide buttons for secret doors and such and make exploring so much more rewarding
Yeah and id already said that it's going to look even better on PS3 and PC, so I can only imagine how great it's going to look in the end.Pretty amazing if it is a 360, impressive work. I'm not normally an id fan, but the do build a great engine.
John really works his magic with his engines and squeezes out performance very well but the console hardware is now 10x slower than what a modern PC can kick out, that's a fairly significant reduction in speed, and with cross platform development core here, I dont think it bodes well for the PC.
The makers of killzone 2 (its good looking for a console game damnit) said that they only used at most 60% of the ps3. The ps3 is a nvidia GTX 7800 (I think), 256mb of RAM (maybe 512, not sure) with a 7 cell 3.4gh/z processor. And the xbox is suckyer still (it's ATI! buuuurn!!). Anyway, the main problem is going to be with the RAM with a console port, which is why you see lower quality textures, more loading screens with console ports. Most console games run in 720p HD. so its pushing alot less pixels than a PC game. Think about how many more fps you get setting the resolution low on PC games.
One bonus console ports have is that your not optimising for 300 different GPUs and 1000s of CPUs. You have one set that everyone has. Easier testing, better optimization, more efficiency even if the parts are alot suckyer. And remember, not everyone has a hardcore computer. And they have to make it work for crap ones too.
And waa another princess!
I had absolutely no idea that it was pronounced "id". I always thought it was ID, like identity or something, I guess.
I'm skeptical that everything in the game is unique and non-repeated, though. Is the game like 100 gigs or what.
Bingo.
When you can write to specific hardware, you can better squeeze every last bit of performance out of it. Look at an early PS2 title like The Bouncer and compare it with God Of War 2. GOW2 was a generational leap in quality, it stood toe to toe with XBox 360 games that came out at around the same time. It was like squeezing blood from a stone, but they did it.
PC games are different in that developers do not write to specific hardware, plus PC hardware is a constantly moving target, so they depend on brute force (and a lowered ceiling for high performance) to make up for it.
The 2011 games at E3 this year looked even better than the games that I'd seen on the same systems. There is are a few more years of headroom to go.
I had absolutely no idea that it was pronounced "id". I always thought it was ID, like identity or something, I guess.
I hate how iD has directed itself more torwards consoles and less towards PC's. I understand that its because of money, but Id rather see a PC port to console rather than console to pc.
They did start off making a mario port...And they are doing both. Also, I can't think of an id game that wasn't released on a cosole. Commander keen? (it was only on the gameboy)
Ideas From the Deep is another company that produces family games. As far as I know, id has always been in reference Freud's ego concept.So i't IS like the id now! They changed the capitals after doom. They were "Ideas from the Deep" at one point, don't remember how it goes.
There are technically no ports with Tech 5: It's a build-once-run-everywhere platform. id's able to push out new builds for all four platforms simultaneously.I hate how iD has directed itself more torwards consoles and less towards PC's. I understand that its because of money, but Id rather see a PC port to console rather than console to pc.
Ideas From the Deep is another company that produces family games. As far as I know, id has always been in reference Freud's ego concept.
There are technically no ports with Tech 5: It's a build-once-run-everywhere platform. id's able to push out new builds for all four platforms simultaneously.
I hate how iD has directed itself more torwards consoles and less towards PC's. I understand that its because of money, but Id rather see a PC port to console rather than console to pc.
I hate how iD has directed itself more torwards consoles and less towards PC's. I understand that its because of money, but Id rather see a PC port to console rather than console to pc.
Bingo.
When you can write to specific hardware, you can better squeeze every last bit of performance out of it. Look at an early PS2 title like The Bouncer and compare it with God Of War 2. GOW2 was a generational leap in quality, it stood toe to toe with XBox 360 games that came out at around the same time. It was like squeezing blood from a stone, but they did it.
PC games are different in that developers do not write to specific hardware, plus PC hardware is a constantly moving target, so they depend on brute force (and a lowered ceiling for high performance) to make up for it.
I don't think this is very fair, a lot of developers spend time optimising code for multiple render paths, the big boys like valve and no doubt id are taking a look at the different render paths for ATI and Nvidia cards and making adjustments to make use of the hardware they have. Sure that takes longer and overall and that's something they don't have to do with the consoles, but it doesn't mean they "brute force" performance out of PCs.
A lot of developers develop fallback effects so when a specific version of directX is supported, or the high end pretty effects are too slow on low end hardware, they can fall back to simpler effects of lower fidelity, it's a system that works well, it's the very same system (the progression of DX shader revisions) that drive technology forward, it necessarily has to be backwards compatible in order to be of any use.
It's quite elogant I think, we can run games on a massive range of hardware and depending on how much the user wants to spend on their rig they can experience a wide range of different quality, it enables people with good computers to actually experience high quality graphics, it's the only reason people would buy new hardware and keep the progression of graphics technology moving forward at this pace.
Consoles are like a big spanner in the works, they're like a brake for technology which brings it screeching to a halt for 5-6 years at a time, I dread to think of the long term implications of this on the gaming community as a whole, it's not really very nice.